STOCK TITAN

Super League Enterprise (SLE) Stock Price, News & Analysis

SLE NASDAQ
Published by Stock Titan Data refreshed

Price Move History

Daily moves over 5%
106 252 sessions, November 12, 2025 to November 12, 2026
Largest daily move
+82.1% close of August 18, 2026
1-year change
-75.5% closing prices, November 12, 2025 to November 12, 2026
1-month change
-18.3% closing prices, October 12, 2026 to November 12, 2026

Company Description

Super League Enterprise, Inc. (Nasdaq: SLE) operates in the internet content and information industry within the broader communication services sector. According to the company’s public disclosures, Super League describes itself as a leader in playable media, working with brands that want to reach and activate audiences through playable ads and gamified content across mobile, web, connected TV (CTV), social platforms, and large-scale immersive gaming environments.

The company positions its business around the idea that play is a powerful form of consumer engagement. In its press releases, Super League states that it creates “moments that matter” by placing brands directly in the path of play, aiming to convert attention within games and interactive environments into measurable marketing outcomes for advertisers. This focus aligns with its classification as an internet content and information company, as it develops, publishes, and manages interactive media and related content experiences for brand partners.

Super League reports that its operations are powered by proprietary technologies, an award-winning development studio, and a network of native creators. These elements are presented as the foundation for building and managing playable media campaigns, interactive experiences, and gamified advertising units. The company’s disclosures emphasize that these capabilities help brands connect with consumers in environments where audiences are highly engaged, such as mobile games, CTV inventory, and immersive gaming platforms.

Business focus and revenue orientation

Based on the company’s descriptions, Super League’s commercial focus centers on helping advertisers and brand owners run campaigns that use play and interactivity as core mechanics. In earlier descriptions, the company noted that it generates revenue from advertising and media products in immersive game worlds and experiences, as well as from direct-to-consumer offers and content and technology. These activities are consistent with its emphasis on playable ads, gamified content, and media solutions for brands.

The company has also highlighted that it activates campaigns with global brands and partners on major immersive platforms. Its public communications reference work on platforms such as Roblox and Fortnite, as well as mobile and CTV channels, where interactive ad formats and gamified experiences can be deployed. Super League presents this cross-channel presence as a way to reach large audiences who spend significant time engaging with games and interactive entertainment.

Playable media and immersive platforms

Super League repeatedly describes itself as being at the intersection of media, technology, and gaming. In its press releases, the company explains that it uses playable media to help brands stand out culturally, inspire loyalty, and drive what it characterizes as measurable impact in an attention-driven economy. This includes campaigns that integrate brand messaging into interactive experiences, gamified advertising units, and other forms of playable content.

The company’s communications indicate that it works across multiple digital ecosystems, including:

  • Mobile games, where it supports interactive advertising formats and gamified ad units.
  • Connected TV (CTV), where playable or interactive elements can be layered onto video advertising inventory.
  • Immersive gaming platforms, such as large-scale user-generated content environments, where brands can appear inside virtual experiences.
  • Social and creator-driven channels, where creator content and interactive experiences can be combined with brand campaigns.

In prior descriptions, Super League also characterized itself as a creator and publisher of content experiences and media solutions across immersive platforms, with capabilities in development, distribution, monetization, and optimization. These capabilities are described as being designed to engage users through dynamic programs in digital spaces where people socialize, play, explore, and create.

Capital markets and corporate status

Super League’s securities are listed on the Nasdaq Capital Market under the ticker symbol SLE. SEC filings and company press releases document that the company received notices from Nasdaq regarding stockholders’ equity requirements and later reported that it had regained full compliance with Nasdaq listing rules. The company has also disclosed multiple financing transactions, including private placements and securities purchase agreements, which it states are intended to support a new corporate strategy, strengthen its balance sheet, and provide working capital.

The company’s filings and proxy materials describe the use of common stock, various series of preferred stock, warrants, and other equity-linked instruments as part of its capital structure. These documents also outline shareholder approval processes for certain issuances under Nasdaq rules, as well as the creation and designation of preferred stock series used in exchanges with existing investors.

Strategic themes and areas of focus

Across its public communications, Super League emphasizes several recurring themes:

  • Playable media as a marketing channel: The company frames play and interactive content as central to how under‑40 audiences engage with media, and presents its playable ads and gamified content as a way for brands to tap into that behavior.
  • Cross-channel reach: Super League highlights its ability to operate across mobile, web, CTV, social platforms, and immersive gaming environments, positioning this as a way to reach large and diverse audiences.
  • Technology and creator network: The company notes that its offerings are powered by proprietary technologies, a development studio, and a network of native creators, which it uses to design and operate interactive experiences.
  • Digital asset strategy: In more recent disclosures, Super League has discussed exploring a digital asset strategy and strengthening its governance and expertise in digital assets and decentralized finance through board appointments and advisory relationships.

These themes are presented by the company as part of its broader effort to align with how consumers spend time in games and interactive environments, and to translate that engagement into marketing and commercial outcomes for brands.

Investor considerations

Investors reviewing Super League Enterprise, Inc. can reference its SEC filings, including Form 10‑K, Form 10‑Q, Form 8‑K, proxy statements, and registration statements, for detailed information about its financial condition, risk factors, capital structure, and governance. Company press releases provide additional context on partnerships, strategic initiatives, and leadership changes. As with any company in the internet content and information sector, understanding Super League’s approach to monetizing playable media, managing its capital structure, and executing on its stated strategies is important for evaluating the business over time.

Stock Performance

$4.00
+0.76%
+0.03
After hoursChange vs the $3.97 closeLast updated: November 12, 2026 at 16:23
-75.5%
Performance 1 year
$12.0M

Super League Enterprise (SLE) closed at $3.97 on November 12, 2026. Over the past 12 months, the price has lost 75.5%.

See what a $1,000 investment in SLE would be worth today

Average down calculator for SLE

SLE Metrics & Rankings

Price returns through November 12, 2026. Month and year figures include the first trading day. Ranking links may use different dates.

Latest News

Super League Enterprise has 10 recent news articles, with the latest published today. Of the recent coverage, 5 articles coincided with positive price movement and 4 with negative movement. Key topics include earnings date, crypto, partnership, earnings. View all SLE news →

SEC Filings

Super League Enterprise has filed 10 recent SEC filings, including 6 Form 8-K, 2 Form SCHEDULE 13D/A, 1 Form 424B5, 1 Form SC 14F1. The most recent filing was submitted on . SEC filings provide transparency into a company's financial condition, material events, and regulatory compliance. View all SLE SEC filings →

Financial Highlights

Super League Enterprise generated $11.3M in revenue in FY2025, retaining a 40.5% gross margin, operating income reached -$13.1M, and net income was -$20.7M. The company generated -$10.7M in operating cash flow. The current ratio was 4.36, measuring current assets divided by current liabilities.

$11.3M
Revenue (FY2025)
-$20.7M
Net Income (FY2025)
-$10.7M
Operating Cash Flow
$4.6M
Gross Profit (FY2025)

Upcoming Events

NOV
16
November 16, 2026 Earnings

Q3 2026 Results Release

Shareholder letter releasing Q3 2026 results to be posted at ir.superleague.com and furnished on Form 8-K; 5:00 p.m. ET.
DEC
31
December 31, 2026 Financial

Target EBITDA profitability

Company targets cash-based EBITDA profitability by 2026-12-31, driven by Misfits Ads acquisition and Roblox partnership.
YEAR
2027
2027 Marketing

GalaxyCon 2027 trip

Sweepstakes prize offering a trip to a 2027 GalaxyCon event for campaign entrants; no purchase or voting required to enter.

Super League Enterprise has 3 upcoming scheduled events. The next event, "Q3 2026 Results Release", is scheduled for November 16, 2026 (in 4 days). 1 of them is an earnings release or call. 1 of them is a financing or capital event, such as a dividend or a debt maturity. Investors can track these dates to stay informed about potential catalysts that may affect the SLE stock price.

Short Interest History

Last 12 Months

Short interest in Super League Enterprise (SLE) currently stands at 87.4 thousand shares, down 3.2% from the previous reporting period, representing 15.7% of the float. Since the latest stock split, short interest has increased by 55.6%, measured from February 2026.

Days to Cover History

Last 12 Months

Days to cover for Super League Enterprise (SLE) currently stands at 1.0 days, down 16.7% from the previous period. The ratio is the reported short interest divided by the average daily trading volume. Across the settlements charted above, it has ranged from 1.0 to 3.1 days.

SLE Company Profile & Sector Positioning

Super League Enterprise (SLE) operates in the Internet Content & Information industry within the broader Communication Services sector and is listed on the NASDAQ.

Investors comparing SLE often look at related companies in the same sector, including Teads Holding Co. (TEAD), Phoenix New Media Limited (FENG), Giftify, Inc. (GIFT), Getty Images Holdings Inc A (GETY), and Cheche Group Inc. (CCG). Comparing financial metrics, valuation ratios, and stock performance across these peers can help investors evaluate SLE's relative position within its industry.

Frequently Asked Questions

The current stock price of Super League Enterprise (SLE) is $4.00 in after-hours trading as of November 12, 2026.

The market cap of Super League Enterprise (SLE) is approximately $12.0M. Learn more about what market capitalization means .

The FY2025 revenue of Super League Enterprise (SLE) is $11.3M, from its most recent completed fiscal year.

The FY2025 net income of Super League Enterprise (SLE) is -$20.7M, from its most recent completed fiscal year.

The operating cash flow of Super League Enterprise (SLE) is -$10.7M for FY2025, its most recent completed fiscal year. Learn about cash flow.

The gross profit margin of Super League Enterprise (SLE) is 40.5% for FY2025, its most recent completed fiscal year. Learn about gross margins.

The current ratio of Super League Enterprise (SLE), current assets divided by current liabilities, was 4.36 at the end of FY2025, its most recent completed fiscal year. Learn about liquidity ratios.

The gross profit of Super League Enterprise (SLE) is $4.6M for FY2025, its most recent completed fiscal year.

The operating income of Super League Enterprise (SLE) is -$13.1M for FY2025, its most recent completed fiscal year. Learn about operating income.

Super League Enterprise, Inc. describes itself as a leader in playable media that helps brands reach and activate audiences through playable ads and gamified content across mobile, web, connected TV, social platforms, and large immersive gaming environments. The company operates in the internet content and information industry within the communication services sector.

In its public disclosures, Super League states that it creates moments that matter by placing brands directly in the path of play. Earlier descriptions note that the company generates revenue from advertising in immersive game worlds and experiences, direct-to-consumer offers, and content and technology, all centered on interactive and playable media formats.

Super League Enterprise, Inc. is listed on the Nasdaq Capital Market under the ticker symbol SLE, as referenced in multiple company press releases and SEC filings.

Super League reports that it operates across mobile, web, connected TV, social platforms, and large immersive gaming platforms. Its campaigns use playable ads and gamified content in these environments to help brands connect with consumers where they are actively engaged with games and interactive entertainment.

The company states that its offerings are powered by proprietary technologies, an award-winning development studio, and a network of native creators. These resources are used to design, build, and operate playable media campaigns and interactive experiences for brand partners.

Super League uses the term playable media to describe advertising and content formats that incorporate play and interactivity, such as playable ads and gamified experiences. The company’s communications emphasize that these formats are intended to harness the cultural influence of play and convert audience attention into measurable marketing outcomes.

Yes. SEC filings and company press releases document that Super League received a Nasdaq notice related to stockholders’ equity requirements and later announced that it had regained compliance with applicable Nasdaq listing rules, allowing its common stock to continue trading on the Nasdaq Capital Market under the symbol SLE.

Super League’s SEC filings describe several financing transactions, including private placements, securities purchase agreements, and exchanges involving preferred stock and warrants. The company has stated that proceeds are intended for repayment of indebtedness, implementation of a new corporate strategy, general corporate purposes, and working capital.

In recent press releases, Super League has discussed advancing a digital asset strategy and has highlighted board and advisory appointments that bring experience in digital assets and decentralized finance. The company has indicated that it is exploring ways to integrate digital assets into its broader platform strategy, while noting that these discussions are part of an evolving area of focus.

Investors can review Super League’s filings with the U.S. Securities and Exchange Commission, including its Annual Report on Form 10‑K, Quarterly Reports on Form 10‑Q, Current Reports on Form 8‑K, proxy statements, and registration statements. Company press releases provide additional information on partnerships, strategic initiatives, and governance developments.