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Super League Enterprise (SLE) Stock Price, News & Analysis

SLE NASDAQ
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Price Move History

Daily moves over 5%
114 252 sessions, September 25, 2025 to September 25, 2026
Largest daily move
+82.1% close of August 18, 2026
1-year change
-91.9% closing prices, September 25, 2025 to September 25, 2026
5-year change
-92.2% closing prices, September 24, 2021 to September 25, 2026

Company Description

Super League Enterprise, Inc. (Nasdaq: SLE) operates in the internet content and information industry within the broader communication services sector. According to the company’s public disclosures, Super League describes itself as a leader in playable media, working with brands that want to reach and activate audiences through playable ads and gamified content across mobile, web, connected TV (CTV), social platforms, and large-scale immersive gaming environments.

The company positions its business around the idea that play is a powerful form of consumer engagement. In its press releases, Super League states that it creates “moments that matter” by placing brands directly in the path of play, aiming to convert attention within games and interactive environments into measurable marketing outcomes for advertisers. This focus aligns with its classification as an internet content and information company, as it develops, publishes, and manages interactive media and related content experiences for brand partners.

Super League reports that its operations are powered by proprietary technologies, an award-winning development studio, and a network of native creators. These elements are presented as the foundation for building and managing playable media campaigns, interactive experiences, and gamified advertising units. The company’s disclosures emphasize that these capabilities help brands connect with consumers in environments where audiences are highly engaged, such as mobile games, CTV inventory, and immersive gaming platforms.

Business focus and revenue orientation

Based on the company’s descriptions, Super League’s commercial focus centers on helping advertisers and brand owners run campaigns that use play and interactivity as core mechanics. In earlier descriptions, the company noted that it generates revenue from advertising and media products in immersive game worlds and experiences, as well as from direct-to-consumer offers and content and technology. These activities are consistent with its emphasis on playable ads, gamified content, and media solutions for brands.

The company has also highlighted that it activates campaigns with global brands and partners on major immersive platforms. Its public communications reference work on platforms such as Roblox and Fortnite, as well as mobile and CTV channels, where interactive ad formats and gamified experiences can be deployed. Super League presents this cross-channel presence as a way to reach large audiences who spend significant time engaging with games and interactive entertainment.

Playable media and immersive platforms

Super League repeatedly describes itself as being at the intersection of media, technology, and gaming. In its press releases, the company explains that it uses playable media to help brands stand out culturally, inspire loyalty, and drive what it characterizes as measurable impact in an attention-driven economy. This includes campaigns that integrate brand messaging into interactive experiences, gamified advertising units, and other forms of playable content.

The company’s communications indicate that it works across multiple digital ecosystems, including:

  • Mobile games, where it supports interactive advertising formats and gamified ad units.
  • Connected TV (CTV), where playable or interactive elements can be layered onto video advertising inventory.
  • Immersive gaming platforms, such as large-scale user-generated content environments, where brands can appear inside virtual experiences.
  • Social and creator-driven channels, where creator content and interactive experiences can be combined with brand campaigns.

In prior descriptions, Super League also characterized itself as a creator and publisher of content experiences and media solutions across immersive platforms, with capabilities in development, distribution, monetization, and optimization. These capabilities are described as being designed to engage users through dynamic programs in digital spaces where people socialize, play, explore, and create.

Capital markets and corporate status

Super League’s securities are listed on the Nasdaq Capital Market under the ticker symbol SLE. SEC filings and company press releases document that the company received notices from Nasdaq regarding stockholders’ equity requirements and later reported that it had regained full compliance with Nasdaq listing rules. The company has also disclosed multiple financing transactions, including private placements and securities purchase agreements, which it states are intended to support a new corporate strategy, strengthen its balance sheet, and provide working capital.

The company’s filings and proxy materials describe the use of common stock, various series of preferred stock, warrants, and other equity-linked instruments as part of its capital structure. These documents also outline shareholder approval processes for certain issuances under Nasdaq rules, as well as the creation and designation of preferred stock series used in exchanges with existing investors.

Strategic themes and areas of focus

Across its public communications, Super League emphasizes several recurring themes:

  • Playable media as a marketing channel: The company frames play and interactive content as central to how under‑40 audiences engage with media, and presents its playable ads and gamified content as a way for brands to tap into that behavior.
  • Cross-channel reach: Super League highlights its ability to operate across mobile, web, CTV, social platforms, and immersive gaming environments, positioning this as a way to reach large and diverse audiences.
  • Technology and creator network: The company notes that its offerings are powered by proprietary technologies, a development studio, and a network of native creators, which it uses to design and operate interactive experiences.
  • Digital asset strategy: In more recent disclosures, Super League has discussed exploring a digital asset strategy and strengthening its governance and expertise in digital assets and decentralized finance through board appointments and advisory relationships.

These themes are presented by the company as part of its broader effort to align with how consumers spend time in games and interactive environments, and to translate that engagement into marketing and commercial outcomes for brands.

Investor considerations

Investors reviewing Super League Enterprise, Inc. can reference its SEC filings, including Form 10‑K, Form 10‑Q, Form 8‑K, proxy statements, and registration statements, for detailed information about its financial condition, risk factors, capital structure, and governance. Company press releases provide additional context on partnerships, strategic initiatives, and leadership changes. As with any company in the internet content and information sector, understanding Super League’s approach to monetizing playable media, managing its capital structure, and executing on its stated strategies is important for evaluating the business over time.

Stock Performance

$5.09
-5.04%
0.27
Last updated: September 25, 2026 at 19:36
-91.9%
Performance 1 year
$237.0M

Super League Enterprise (SLE) closed at $5.03 on September 25, 2026. Over the past 12 months, the price has lost 91.9%.

See what a $1,000 investment in SLE would be worth today

SLE Metrics & Rankings

Price returns through September 25, 2026. Month-to-date and YTD include the first trading day. Ranking links may use different dates.

Latest News

Super League Enterprise has 10 recent news articles. Of the recent coverage, 7 articles coincided with positive price movement and 3 with negative movement. Key topics include crypto, earnings, partnership, acquisition. View all SLE news →

Financial Highlights

Super League Enterprise generated $11.3M in revenue in FY2025, retaining a 40.5% gross margin, operating income reached -$13.1M (-115.1% operating margin), and net income was -$20.7M, reflecting a -182.7% net profit margin. The company generated -$10.7M in operating cash flow. The current ratio was 4.36, measuring current assets divided by current liabilities.

$11.3M
Revenue (FY2025)
-$20.7M
Net Income (FY2025)
-$10.7M
Operating Cash Flow

Upcoming Events

DEC
31
December 31, 2026 Financial

Target EBITDA profitability

Company targets cash-based EBITDA profitability by 2026-12-31, driven by Misfits Ads acquisition and Roblox partnership.

Super League Enterprise has 1 upcoming scheduled event. The next event, "Target EBITDA profitability", is scheduled for December 31, 2026 (in 93 days). 1 of the upcoming events are financial in nature, such as earnings calls or quarterly results. Investors can track these dates to stay informed about potential catalysts that may affect the SLE stock price.

Short Interest History

Last 12 Months

Short interest in Super League Enterprise (SLE) currently stands at 145.3 thousand shares, up 441.6% from the previous reporting period, representing 26.1% of the float. Since September 2025, short interest has increased by 42.2%.

Days to Cover History

Last 12 Months

Days to cover for Super League Enterprise (SLE) currently stands at 1.0 days. The ratio is the reported short interest divided by the average daily trading volume. Across the settlements charted above, it has ranged from 1.0 to 3.1 days.

SLE Company Profile & Sector Positioning

Super League Enterprise (SLE) operates in the Internet Content & Information industry within the broader Communication Services sector and is listed on the NASDAQ.

Investors comparing SLE often look at related companies in the same sector, including Digital Ally, Inc. (DGLY), Onfolio Holdings Inc. (ONFO), Global Interactive Technologies, Inc. (GITS), Locafy Limited (LCFY), and Scienjoy Holding Corporation (SJ). Comparing financial metrics, valuation ratios, and stock performance across these peers can help investors evaluate SLE's relative position within its industry.

Frequently Asked Questions

What is the current stock price of Super League Enterprise (SLE)?

The current stock price of Super League Enterprise (SLE) is $5.09 as of September 25, 2026.

What is the market cap of Super League Enterprise (SLE)?

The market cap of Super League Enterprise (SLE) is approximately $237.0M. Learn more about what market capitalization means .

What is the revenue of Super League Enterprise (SLE) stock?

The FY2025 revenue of Super League Enterprise (SLE) is $11.3M, from its most recent completed fiscal year.

What is the net income of Super League Enterprise (SLE)?

The FY2025 net income of Super League Enterprise (SLE) is -$20.7M, from its most recent completed fiscal year.

What is the operating cash flow of Super League Enterprise (SLE)?

The operating cash flow of Super League Enterprise (SLE) is -$10.7M. Learn about cash flow.

What is the profit margin of Super League Enterprise (SLE)?

The net profit margin of Super League Enterprise (SLE) is -182.7%. Learn about profit margins.

What is the operating margin of Super League Enterprise (SLE)?

The operating profit margin of Super League Enterprise (SLE) is -115.1%. Learn about operating margins.

What is the gross margin of Super League Enterprise (SLE)?

The gross profit margin of Super League Enterprise (SLE) is 40.5%. Learn about gross margins.

What is the current ratio of Super League Enterprise (SLE)?

The current ratio of Super League Enterprise (SLE) is 4.36, measuring current assets divided by current liabilities. Learn about liquidity ratios.

What is the gross profit of Super League Enterprise (SLE)?

The gross profit of Super League Enterprise (SLE) is $4.6M for FY2025, its most recent completed fiscal year.

What is the operating income of Super League Enterprise (SLE)?

The operating income of Super League Enterprise (SLE) is -$13.1M. Learn about operating income.

What does Super League Enterprise, Inc. do?

Super League Enterprise, Inc. describes itself as a leader in playable media that helps brands reach and activate audiences through playable ads and gamified content across mobile, web, connected TV, social platforms, and large immersive gaming environments. The company operates in the internet content and information industry within the communication services sector.

How does Super League describe its business model?

In its public disclosures, Super League states that it creates moments that matter by placing brands directly in the path of play. Earlier descriptions note that the company generates revenue from advertising in immersive game worlds and experiences, direct-to-consumer offers, and content and technology, all centered on interactive and playable media formats.

On which stock exchange is Super League traded and what is its ticker?

Super League Enterprise, Inc. is listed on the Nasdaq Capital Market under the ticker symbol SLE, as referenced in multiple company press releases and SEC filings.

What digital channels does Super League focus on for its playable media campaigns?

Super League reports that it operates across mobile, web, connected TV, social platforms, and large immersive gaming platforms. Its campaigns use playable ads and gamified content in these environments to help brands connect with consumers where they are actively engaged with games and interactive entertainment.

How does Super League use technology and creators in its operations?

The company states that its offerings are powered by proprietary technologies, an award-winning development studio, and a network of native creators. These resources are used to design, build, and operate playable media campaigns and interactive experiences for brand partners.

What is meant by Super League’s focus on playable media?

Super League uses the term playable media to describe advertising and content formats that incorporate play and interactivity, such as playable ads and gamified experiences. The company’s communications emphasize that these formats are intended to harness the cultural influence of play and convert audience attention into measurable marketing outcomes.

Has Super League addressed its Nasdaq listing compliance in recent filings?

Yes. SEC filings and company press releases document that Super League received a Nasdaq notice related to stockholders’ equity requirements and later announced that it had regained compliance with applicable Nasdaq listing rules, allowing its common stock to continue trading on the Nasdaq Capital Market under the symbol SLE.

What role do financing transactions play in Super League’s strategy?

Super League’s SEC filings describe several financing transactions, including private placements, securities purchase agreements, and exchanges involving preferred stock and warrants. The company has stated that proceeds are intended for repayment of indebtedness, implementation of a new corporate strategy, general corporate purposes, and working capital.

Is Super League involved in digital asset or decentralized finance initiatives?

In recent press releases, Super League has discussed advancing a digital asset strategy and has highlighted board and advisory appointments that bring experience in digital assets and decentralized finance. The company has indicated that it is exploring ways to integrate digital assets into its broader platform strategy, while noting that these discussions are part of an evolving area of focus.

Where can investors find more detailed information about Super League?

Investors can review Super League’s filings with the U.S. Securities and Exchange Commission, including its Annual Report on Form 10‑K, Quarterly Reports on Form 10‑Q, Current Reports on Form 8‑K, proxy statements, and registration statements. Company press releases provide additional information on partnerships, strategic initiatives, and governance developments.