Welcome to our dedicated page for Roblox news (Ticker: RBLX), a resource for investors and traders seeking the latest updates and insights on Roblox stock.
Roblox Corporation (RBLX) operates a leading platform for immersive 3D experiences powered by user-generated content and a sustainable virtual economy. This page aggregates official announcements and verified news about the company's financial performance, platform innovations, and strategic partnerships.
Investors and industry observers will find curated updates on key developments including quarterly earnings results, Robux economy trends, and creator ecosystem expansions. All content is organized to help stakeholders track the company's progress in shaping the future of interactive entertainment.
The news collection covers essential categories such as product launch details, developer incentive programs, and cross-platform engagement metrics. Each update is selected for its relevance to understanding Roblox's unique position at the intersection of gaming, social connectivity, and digital commerce.
Bookmark this page for streamlined access to RBLX's latest corporate communications and third-party analysis. Check regularly for updates that matter to participants in the evolving metaverse economy.
Roblox Corporation (NYSE: RBLX) announced its February 2023 key metrics, revealing a robust growth trajectory. Daily active users reached 67.3 million, a 22% increase year-over-year. Hours engaged grew by 24% to 4.6 billion. Estimated revenue ranged from $214 million to $217 million, a 20% - 22% rise, while estimated bookings were between $243 million and $247 million, reflecting an 18% - 19% increase. However, average bookings per daily active user slightly declined by 2% - 4%. Notably, the company plans to discontinue monthly key metrics releases after March 2023.
Roblox Corporation (NYSE: RBLX) announced its Q4 and full-year 2022 results, noting a 2% increase in revenue to $579 million year-over-year. Bookings rose by 17% to $899.4 million, and Daily Active Users (DAUs) increased by 19% to 58.8 million. For the full year, revenue reached $2.2 billion, a 16% growth, while bookings totaled $2.9 billion, rising 5%. In January 2023, estimated revenue is projected between $213 million and $216 million, reflecting a year-over-year increase of 22%-24%. The company plans to discontinue monthly metric releases after March 2023 to align reporting with long-term strategies.
Roblox Corporation (NYSE: RBLX) is set to release its fourth quarter and full year 2022 financial results before the U.S. market opens on Wednesday, Feb. 15, 2023. A conference call will take place the same day at 5:30 am PT / 8:30 am ET, where management will discuss the results and address questions. The call will be accessible via the Roblox investor relations website, and a replay and transcript will be available for at least 12 months thereafter.
Roblox aims to connect users worldwide through immersive digital experiences, highlighting their commitment to building a safe and diverse community.
Roblox Corporation (NYSE: RBLX) reported key metrics for December 2022, showing a significant increase in daily active users (DAUs) to 61.5 million, up 18% year-over-year, and hours engaged totaling 4.7 billion, reflecting a 21% increase. However, estimated revenue fell between $189 million and $199 million, down 1%-6% year-over-year. In contrast, estimated bookings were between $430 million and $439 million, demonstrating growth of 17%-20%. Roblox plans to discontinue monthly metrics after March 2023 to align with a quarterly reporting cadence.
Roblox Corporation (NYSE: RBLX) reported key metrics for November 2022, highlighting a 15% year-over-year increase in daily active users (DAUs) to 56.7 million. Total hours engaged reached 3.9 billion, up 10% year-over-year. Estimated revenue is projected between $190 million and $193 million, reflecting a 1%-3% increase, while estimated bookings ranged from $222 million to $225 million, a rise of 5%-7%. However, average bookings per daily active user (ABPDAU) fell 7%-9% to $3.92-$3.97 due to currency fluctuations, which negatively impacted growth by approximately 4-5%.
Roblox Corporation (NYSE: RBLX) reported its Q3 2022 results, showcasing a 2% revenue increase year over year to $517.7 million. The company generated $67.1 million in net cash from operating activities, but faced a free cash flow loss of $(67.7) million. Bookings rose by 10% to $701.7 million, with Average Daily Active Users (DAUs) at 58.8 million, up 24%. However, Average Bookings per DAU (ABPDAU) decreased by 11% to $11.94. The company aims for long-term shareholder value through disciplined capital allocation.
Parsons School of Design and Roblox Corporation have announced a partnership aimed at educating students on digital fashion design. The collaboration includes a course for students to create hyper-realistic 3D digital apparel and the release of the 2022 Metaverse Fashion Trends report, which analyzes Gen Z's digital fashion preferences. The course, launching in Spring 2023, will cover the intersection of digital and physical fashion, encouraging students to prototype innovative designs for immersive environments.
Roblox Corporation (NYSE: RBLX) will report its third quarter 2022 financial results and key metrics for October 2022 before U.S. markets open on November 9, 2022. The company will also host a conference call at 5:30 AM PT / 8:30 AM ET on the same day to discuss these results. Interested parties can access the live webcast on the Roblox Investor Relations website. An online replay and transcript will be available post-call for at least 12 months.
Roblox Corporation (NYSE:RBLX) released its key metrics for September 2022.
- 57.8 million daily active users (DAUs), up 23% year-over-year.
- 4.0 billion hours engaged, up 16% year-over-year.
- Estimated bookings between $212 million and $219 million, up 11% - 15% year-over-year.
- Estimated average bookings per DAU between $3.67 and $3.79, down 7% - 10% year-over-year.
- Estimated revenue between $171 million and $180 million, a year-over-year change of -2% - +3%.
Roundhill Investments announces significant updates to its NERD ETF, which is now named the Roundhill Video Games ETF. Effective September 26, 2022, the ETF adopts the Nasdaq CTA Global Video Games Software Index™ (PLAYR2™), enhancing its focus on pure-play gaming software. Research predicts global gaming revenues to reach $219 billion by 2024, with mobile gaming leading at $103.5 billion. The ETF’s top holdings include Nintendo (18.3%), Electronic Arts (10.6%), and Roblox (6.6%). This transition aims to capitalize on the fast-growing gaming sector, while excluding companies from China and Russia to mitigate geopolitical risks.