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Super League Reports First Quarter 2025 Financial Results

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Super League (SLE) reported its Q1 2025 financial results, highlighting its strategic realignment to achieve EBITDA profitability by Q4. The company has successfully diversified into mobile games, which now represents 15% of revenues. A key development was the acquisition of Supersocial, an award-winning Roblox studio whose portfolio includes 49 immersive builds with over 390 million visits and 3+ billion impressions.

The company is adapting to changes in the Roblox ad ecosystem and macro challenges through streamlined operations, cost controls, and focus on higher-margin programs. Super League maintains a strong pipeline of nearly $20 million in active opportunities across approximately 100 programs. The company positions itself at the intersection of interactive entertainment and advertising, focusing on making brands playable.

[ "Strategic expansion into mobile games now accounts for 15% of revenue", "Strong pipeline of $20M in opportunities across 100 programs", "Acquisition of Supersocial brings portfolio of 49 immersive builds with 390M visits", "On track to reach EBITDA positive in Q4 2025", "Successfully implementing cost reduction measures" ]

Super League (SLE) ha comunicato i risultati finanziari del primo trimestre 2025, evidenziando un riallineamento strategico volto a raggiungere la redditività EBITDA entro il quarto trimestre. L'azienda si è diversificata con successo nel settore dei giochi mobile, che ora rappresenta il 15% dei ricavi. Un passaggio chiave è stata l'acquisizione di Supersocial, uno studio Roblox premiato, il cui portfolio include 49 creazioni immersive con oltre 390 milioni di visite e più di 3 miliardi di impression.

La società si sta adattando ai cambiamenti nell'ecosistema pubblicitario di Roblox e alle sfide macroeconomiche attraverso operazioni più snelle, controllo dei costi e un focus su programmi a margine più elevato. Super League mantiene un solido portafoglio di quasi 20 milioni di dollari in opportunità attive distribuite su circa 100 programmi. L'azienda si posiziona all'incrocio tra intrattenimento interattivo e pubblicità, puntando a rendere i brand giocabili.

Super League (SLE) informó sus resultados financieros del primer trimestre de 2025, destacando un reajuste estratégico para alcanzar la rentabilidad EBITDA en el cuarto trimestre. La compañía se ha diversificado con éxito en juegos móviles, que ahora representan el 15% de los ingresos. Un desarrollo clave fue la adquisición de Supersocial, un estudio premiado de Roblox cuyo portafolio incluye 49 creaciones inmersivas con más de 390 millones de visitas y más de 3 mil millones de impresiones.

La empresa se está adaptando a los cambios en el ecosistema publicitario de Roblox y a los desafíos macroeconómicos mediante operaciones simplificadas, control de costos y enfoque en programas con márgenes más altos. Super League mantiene una sólida cartera de casi 20 millones de dólares en oportunidades activas distribuidas en aproximadamente 100 programas. La compañía se posiciona en la intersección del entretenimiento interactivo y la publicidad, enfocándose en hacer que las marcas sean jugables.

슈퍼리그(SLE)는 2025년 1분기 재무 실적을 발표하며 4분기까지 EBITDA 흑자 달성을 위한 전략적 재정비를 강조했습니다. 회사는 모바일 게임으로 성공적으로 다각화하여 현재 매출의 15%를 차지하고 있습니다. 주요 성과로는 49개의 몰입형 빌드와 3억 9천만 회 이상의 방문, 30억 회 이상의 노출을 보유한 수상 경력의 Roblox 스튜디오 Supersocial을 인수한 점이 있습니다.

회사는 Roblox 광고 생태계 변화와 거시적 도전에 대응하기 위해 운영 간소화, 비용 관리, 고수익 프로그램에 집중하고 있습니다. 슈퍼리그는 약 100개 프로그램에 걸쳐 약 2천만 달러 규모의 활발한 기회 파이프라인을 유지하고 있습니다. 회사는 인터랙티브 엔터테인먼트와 광고의 교차점에 위치하며 브랜드를 플레이 가능하게 만드는 데 주력하고 있습니다.

Super League (SLE) a publié ses résultats financiers du premier trimestre 2025, mettant en avant un réalignement stratégique pour atteindre la rentabilité EBITDA d'ici le quatrième trimestre. L'entreprise s'est diversifiée avec succès dans les jeux mobiles, qui représentent désormais 15 % des revenus. Un développement clé a été l'acquisition de Supersocial, un studio Roblox primé dont le portefeuille comprend 49 créations immersives ayant généré plus de 390 millions de visites et plus de 3 milliards d'impressions.

L'entreprise s'adapte aux changements de l'écosystème publicitaire de Roblox et aux défis macroéconomiques grâce à des opérations rationalisées, un contrôle des coûts et un focus sur des programmes à marge plus élevée. Super League dispose d'un solide pipeline d'opportunités actives d'environ 20 millions de dollars réparties sur près de 100 programmes. L'entreprise se positionne à l'intersection du divertissement interactif et de la publicité, en se concentrant sur la transformation des marques en expériences jouables.

Super League (SLE) meldete seine Finanzergebnisse für das erste Quartal 2025 und hob die strategische Neuausrichtung hervor, um bis zum vierten Quartal EBITDA-positiv zu sein. Das Unternehmen hat erfolgreich in mobile Spiele diversifiziert, die nun 15 % des Umsatzes ausmachen. Ein wichtiger Schritt war die Übernahme von Supersocial, einem preisgekrönten Roblox-Studio mit einem Portfolio von 49 immersiven Builds, über 390 Millionen Besuchen und mehr als 3 Milliarden Impressionen.

Das Unternehmen passt sich an Veränderungen im Roblox-Werbeökosystem und makroökonomische Herausforderungen durch schlankere Abläufe, Kostenkontrolle und Fokus auf margenstärkere Programme an. Super League verfügt über eine starke Pipeline von fast 20 Millionen US-Dollar an aktiven Chancen in etwa 100 Programmen. Das Unternehmen positioniert sich an der Schnittstelle von interaktiver Unterhaltung und Werbung und konzentriert sich darauf, Marken spielbar zu machen.

Positive
  • None.
Negative
  • Facing structural shifts in Roblox ad ecosystem
  • Experiencing macro headwinds affecting operations
  • Currently operating at a net loss

Insights

Super League is reducing costs and diversifying revenue to achieve EBITDA profitability by Q4 2025, despite Roblox ecosystem challenges.

Super League's Q1 2025 results reveal a company in strategic transition, focusing on three key initiatives: operational streamlining, revenue diversification, and pursuing higher-margin programs. The most significant indicator of progress is their substantial reduction in operating expenses and net losses, though specific percentage improvements weren't disclosed.

The company is actively countering structural challenges in the Roblox advertising ecosystem by expanding into mobile gaming, which now represents 15% of total revenue - an impressive diversification achievement. Their recent Supersocial acquisition strengthens their Roblox credentials, bringing a portfolio that's generated 390 million visits and 3+ billion impressions across 49 immersive builds for major brands like Gucci and Walmart.

Most notably, management has provided clear forward guidance by committing to reaching EBITDA positive by Q4 2025, signaling confidence in their restructuring strategy. Their pipeline includes nearly $20 million in active opportunities across approximately 100 programs, providing visibility into potential future revenue streams.

The absence of specific revenue figures or exact cost reduction metrics is notable, making it impossible to quantitatively assess performance trends. This suggests the focus is on highlighting directional improvements rather than precise financial comparisons. Super League appears to be weathering industry headwinds through strategic pivots while positioning themselves at the intersection of interactive entertainment and advertising.

~ Company Maintains Focus on Streamlining Operations: Substantially Reduces Operating Expenses & Net Loss ~

~ On Track to Reach EBITDA Positive in Q4 ~

SANTA MONICA, Calif., May 15, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a leader in engaging audiences through playable media, content, and experiences, today released first quarter 2025 financial results.

Super League Chief Executive Officer, Matt Edelman Commented:

“Our first quarter 2025 was a period of realignment for Super League in an effort to adapt to structural shifts in the Roblox ad ecosystem and macro headwinds while positioning ourselves to achieve EBITDA profitability leading to long-term sustainable growth.

As outlined during our previous quarterly conference call, our strategy calls for streamlined operations through cost controls, revenue diversification and a focus on larger, higher margin programs. Our successful entrance into the mobile games arena exemplifies this strategic shift, having already grown to 15% of our revenues.      

Against the backdrop of increasing industry consolidation, we recently acquired Supersocial, an award-winning Roblox studio with previous clients including Gucci, e.l.f. beauty, Walmart, Universal Music Group, and more. With just that one deal, we now have a Roblox business that has delivered 49 immersive builds, racking up more than 390 million visits and 3+ billion impressions on the platform. We continue to target potential strategic opportunities that present clear revenue and cost synergies and accelerate our path to EBITDA positive.

Looking ahead, we have a strong pipeline of nearly $20 million in active opportunities across approximately 100 programs. Super League sits at the thriving intersection of interactive entertainment and advertising. We see a lucrative opportunity in the future of playable media and continue to gain the trust of dozens of iconic brands every year, which puts us at the forefront of this important space. We are one of the leaders in making brands playable and believe we will be one of the winners to capitalize on the massive shift of consumer time spent consuming playable content, with a plan and approach designed to create long-term sustainable value for our shareholders.”

The Company will host a webinar at 5:00 p.m. Eastern Time today, May 15, 2025, to discuss financial results, provide a corporate update and end with a question-and-answer session. To participate, please use the following information.

Super League First Quarter 2025 Earnings Webinar

Date:Thursday, May 15, 2025
Time:5:00 pm Eastern Time
Dial-in:1-877-407-0779
International Dial-in:1-201-389-0914
Webinar:Register Here

A replay will be available within 24 hours after the webinar and can be accessed here or on the Company’s investor relations website at https://ir.superleague.com/.

For any questions related to the Company’s first quarter 2025 financial results, please contact SLE@mzgroup.us.

About Super League

Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The Company provides global brands with ads, content, and experiences that are not only seen - they’re played, felt, and remembered - within mobile games and the world’s largest immersive gaming platforms. Powered by proprietary technology, an award-winning development studio, and a vast network of native creators, Super League is a one-of-a-kind partner for brands looking to stand out in culture, spark loyalty, and drive meaningful impact. In a world where attention is earned, Super League makes brands relevant - by making them playable. For more information, visit superleague.com.

Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us 


SUPER LEAGUE ENTERPRISE, INC.
CONSOLIDATED BALANCE SHEETS
MARCH 31, 2025 AND DECEMBER 31, 2024
(In U.S. dollars, rounded to the nearest thousands, except share and per share data)
 
     
  March 31, 2025 December 31, 2024
Assets    
Cash and cash equivalents $747,000  $1,310,000 
Accounts receivable  2,568,000   3,766,000 
Prepaid expenses and other current assets  958,000   677,000 
Total current assets  4,273,000   5,753,000 
     
Property and Equipment, net  18,000   24,000 
Intangible and Other Assets, net  3,629,000   4,070,000 
Goodwill  1,864,000   1,864,000 
Total assets $9,784,000  $11,711,000 
     
Liabilities    
Accounts payable and accrued expenses $5,373,000  $5,282,000 
Accrued contingent consideration  124,000   138,000 
Promissory note - contingent consideration  1,727,000   1,735,000 
Contract liabilities  633,000   50,000 
Notes payable and accrued interest  5,008,000   3,240,000 
Total current liabilities  12,865,000   10,445,000 
Deferred taxes  161,000   161,000 
Warrant liability  219,000   935,000 
Total liabilities   13,245,000   11,541,000 
     
Stockholders’ Equity    
Preferred Stock  -   - 
Common Stock  95,000   94,000 
Additional paid-in capital  270,710,000   270,111,000 
Accumulated deficit  (274,266,000)  (270,035,000)
Total stockholders’ equity  (3,461,000)  170,000 
Total liabilities and stockholders’ equity $9,784,000  $11,711,000 
 


SUPER LEAGUE ENTERPRISE, INC.
CONSOLIDATED STATEMENTS OF OPERATIONS
FOR THE THREE MONTHS ENDED MARCH 31, 2025 AND 2024
(In U.S. dollars, rounded to the nearest thousands, except share and per share data)
 
  Three Months Ended
March 31,
   2025   2024 
     
REVENUE $2,718,000  $4,209,000 
COST OF REVENUE  (1,522,000)  (2,477,000)
     
GROSS PROFIT  1,196,000   1,732,000 
     
OPERATING EXPENSES    
Selling, marketing and advertising  2,392,000   2,277,000 
Engineering, Technology and Development  929,000   1,699,000 
General and administrative  1,520,000   2,102,000 
Contingent consideration  (14,000)  259,000 
TOTAL OPERATING EXPENSES  4,827,000   6,337,000 
     
NET OPERATING LOSS  (3,631,000)  (4,605,000)
     
OTHER INCOME (EXPENSE)    
Gain on sale of intangible assets  243,000   144,000 
Interest expense, including change in fair value of promissory notes carried at fair value  (1,402,000)  (18,000)
Change in fair value of warrant liability  717,000   (761,000)
Other  (157,000)  (20,000)
OTHER INCOME (EXPENSE)  (599,000)  (655,000)
         
LOSS BEFORE BENEFIT FROM INCOME TAXES  (4,230,000)  (5,260,000)
     
PROVISION FOR INCOME TAXES  -   - 
     
NET LOSS $(4,230,000) $(5,260,000)
     
Net loss attributable to common stockholders - basic and diluted    
Basic and diluted net loss per common share $(0.25) $(1.00)
Weighted-average number of shares outstanding, basic and diluted $16,953,860  $5,240,755 
 


SUPER LEAGUE ENTERPRISE, INC.
RECONCILIATION OF GAAP TO NON-GAAP FINANCIAL INFORMATION (UNAUDITED)
FOR THE THREE MONTHS ENDED MARCH 31, 2025 AND 2024
(In U.S. dollars, rounded to the nearest thousands, except share and per share data)
 
  Three Months Ended
March 31,
   2025   2024 
     
GAAP net loss $(4,230,000) $ (5,260,000)
Add back:    
Non-cash stock compensation  284,000   332,000 
Non-cash amortization of intangibles  541,000   683,000 
Change in fair value of warrant liability  (717,000)  761,000 
Other  443,000   136,000 
Proforma net loss $(3,679,000) $(3,348,000)
     
Pro forma non-GAAP net loss per common share — diluted $(0.22) $(0.64)
Non-GAAP weighted-average shares — diluted  16,953,860   5,240,755 
 

      

SUPER LEAGUE ENTERPRISE, INC.
CONSOLIDATED STATEMENTS OF CASH FLOWS
FOR THE THREE MONTHS ENDED MARCH 31, 2025 AND 2024
(In U.S. dollars, rounded to the nearest thousands)
 
 Three Months Ended
March 31,
  2025   2024 
    
Operating Activities   
Net loss$(4,230,000) $(5,260,000)
Adjustments to reconcile net loss to net cash used in operations:   
Depreciation and amortization 547,000   700,000 
Stock-based compensation 284,000   332,000 
Change in fair value of warrant liability (717,000)  761,000 
Change in fair value of contingent consideration (59,000)  116,000 
Change in fair value of debt at fair value 495,000   - 
Gain on sale of intangible assets (243,000)  (144,000)
Fair value of noncash legal settlement and other noncash charges -   164,000 
Changes in assets and liabilities   
Accounts Receivable 1,198,000   2,048,000 
Prepaid Expenses and Other Assets (352,000)  (48,000)
Accounts payable and accrued expenses 107,000   (2,548,000)
Accrued contingent consideration -   142,000 
Contract liabilities 583,000   (6,000)
Accrued interest on notes payable 184,000   - 
Net Cash Used in Operating Activities (2,203,000)  (3,743,000)
    
Investing Activities   - 
Proceeds from sale of Minehut Assets 383,000   - 
Capitalization of software development costs (100,000)  (125,000)
Net Cash Used in Investing Activities 283,000   (125,000)
    
Financing Activities   
Proceeds from issuance of common stock, net of issuance costs 231,000   - 
Proceeds from the issuance of promissory notes, net of issuance costs 3,079,000   - 
Payments on promissory notes (2,075,000)  - 
Accounts receivable facility advances 259,000   371,000 
Payments on accounts receivable facility (137,000)  (801,000)
Net Cash Provided by (Used in) Financing Activities 1,357,000   (430,000)
    
Net Decrease in Cash and Cash Equivalents (563,000)  (4,298,000)
Cash and Cash Equivalents at Beginning of the Period 1,310,000   7,609,000 
Cash and Cash Equivalents at End of the Period$747,000  $3,311,000 

FAQ

What are the key highlights from Super League (SLE) Q1 2025 earnings?

Key highlights include expansion into mobile games (15% of revenue), acquisition of Supersocial, a pipeline of $20M in opportunities, and progress toward EBITDA profitability targeted for Q4 2025.

When does Super League (SLE) expect to become EBITDA positive?

Super League expects to reach EBITDA positive in Q4 2025.

What is the value of Super League's (SLE) current business pipeline?

Super League has a pipeline of nearly $20 million in active opportunities across approximately 100 programs.

What percentage of Super League's (SLE) revenue comes from mobile games?

Mobile games account for 15% of Super League's revenue.

What are the main challenges facing Super League (SLE) in 2025?

The company is facing structural shifts in the Roblox ad ecosystem and macro headwinds, requiring operational streamlining and cost controls.
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Services-computer Integrated Systems Design
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SANTA MONICA