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Super League Named U.S. Ad Sales Partner for Play.Works Connected Television Advergaming Inventory

(Very Positive)
Tags
partnership

Super League (Nasdaq:SLE) has been named the exclusive U.S. ad sales partner for Play.Works Connected TV advergaming inventory. The collaboration offers brands immersive, playable and rewarded video ad units across a CTV gaming and video network reaching 100+ million households.

The Play.Works platform delivers over 150 million monthly ad impressions, a 95% view-through rate, and average game sessions above 19 minutes. This partnership positions Super League to provide managed Playable CTV campaigns as CTV ad spend grows toward a projected $51 billion U.S. market by 2029.

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AI-generated analysis. How Rhea-AI works. Not financial advice.

Positive

  • Exclusive U.S. ad sales role for Play.Works CTV advergaming inventory
  • Access to Play.Works network reaching over 100 million households
  • Platform delivers 150 million+ monthly ad impressions at 95% VTR
  • Average game session exceeds 19 minutes per user on the platform
  • Positions Super League within fast-growing U.S. CTV ad market

Negative

  • None.

News Market Reaction – SLE

-0.77%
3 alerts
-0.77% News Effect
+11.8% Peak Tracked
-$40K Valuation Impact
$5.14M Market Cap
0.0x Rel. Volume

On the day this news was published, SLE declined 0.77%, reflecting a mild negative market reaction. Argus tracked a peak move of +11.8% during that session. Our momentum scanner triggered 3 alerts that day, indicating moderate trading interest and price volatility. This price movement removed approximately $40K from the company's valuation, bringing the market cap to $5.14M at that time.

Data tracked by StockTitan Argus on the day of publication.

Market Context

This announcement extends Super League’s strategy of partnering to access large, engaged gaming and ...
Analysis

This announcement extends Super League’s strategy of partnering to access large, engaged gaming and CTV audiences, adding U.S. ad sales rights for Play.Works’ inventory reaching over 100 million households. Historically, similar partnerships have produced mixed share-price reactions, underscoring the importance of tracking how such deals affect revenue growth, ad impression volumes, and progress toward EBITDA profitability over coming quarters.

Key Figures

CTV gaming reach: more than 100 million households Average session time: more than 19 minutes Monthly ad impressions: more than 150 million +5 more
8 metrics
CTV gaming reach more than 100 million households Play.Works CTV games and video network
Average session time more than 19 minutes Average per user on Play.Works platform
Monthly ad impressions more than 150 million Play.Works network ad delivery
View-through-rate 95% VTR Play.Works ad inventory performance
Linear TV ad share 12% of total ad spend Global ad spend for traditional linear TV
CTV ad share forecast over 40% of market Projected CTV share of ad spend by 2030
U.S. CTV market size $51 billion Forecast U.S. CTV market by 2029
Price move today -2.4% SLE 24h price change prior to/around article

Previous Partnership Reports

5 past events · Latest: Dec 02 (Positive)
Same Type Pattern 5 events
Date Event Sentiment 24h Move Catalyst
Dec 02 CTV foodtainment partnership Positive -6.1% Multi-partner deal to deliver gamified, shoppable foodtainment across CTV and mobile.
Oct 16 Advisory partnership Positive -9.0% Strategic advisors engaged to enhance market positioning and accelerate profitability path.
Oct 10 Exclusive CTV sales deal Positive +18.3% Exclusive sales partnership to distribute INGAGE gamified CTV and Pay TV ad module.
May 27 Mobile ads partnership Positive +6.6% Exclusive AdArcade deal to bring high-engagement Native Playables ads to mobile games.
Mar 11 Educational Roblox deal Positive +6.9% AVID collaboration to launch an educational Roblox experience focused on durable skills.

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Pattern Detected

Partnership announcements have generally been received positively, but with a mixed pattern that includes several notable negative reactions despite constructive strategic messaging.

Recent Company History

Across recent partnership news since Mar 2025, Super League has repeatedly highlighted collaborations to expand playable media across CTV, mobile, and educational gaming experiences. Several deals referenced large addressable audiences and higher engagement metrics, reinforcing a strategy centered on interactive ad formats and shoppable content. Price reactions have been mixed: some partnership releases produced strong gains while others saw declines, indicating that investors have not treated partnership headlines as uniformly positive catalysts.

Key Terms

connected tv, advergaming, view-through-rate (vtr), programmatic buying, +2 more
6 terms
connected tv technical
"Play.Works, the world's largest Connected TV (CTV) games and gaming video"
A connected TV is a television that can access the internet and run online apps, streaming services, and digital content directly on the screen, much like a giant tablet or computer. For investors, it matters because it represents a shift in how people consume media, opening new opportunities for advertising, content creation, and revenue growth in the entertainment industry.
advergaming technical
"U.S. advergaming partner. Differentiated inventory like this simply doesn’t exist"
Advergaming is the use of video games or game-like digital experiences to promote a product, brand or message by embedding advertising directly into gameplay. Investors care because it can drive user attention, build brand loyalty and deliver measurable engagement or customer data—like a branded storefront in a popular mall that also tracks who visits—which can boost marketing efficiency, sales and long-term customer value.
view-through-rate (vtr) technical
"network delivers more than 150 million monthly ad impressions with a 95% view-through-rate (VTR)"
View-through rate (VTR) is a marketing metric that measures the share of people who saw a display or video ad and then later watched it through to a meaningful point (such as completion) or took a desired action without clicking immediately. For investors, VTR signals how effective advertising is at raising awareness and driving future customer behavior—like how many passersby noticed a billboard and later visited the store—and helps assess marketing return and revenue potential.
programmatic buying financial
"That shift, driven by programmatic buying, opens the door for advertisers"
Programmatic buying is the automated purchase of digital advertising space using software and data rather than manual negotiations. For investors, it matters because it can make a company’s marketing more efficient and better targeted—like a smart thermostat that adjusts to save energy—potentially lowering customer acquisition costs, improving return on ad spend, increasing predictable reach, and giving clearer metrics for revenue and budget planning.
video-on-demand technical
"platform merges immersive gaming, video-on-demand content, and premium Connected TV inventory"
A service that lets viewers watch movies, shows or other video content whenever they choose, delivered over the internet or digital networks as rentals, purchases or part of a subscription library. It matters to investors because subscriber numbers, viewing hours and pricing determine steady revenue, content costs and growth potential — like a 24/7 convenience store where customer visits, repeat buyers and shopping carts reveal how healthy the business is.
playable ctv technical
"Super League will bring Play.Works’ Playable CTV inventory to U.S. advertisers"
An interactive advertising format for connected televisions (smart TVs and streaming devices) that lets viewers engage with a short playable experience—such as a mini demo, quiz, or preview—directly from their TV screen. It matters to investors because playable CTV can increase viewer engagement and measurable conversions compared with passive ads, potentially boosting ad rates and advertising revenue while providing clearer performance data for evaluating marketing effectiveness.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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Partnership Unlocks Premium, Audience-First Advergaming Units Across the World's Largest Portfolio of CTV Games and Video Channels

SANTA MONICA, Calif., June 09, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), an audience intelligence and media activation company trusted by global brands to reach and influence people who play video games across the digital landscape, today announced a U.S. advertising sales partnership with Play.Works, the world's largest Connected TV (CTV) games and gaming video content distributor. In this pioneering arrangement, Super League will collaborate with Play.Works to offer iconic brands premium access to immersive, playable ad and rewarded video inventory deployed across a network reaching more than 100 million households.

With Play.Works as a premier partner, Super League expands its strategic position as a category leader, enabling marketers to activate audiences who play video games, one of the largest and most under-monetized consumer segments in modern media. Together, the companies can offer solutions within a one-of-a-kind inventory set at the intersection of gaming, video streaming and interactive entertainment.

“Play.Works has built something remarkable - a scaled, brand-safe corner of Connected TV where audiences play and interact. That kind of purposeful attention is exactly what our brand partners want: verifiable actions that prove a target audience is connecting with their content and messaging,” said Matt Edelman, Chief Executive Officer and President at Super League. “We’re honored and grateful to be Play.Works U.S. advergaming partner. Differentiated inventory like this simply doesn’t exist anywhere else, further widening what we can do for the brands we serve.”

A New Category of CTV Advertising

The Play.Works platform merges immersive gaming, video-on-demand content, and premium Connected TV inventory into an active environment where audiences play, compete and spend significant time with branded experiences on the world’s largest screen. Games on the platform average more than 19 minutes of session time per user, while the network delivers more than 150 million monthly ad impressions with a 95% view-through-rate (VTR).

Through this partnership, Super League will bring Play.Works’ Playable CTV inventory to U.S. advertisers as a fully managed media solution, helping brands connect with highly desirable audiences through measurable, hands-on experiences.

“Super League understands gaming audiences and the power of playable media better than anyone in the ad sales business. Their team will bring the right brand conversations to our platform - partners who want to meet audiences in an environment where they’re leaning forward, not leaning back. We couldn’t ask for a better U.S. representative to bring our advergaming inventory to market.” - Oz Avni, Chief Operating Officer, Play.Works

Why Playable CTV, Why Now

Playable CTV advertising answers a mounting problem on CTV - fragmented attention and passive viewing - by turning the biggest screen in the house into a place to play. The Play.Works audience doesn’t just watch - they participate while holding their TV controllers, competing with family members and friends, and returning to titles daily. That daily habit gives brands a contextual setting that passive video cannot replicate.

For Super League’s brand partners, this unique offering comes at a perfect moment in the media landscape: the convergence of massive audience attention and advanced advertising technology on CTV. As global ad spend for traditional linear TV collapses to just 12% of total ad spend, CTV is set to command over 40% of the market by 2030, fueling a thriving $51 billion U.S. market by 2029 (source: eMarketer). That shift, driven by programmatic buying, opens the door for advertisers of all sizes to put their brands in front of high-value audiences through measurable Playable CTV units.

The partnership positions Super League as the authoritative gateway for U.S. brands to activate multiple key audience segments at scale in an entirely new way. Play.Works’ continued IP expansion - including the recent launch of Space Invaders and Family Feud with multiplayer and mobile-as-controller features - signals a roadmap built for deeper brand integration and reliable outcomes.

For information on campaign opportunities, contact Super League’s sales team or visit www.superleague.com.

About Super League

Super League (Nasdaq: SLE) connects brands with the 3.5 billion-person global gaming population through advertising and branded content programs across gaming and digital media platforms. The Company generates revenue by delivering these programs through proprietary interactive formats, creator content, immersive experiences, data-driven insights, and strategic campaign services designed to improve marketing performance. By translating player behavior into actionable intelligence, Super League serves as a trusted partner helping brands reach and influence consumers who play video games. With a deep understanding of this highly engaged yet under-monetized audience, Super League is positioned to capture an increasing share of brand advertising spend as the market evolves.

About Play.Works

Play.Works is a leading Connected TV games and video distributor, operating across major entertainment platforms including Samsung, Vizio, LG, Roku, Fire TV, Comcast, Sky, and Cox. With more than 250 games, 150+ AVOD apps, and 2 live TV channels, Play.Works reaches hundreds of millions of households worldwide.

The company partners with leading entertainment brands, including Atari, Bandai Namco, Nickelodeon, Sony, and others, to bring interactive gaming and entertainment experiences to Connected TV audiences.

Play.Works operates the world's largest portfolio of Connected TV games alongside a growing network of gaming-focused AVOD channels featuring content from many of the world's most recognizable gaming creators and entertainment brands. This combination of interactive gameplay and premium video content creates a unique advertising environment unavailable elsewhere in television.

Investor Relations Contact:

Kirsten Beduya
Quantum Media Group
team@quantum-corp.com

Press Contact:

Jonathan Boltax
Play.Works
jonathan.boltax@play.works


FAQ

What did Super League (SLE) announce about its partnership with Play.Works on June 9, 2026?

Super League announced it became the U.S. ad sales partner for Play.Works Connected TV advergaming inventory. According to Super League, the deal enables it to sell immersive playable and rewarded video ad units across a CTV gaming and video network reaching over 100 million households.

How large is the Play.Works Connected TV gaming and video audience Super League (SLE) can reach?

The Play.Works network reaches more than 100 million households globally through Connected TV games and video channels. According to Play.Works, the platform generates over 150 million monthly ad impressions with a 95% view-through rate and long average play sessions.

What advertising performance metrics does the Play.Works CTV platform offer Super League (SLE) brand clients?

The Play.Works platform records more than 150 million monthly ad impressions and a 95% view-through rate. According to Play.Works, games average over 19 minutes of session time per user, creating extended, interactive environments for playable and rewarded media campaigns sold by Super League.

Why is the Play.Works and Super League (SLE) advergaming deal timely for CTV advertisers?

The partnership aligns with rapid shifts from linear TV to Connected TV advertising. According to Super League, CTV is expected to command over 40% of ad spend by 2030, supporting a projected $51 billion U.S. CTV market by 2029 for programmatic, measurable campaigns.

What type of ad formats will Super League (SLE) offer through the Play.Works CTV partnership?

Super League will provide playable Connected TV ads and rewarded video formats as fully managed media solutions. According to Super League, these units let brands run hands-on, interactive experiences within CTV games where audiences play, compete, and repeatedly return to titles.

How does the Super League (SLE) and Play.Works deal position Super League in the CTV ad market?

The agreement positions Super League as a key U.S. gateway to Playable CTV ad inventory. According to Super League, it can now help brands activate multiple gaming audience segments at scale, using interactive formats that address fragmented attention and passive viewing on Connected TV.