Super League Reports First Quarter 2025 Financial Results
Super League (SLE) reported its Q1 2025 financial results, highlighting its strategic realignment to achieve EBITDA profitability by Q4. The company has successfully diversified into mobile games, which now represents 15% of revenues. A key development was the acquisition of Supersocial, an award-winning Roblox studio whose portfolio includes 49 immersive builds with over 390 million visits and 3+ billion impressions.
The company is adapting to changes in the Roblox ad ecosystem and macro challenges through streamlined operations, cost controls, and focus on higher-margin programs. Super League maintains a strong pipeline of nearly $20 million in active opportunities across approximately 100 programs. The company positions itself at the intersection of interactive entertainment and advertising, focusing on making brands playable.
Super League (SLE) ha comunicato i risultati finanziari del primo trimestre 2025, evidenziando un riallineamento strategico volto a raggiungere la redditività EBITDA entro il quarto trimestre. L'azienda si è diversificata con successo nel settore dei giochi mobile, che ora rappresenta il 15% dei ricavi. Un passaggio chiave è stata l'acquisizione di Supersocial, uno studio Roblox premiato, il cui portfolio include 49 creazioni immersive con oltre 390 milioni di visite e più di 3 miliardi di impression.
La società si sta adattando ai cambiamenti nell'ecosistema pubblicitario di Roblox e alle sfide macroeconomiche attraverso operazioni più snelle, controllo dei costi e un focus su programmi a margine più elevato. Super League mantiene un solido portafoglio di quasi 20 milioni di dollari in opportunità attive distribuite su circa 100 programmi. L'azienda si posiziona all'incrocio tra intrattenimento interattivo e pubblicità, puntando a rendere i brand giocabili.
Super League (SLE) informó sus resultados financieros del primer trimestre de 2025, destacando un reajuste estratégico para alcanzar la rentabilidad EBITDA en el cuarto trimestre. La compañía se ha diversificado con éxito en juegos móviles, que ahora representan el 15% de los ingresos. Un desarrollo clave fue la adquisición de Supersocial, un estudio premiado de Roblox cuyo portafolio incluye 49 creaciones inmersivas con más de 390 millones de visitas y más de 3 mil millones de impresiones.
La empresa se está adaptando a los cambios en el ecosistema publicitario de Roblox y a los desafíos macroeconómicos mediante operaciones simplificadas, control de costos y enfoque en programas con márgenes más altos. Super League mantiene una sólida cartera de casi 20 millones de dólares en oportunidades activas distribuidas en aproximadamente 100 programas. La compañía se posiciona en la intersección del entretenimiento interactivo y la publicidad, enfocándose en hacer que las marcas sean jugables.
슈퍼리그(SLE)는 2025년 1분기 재무 실적을 발표하며 4분기까지 EBITDA 흑자 달성을 위한 전략적 재정비를 강조했습니다. 회사는 모바일 게임으로 성공적으로 다각화하여 현재 매출의 15%를 차지하고 있습니다. 주요 성과로는 49개의 몰입형 빌드와 3억 9천만 회 이상의 방문, 30억 회 이상의 노출을 보유한 수상 경력의 Roblox 스튜디오 Supersocial을 인수한 점이 있습니다.
회사는 Roblox 광고 생태계 변화와 거시적 도전에 대응하기 위해 운영 간소화, 비용 관리, 고수익 프로그램에 집중하고 있습니다. 슈퍼리그는 약 100개 프로그램에 걸쳐 약 2천만 달러 규모의 활발한 기회 파이프라인을 유지하고 있습니다. 회사는 인터랙티브 엔터테인먼트와 광고의 교차점에 위치하며 브랜드를 플레이 가능하게 만드는 데 주력하고 있습니다.
Super League (SLE) a publié ses résultats financiers du premier trimestre 2025, mettant en avant un réalignement stratégique pour atteindre la rentabilité EBITDA d'ici le quatrième trimestre. L'entreprise s'est diversifiée avec succès dans les jeux mobiles, qui représentent désormais 15 % des revenus. Un développement clé a été l'acquisition de Supersocial, un studio Roblox primé dont le portefeuille comprend 49 créations immersives ayant généré plus de 390 millions de visites et plus de 3 milliards d'impressions.
L'entreprise s'adapte aux changements de l'écosystème publicitaire de Roblox et aux défis macroéconomiques grâce à des opérations rationalisées, un contrôle des coûts et un focus sur des programmes à marge plus élevée. Super League dispose d'un solide pipeline d'opportunités actives d'environ 20 millions de dollars réparties sur près de 100 programmes. L'entreprise se positionne à l'intersection du divertissement interactif et de la publicité, en se concentrant sur la transformation des marques en expériences jouables.
Super League (SLE) meldete seine Finanzergebnisse für das erste Quartal 2025 und hob die strategische Neuausrichtung hervor, um bis zum vierten Quartal EBITDA-positiv zu sein. Das Unternehmen hat erfolgreich in mobile Spiele diversifiziert, die nun 15 % des Umsatzes ausmachen. Ein wichtiger Schritt war die Übernahme von Supersocial, einem preisgekrönten Roblox-Studio mit einem Portfolio von 49 immersiven Builds, über 390 Millionen Besuchen und mehr als 3 Milliarden Impressionen.
Das Unternehmen passt sich an Veränderungen im Roblox-Werbeökosystem und makroökonomische Herausforderungen durch schlankere Abläufe, Kostenkontrolle und Fokus auf margenstärkere Programme an. Super League verfügt über eine starke Pipeline von fast 20 Millionen US-Dollar an aktiven Chancen in etwa 100 Programmen. Das Unternehmen positioniert sich an der Schnittstelle von interaktiver Unterhaltung und Werbung und konzentriert sich darauf, Marken spielbar zu machen.
- None.
- Facing structural shifts in Roblox ad ecosystem
- Experiencing macro headwinds affecting operations
- Currently operating at a net loss
Insights
Super League is reducing costs and diversifying revenue to achieve EBITDA profitability by Q4 2025, despite Roblox ecosystem challenges.
Super League's Q1 2025 results reveal a company in strategic transition, focusing on three key initiatives: operational streamlining, revenue diversification, and pursuing higher-margin programs. The most significant indicator of progress is their substantial reduction in operating expenses and net losses, though specific percentage improvements weren't disclosed.
The company is actively countering structural challenges in the Roblox advertising ecosystem by expanding into mobile gaming, which now represents 15% of total revenue - an impressive diversification achievement. Their recent Supersocial acquisition strengthens their Roblox credentials, bringing a portfolio that's generated 390 million visits and 3+ billion impressions across 49 immersive builds for major brands like Gucci and Walmart.
Most notably, management has provided clear forward guidance by committing to reaching EBITDA positive by Q4 2025, signaling confidence in their restructuring strategy. Their pipeline includes nearly $20 million in active opportunities across approximately 100 programs, providing visibility into potential future revenue streams.
The absence of specific revenue figures or exact cost reduction metrics is notable, making it impossible to quantitatively assess performance trends. This suggests the focus is on highlighting directional improvements rather than precise financial comparisons. Super League appears to be weathering industry headwinds through strategic pivots while positioning themselves at the intersection of interactive entertainment and advertising.
~ Company Maintains Focus on Streamlining Operations: Substantially Reduces Operating Expenses & Net Loss ~
~ On Track to Reach EBITDA Positive in Q4 ~
SANTA MONICA, Calif., May 15, 2025 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE), a leader in engaging audiences through playable media, content, and experiences, today released first quarter 2025 financial results.
Super League Chief Executive Officer, Matt Edelman Commented:
“Our first quarter 2025 was a period of realignment for Super League in an effort to adapt to structural shifts in the Roblox ad ecosystem and macro headwinds while positioning ourselves to achieve EBITDA profitability leading to long-term sustainable growth.
As outlined during our previous quarterly conference call, our strategy calls for streamlined operations through cost controls, revenue diversification and a focus on larger, higher margin programs. Our successful entrance into the mobile games arena exemplifies this strategic shift, having already grown to
Against the backdrop of increasing industry consolidation, we recently acquired Supersocial, an award-winning Roblox studio with previous clients including Gucci, e.l.f. beauty, Walmart, Universal Music Group, and more. With just that one deal, we now have a Roblox business that has delivered 49 immersive builds, racking up more than 390 million visits and 3+ billion impressions on the platform. We continue to target potential strategic opportunities that present clear revenue and cost synergies and accelerate our path to EBITDA positive.
Looking ahead, we have a strong pipeline of nearly
The Company will host a webinar at 5:00 p.m. Eastern Time today, May 15, 2025, to discuss financial results, provide a corporate update and end with a question-and-answer session. To participate, please use the following information.
Super League First Quarter 2025 Earnings Webinar
Date: | Thursday, May 15, 2025 |
Time: | 5:00 pm Eastern Time |
Dial-in: | 1-877-407-0779 |
International Dial-in: | 1-201-389-0914 |
Webinar: | Register Here |
A replay will be available within 24 hours after the webinar and can be accessed here or on the Company’s investor relations website at https://ir.superleague.com/.
For any questions related to the Company’s first quarter 2025 financial results, please contact SLE@mzgroup.us.
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The Company provides global brands with ads, content, and experiences that are not only seen - they’re played, felt, and remembered - within mobile games and the world’s largest immersive gaming platforms. Powered by proprietary technology, an award-winning development studio, and a vast network of native creators, Super League is a one-of-a-kind partner for brands looking to stand out in culture, spark loyalty, and drive meaningful impact. In a world where attention is earned, Super League makes brands relevant - by making them playable. For more information, visit superleague.com.
Investor Relations Contact:
Shannon Devine/ Mark Schwalenberg
MZ North America
Main: 203-741-8811
SLE@mzgroup.us
SUPER LEAGUE ENTERPRISE, INC. | ||||||||
CONSOLIDATED BALANCE SHEETS | ||||||||
MARCH 31, 2025 AND DECEMBER 31, 2024 | ||||||||
(In U.S. dollars, rounded to the nearest thousands, except share and per share data) | ||||||||
March 31, 2025 | December 31, 2024 | |||||||
Assets | ||||||||
Cash and cash equivalents | $ | 747,000 | $ | 1,310,000 | ||||
Accounts receivable | 2,568,000 | 3,766,000 | ||||||
Prepaid expenses and other current assets | 958,000 | 677,000 | ||||||
Total current assets | 4,273,000 | 5,753,000 | ||||||
Property and Equipment, net | 18,000 | 24,000 | ||||||
Intangible and Other Assets, net | 3,629,000 | 4,070,000 | ||||||
Goodwill | 1,864,000 | 1,864,000 | ||||||
Total assets | $ | 9,784,000 | $ | 11,711,000 | ||||
Liabilities | ||||||||
Accounts payable and accrued expenses | $ | 5,373,000 | $ | 5,282,000 | ||||
Accrued contingent consideration | 124,000 | 138,000 | ||||||
Promissory note - contingent consideration | 1,727,000 | 1,735,000 | ||||||
Contract liabilities | 633,000 | 50,000 | ||||||
Notes payable and accrued interest | 5,008,000 | 3,240,000 | ||||||
Total current liabilities | 12,865,000 | 10,445,000 | ||||||
Deferred taxes | 161,000 | 161,000 | ||||||
Warrant liability | 219,000 | 935,000 | ||||||
Total liabilities | 13,245,000 | 11,541,000 | ||||||
Stockholders’ Equity | ||||||||
Preferred Stock | - | - | ||||||
Common Stock | 95,000 | 94,000 | ||||||
Additional paid-in capital | 270,710,000 | 270,111,000 | ||||||
Accumulated deficit | (274,266,000 | ) | (270,035,000 | ) | ||||
Total stockholders’ equity | (3,461,000 | ) | 170,000 | |||||
Total liabilities and stockholders’ equity | $ | 9,784,000 | $ | 11,711,000 | ||||
SUPER LEAGUE ENTERPRISE, INC. | ||||||||
CONSOLIDATED STATEMENTS OF OPERATIONS | ||||||||
FOR THE THREE MONTHS ENDED MARCH 31, 2025 AND 2024 | ||||||||
(In U.S. dollars, rounded to the nearest thousands, except share and per share data) | ||||||||
Three Months Ended March 31, | ||||||||
2025 | 2024 | |||||||
REVENUE | $ | 2,718,000 | $ | 4,209,000 | ||||
COST OF REVENUE | (1,522,000 | ) | (2,477,000 | ) | ||||
GROSS PROFIT | 1,196,000 | 1,732,000 | ||||||
OPERATING EXPENSES | ||||||||
Selling, marketing and advertising | 2,392,000 | 2,277,000 | ||||||
Engineering, Technology and Development | 929,000 | 1,699,000 | ||||||
General and administrative | 1,520,000 | 2,102,000 | ||||||
Contingent consideration | (14,000 | ) | 259,000 | |||||
TOTAL OPERATING EXPENSES | 4,827,000 | 6,337,000 | ||||||
NET OPERATING LOSS | (3,631,000 | ) | (4,605,000 | ) | ||||
OTHER INCOME (EXPENSE) | ||||||||
Gain on sale of intangible assets | 243,000 | 144,000 | ||||||
Interest expense, including change in fair value of promissory notes carried at fair value | (1,402,000 | ) | (18,000 | ) | ||||
Change in fair value of warrant liability | 717,000 | (761,000 | ) | |||||
Other | (157,000 | ) | (20,000 | ) | ||||
OTHER INCOME (EXPENSE) | (599,000 | ) | (655,000 | ) | ||||
LOSS BEFORE BENEFIT FROM INCOME TAXES | (4,230,000 | ) | (5,260,000 | ) | ||||
PROVISION FOR INCOME TAXES | - | - | ||||||
NET LOSS | $ | (4,230,000 | ) | $ | (5,260,000 | ) | ||
Net loss attributable to common stockholders - basic and diluted | ||||||||
Basic and diluted net loss per common share | $ | (0.25 | ) | $ | (1.00 | ) | ||
Weighted-average number of shares outstanding, basic and diluted | $ | 16,953,860 | $ | 5,240,755 | ||||
SUPER LEAGUE ENTERPRISE, INC. | ||||||||
RECONCILIATION OF GAAP TO NON-GAAP FINANCIAL INFORMATION (UNAUDITED) | ||||||||
FOR THE THREE MONTHS ENDED MARCH 31, 2025 AND 2024 | ||||||||
(In U.S. dollars, rounded to the nearest thousands, except share and per share data) | ||||||||
Three Months Ended March 31, | ||||||||
2025 | 2024 | |||||||
GAAP net loss | $ | (4,230,000 | ) | $ | (5,260,000 | ) | ||
Add back: | ||||||||
Non-cash stock compensation | 284,000 | 332,000 | ||||||
Non-cash amortization of intangibles | 541,000 | 683,000 | ||||||
Change in fair value of warrant liability | (717,000 | ) | 761,000 | |||||
Other | 443,000 | 136,000 | ||||||
Proforma net loss | $ | (3,679,000 | ) | $ | (3,348,000 | ) | ||
Pro forma non-GAAP net loss per common share — diluted | $ | (0.22 | ) | $ | (0.64 | ) | ||
Non-GAAP weighted-average shares — diluted | 16,953,860 | 5,240,755 | ||||||
SUPER LEAGUE ENTERPRISE, INC. | |||||||
CONSOLIDATED STATEMENTS OF CASH FLOWS | |||||||
FOR THE THREE MONTHS ENDED MARCH 31, 2025 AND 2024 | |||||||
(In U.S. dollars, rounded to the nearest thousands) | |||||||
Three Months Ended March 31, | |||||||
2025 | 2024 | ||||||
Operating Activities | |||||||
Net loss | $ | (4,230,000 | ) | $ | (5,260,000 | ) | |
Adjustments to reconcile net loss to net cash used in operations: | |||||||
Depreciation and amortization | 547,000 | 700,000 | |||||
Stock-based compensation | 284,000 | 332,000 | |||||
Change in fair value of warrant liability | (717,000 | ) | 761,000 | ||||
Change in fair value of contingent consideration | (59,000 | ) | 116,000 | ||||
Change in fair value of debt at fair value | 495,000 | - | |||||
Gain on sale of intangible assets | (243,000 | ) | (144,000 | ) | |||
Fair value of noncash legal settlement and other noncash charges | - | 164,000 | |||||
Changes in assets and liabilities | |||||||
Accounts Receivable | 1,198,000 | 2,048,000 | |||||
Prepaid Expenses and Other Assets | (352,000 | ) | (48,000 | ) | |||
Accounts payable and accrued expenses | 107,000 | (2,548,000 | ) | ||||
Accrued contingent consideration | - | 142,000 | |||||
Contract liabilities | 583,000 | (6,000 | ) | ||||
Accrued interest on notes payable | 184,000 | - | |||||
Net Cash Used in Operating Activities | (2,203,000 | ) | (3,743,000 | ) | |||
Investing Activities | - | ||||||
Proceeds from sale of Minehut Assets | 383,000 | - | |||||
Capitalization of software development costs | (100,000 | ) | (125,000 | ) | |||
Net Cash Used in Investing Activities | 283,000 | (125,000 | ) | ||||
Financing Activities | |||||||
Proceeds from issuance of common stock, net of issuance costs | 231,000 | - | |||||
Proceeds from the issuance of promissory notes, net of issuance costs | 3,079,000 | - | |||||
Payments on promissory notes | (2,075,000 | ) | - | ||||
Accounts receivable facility advances | 259,000 | 371,000 | |||||
Payments on accounts receivable facility | (137,000 | ) | (801,000 | ) | |||
Net Cash Provided by (Used in) Financing Activities | 1,357,000 | (430,000 | ) | ||||
Net Decrease in Cash and Cash Equivalents | (563,000 | ) | (4,298,000 | ) | |||
Cash and Cash Equivalents at Beginning of the Period | 1,310,000 | 7,609,000 | |||||
Cash and Cash Equivalents at End of the Period | $ | 747,000 | $ | 3,311,000 |
