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Snail, Inc. Reports Second Quarter 2025 Financial Results

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Snail Inc (NASDAQ: SNAL) reported Q2 2025 financial results with mixed performance. Net revenues increased to $22.2 million from $21.6 million year-over-year, while bookings grew 18.5% to $27.1 million. However, the company recorded a net loss of $(16.6) million compared to net income of $2.3 million in Q2 2024.

Key highlights include strong performance in the ARK franchise, with ASE selling 1.2 million units and ASA reaching 807,065 units sold. The company announced a strategic initiative to develop its own USD-backed stablecoin, establishing Snail Coins LLC and securing partnerships with cryptocurrency experts. Additionally, ARK Mobile surpassed 6.9 million downloads, and the company expanded its game portfolio with multiple new titles.

The increased net loss was primarily attributed to higher operating expenses, increased headcount, R&D costs, marketing expenses, and a $12.9 million valuation allowance against deferred tax assets.

Snail Inc (NASDAQ: SNAL) ha comunicato i risultati finanziari del secondo trimestre 2025 con esiti contrastanti. I ricavi netti sono saliti a $22,2 milioni rispetto a $21,6 milioni dell’anno precedente, mentre i bookings sono aumentati del 18,5% a $27,1 milioni. Tuttavia, la società ha registrato una perdita netta di $(16,6) milioni, a fronte di un utile netto di $2,3 milioni nel Q2 2024.

Tra i punti salienti si segnala la solida performance del franchise ARK, con ASE che ha venduto 1,2 milioni di unità e ASA che ha raggiunto 807.065 unità vendute. L’azienda ha annunciato un’iniziativa strategica per sviluppare una stablecoin sostenuta in USD, costituendo Snail Coins LLC e stringendo partnership con esperti di criptovalute. Inoltre, ARK Mobile ha superato i 6,9 milioni di download e il portafoglio giochi è stato ampliato con diversi nuovi titoli.

L’aumento della perdita netta è stato principalmente imputato a maggiori spese operative, incremento del personale, costi di R&S, spese di marketing e una valutazione di svalutazione di $12,9 milioni relativa ai crediti d’imposta differiti.

Snail Inc (NASDAQ: SNAL) presentó los resultados financieros del segundo trimestre de 2025 con un desempeño mixto. Los ingresos netos aumentaron a $22,2 millones desde $21,6 millones interanuales, mientras que las reservas (bookings) crecieron un 18,5% hasta $27,1 millones. No obstante, la compañía registró una pérdida neta de $(16,6) millones frente a un beneficio neto de $2,3 millones en el Q2 de 2024.

Entre los aspectos destacados figura el sólido rendimiento de la franquicia ARK, con ASE vendiendo 1,2 millones de unidades y ASA alcanzando 807.065 unidades vendidas. La empresa anunció una iniciativa estratégica para desarrollar su propia stablecoin respaldada en USD, creando Snail Coins LLC y asegurando alianzas con expertos en criptomonedas. Además, ARK Mobile superó los 6,9 millones de descargas y el catálogo de juegos se amplió con varios títulos nuevos.

El mayor resultado neto negativo se atribuyó principalmente a un incremento de los gastos operativos, mayor plantilla, costes de I+D, gastos de marketing y una provisión por valoración de $12,9 millones contra activos por impuestos diferidos.

Snail Inc (NASDAQ: SNAL)는 2025년 2분기 실적을 발표했으며 성과는 혼재되어 있습니다. 순수익은 전년 동기 대비 $21.6백만에서 $22.2백만으로 증가했으며, 예약(booking)은 18.5% 증가한 $27.1백만을 기록했습니다. 그러나 회사는 2024년 2분기 순이익 $2.3백만과 달리 $(16.6)백만의 순손실을 보고했습니다.

주요 하이라이트로는 ARK 프랜차이즈의 강한 성과가 있으며, ASE는 120만 대를 판매했고 ASA는 807,065대 판매를 달성했습니다. 회사는 USD 기반 스테이블코인을 자체 개발하기 위한 전략적 계획을 발표하고 Snail Coins LLC를 설립했으며 암호화폐 전문가들과의 파트너십을 확보했습니다. 또한 ARK Mobile은 690만 건 이상의 다운로드를 돌파했고 여러 신규 타이틀로 게임 포트폴리오를 확장했습니다.

순손실 확대는 주로 운영비 증가, 인원 확충, 연구개발 비용, 마케팅 비용, 그리고 이연법인세자산에 대한 $12.9백만 평가충당금 설정에 기인합니다.

Snail Inc (NASDAQ: SNAL) a publié ses résultats du deuxième trimestre 2025, marqués par des performances contrastées. Les revenus nets ont augmenté à 22,2 M$ contre 21,6 M$ un an plus tôt, tandis que les bookings ont progressé de 18,5% pour atteindre 27,1 M$. Cependant, la société a enregistré une perte nette de (16,6) M$, après un bénéfice net de 2,3 M$ au T2 2024.

Parmi les faits marquants figurent la solide performance de la franchise ARK, avec ASE vendant 1,2 million d’unités et ASA atteignant 807 065 ventes. La société a annoncé une initiative stratégique pour développer sa propre stablecoin adossée au dollar, en créant Snail Coins LLC et en nouant des partenariats avec des spécialistes des cryptomonnaies. De plus, ARK Mobile a dépassé les 6,9 millions de téléchargements et le portefeuille de jeux s’est enrichi de plusieurs nouveaux titres.

L’aggravation de la perte nette est principalement due à des frais d’exploitation plus élevés, à une augmentation des effectifs, aux coûts de R&D, aux dépenses marketing et à une provision pour dépréciation de 12,9 M$ sur les actifs d’impôts différés.

Snail Inc (NASDAQ: SNAL) meldete die Finanzergebnisse für das zweite Quartal 2025 mit gemischten Resultaten. Die Nettoumsätze stiegen im Jahresvergleich auf $22,2 Millionen von $21,6 Millionen, während die Bookings um 18,5% auf $27,1 Millionen zulegten. Dennoch verzeichnete das Unternehmen einen Nettoverlust von $(16,6) Millionen gegenüber einem Nettogewinn von $2,3 Millionen im Q2 2024.

Wesentliche Highlights sind die starke Entwicklung der ARK-Franchise, wobei ASE 1,2 Millionen Einheiten und ASA 807.065 Einheiten verkauft hat. Das Unternehmen kündigte eine strategische Initiative zur Entwicklung einer USD-gestützten Stablecoin an, gründete Snail Coins LLC und sicherte sich Partnerschaften mit Krypto-Experten. Zudem übertraf ARK Mobile 6,9 Millionen Downloads und das Spieleportfolio wurde um mehrere neue Titel erweitert.

Der gestiegene Nettoverlust wurde hauptsächlich auf höhere Betriebskosten, steigende Personalzahlen, F&E-Aufwendungen, Marketingkosten und eine Bewertungsrückstellung von $12,9 Millionen für latente Steueransprüche zurückgeführt.

Positive
  • Net revenues increased to $22.2 million, up from $21.6 million year-over-year
  • Bookings grew 18.5% to $27.1 million compared to Q2 2024
  • ARK: Survival Evolved sold approximately 1.2 million units in Q2
  • ARK Mobile surpassed 6.9 million downloads
  • Strategic expansion into stablecoin development with establishment of dedicated subsidiary
  • Successfully launched multiple new game titles and content updates
Negative
  • Net loss of $(16.6) million compared to $2.3 million profit in Q2 2024
  • EBITDA declined to $(2.4) million from $3.1 million year-over-year
  • Recognized $12.9 million valuation allowance against deferred tax assets
  • Significant increase in operating expenses and costs
  • Unrestricted cash position remains relatively low at $7.9 million

Insights

Snail reported mixed Q2 results with increased revenues but widening losses due to expanded operations and tax provisions.

Snail's Q2 2025 financial results present a mixed picture with both promising developments and concerning trends. Revenue increased marginally to $22.2 million (up 2.8% year-over-year), primarily driven by strong performance in the ARK franchise, which saw an additional $3.3 million in sales and $3.0 million from PlayStation Plus subscription inclusion. However, this was largely offset by $3.7 million in deferred revenue and a $3.0 million decline in Bellwright-related revenue.

The most concerning metric is the steep swing to a net loss of $16.6 million compared to a $2.3 million profit in Q2 2024. This 821.7% deterioration stems from increased operating expenses due to higher headcount, expanded R&D efforts, and increased marketing spend. Notably, a $12.9 million valuation allowance against deferred tax assets significantly impacted the bottom line – typically a signal that management has reduced confidence in future profitability.

Despite these challenges, bookings (a key gaming industry metric representing actual sales without accounting deferrals) grew impressively by 18.5% to $27.1 million, indicating stronger underlying demand than the reported revenue suggests. The divergence between growing bookings and declining profitability indicates Snail is in an investment phase, prioritizing growth over immediate earnings.

Cash position remains concerning at just $7.9 million, a minimal increase from $7.3 million at year-end 2024, potentially insufficient to fund both ongoing operations and the company's ambitious stablecoin initiative. The company's decision to establish an ATM offering signals potential further equity dilution ahead to fund these initiatives.

The stablecoin initiative represents a significant strategic pivot that introduces substantial regulatory and operational risks alongside potential new revenue streams. Investors should carefully monitor how management balances resource allocation between its core gaming business and this new digital asset venture.

ARK franchise shows strength while Snail diversifies with stablecoin initiative amid mixed overall performance.

Snail's gaming portfolio performance shows notable strength in its flagship ARK franchise, with continued resilience a decade after initial release. The ARK ecosystem demonstrated robust engagement metrics with Survival Evolved generating approximately 1.2 million unit sales in Q2 alone, maintaining 156,947 average daily active users (DAU) and peak engagement of 258,708 users. Meanwhile, Survival Ascended contributed an additional 807,065 unit sales plus 8 million PlayStation Plus downloads – a significant distribution channel expansion.

The mobile gaming segment continues gaining traction with ARK Mobile surpassing 6.9 million lifetime downloads and maintaining over 104,000 daily active users. This multi-platform strategy effectively monetizes the franchise across various player segments and price points.

Content updates remain a core engagement driver, with seasonal events and new expansions for ARK (Astraeos update, Ragnarok Ascended) demonstrating the company's commitment to maintaining player interest through consistent content refreshes. The upcoming ARK: Lost Colony release represents a significant new revenue opportunity in the pipeline.

The indie game portfolio expansion shows Snail diversifying beyond its core franchise with five new title launches this quarter (The Cecil, Chasmal Fear, Castle of Secrets, Robots of Midnight, and Zombie Rollerz). However, the $3.0 million revenue decline for Bellwright indicates challenges in sustaining momentum for titles outside the ARK ecosystem.

Most intriguing is Snail's ambitious pivot into blockchain technology with its proprietary stablecoin initiative. This represents both opportunity and risk – potentially creating new monetization avenues within game economies while diverting resources from core game development. The timing aligns with regulatory clarity from the GENIUS Act, but successfully executing both gaming operations and a compliant digital asset platform simultaneously will be challenging.

CULVER CITY, Calif., Aug. 19, 2025 (GLOBE NEWSWIRE) -- Snail, Inc. (Nasdaq: SNAL) (“Snail Games” or the “Company”), a leading global independent developer and publisher of interactive digital entertainment, today announced financial results for its second quarter ended June 30, 2025.

Second Quarter 2025 and Recent Operational Highlights

ARK Franchise Updates:

  • ARK: Survival Evolved (“ASE”):
    • Units sold were approximately 1,196,583 for the second quarter 2025
    • During the second quarter 2025, average daily active users (“DAU”) was 156,947 and peak DAU was 258,708
    • Launched pre-order for ARK: Lost Colony
    • Celebrated 10-year anniversary of ASE
  • ARK: Survival Ascended (“ASA”):
    • Units sold were approximately 807,065 for the second quarter 2025
    • 8 million ASA downloads via the PlayStation Plus subscription program during May 2025
    • During the second quarter 2025, average DAU was 84,585 and peak DAU was 163,455
    • Launched seasonal Eggcellent Adventure and Anniversary event
    • Launched first major ARK: Astraeos update
    • Launched ARK: Ragnarok Ascended
  • ARK: Ultimate Mobile Edition (“ARK Mobile”):
    • Surpassed 6.9 million downloads as of June 30, 2025
    • In the three months ended June 30, 2025, average DAUs totaled 104,135
    • Launched Extinction map and Genesis Part 1

Game Portfolio Updates:

  • Celebrated Bellwright’s one-year Early Access anniversary and introduced significant new content and player-requested features
  • Announced the acquisition of publishing rights for Whispers of West Grove and Rebel Engine
  • Launched The Cecil: The Journey Begins, Chasmal Fear, Castle of Secrets, Robots of Midnight, and Zombie Rollerz: The Last Ship
  • Company subsidiary Interactive Films LLC (“Interactive Films”) announced the development of The Fame Game: Welcome to Hollywood

Business Updates:

  • Announced its intention to explore pursuing a strategic digital asset initiative that includes the development and introduction of its own proprietary stablecoin
    • Retained external consultant Dr. George Cao, the founder and CEO of AscendEX, a full-stack cryptocurrency financial platform
    • Retained seasoned legal advisors including a nationally recognized law firm ranked by Chambers FinTech Legal USA as a leading firm serving cryptocurrency and blockchain clients
    • Established Snail Coins LLC, a new wholly owned subsidiary that will serve as the dedicated entity responsible for the issuance, management, and operations of its proprietary USD-backed stablecoin project and other broader digital asset management initiatives
    • Announced an At The Market Offering Agreement to initiate capital formation for the reserve asset backing its stablecoin project
  • Launched annual Steam Publisher Sale Event, driving sales momentum during the month of June
  • Interactive Films signed a Memorandum of Understanding (“MoU”) with Mega Matrix Inc. (“MPU”) for the joint development, production, and global distribution of short dramas

Management Commentary

Company co-Chief Executive Officer Hai Shi commented: “The second quarter marked a pivotal and transformative period for Snail, highlighted by our official announcement to develop and launch our own proprietary stablecoin. This strategic initiative represents a significant evolution in our business model, aligning with both our long-term vision and broader momentum in digital financial innovation. Our decision to enter the stablecoin space was both timely and intentional, catalyzed by the recent passage of the GENIUS Act. This legislation has begun to establish a formal regulatory foundation for stablecoins, offering a clearer framework that supports innovation while fostering trust and transparency, creating an ideal environment to develop a fully compliant digital asset. Beyond its role in the broader financial ecosystem, we envision our stablecoin unlocking a wide range of external use cases - delivering secure, compliant, and scalable solutions that address key gaps in today’s digital asset payment landscape. Importantly, we see strong potential to integrate stablecoin functionality within our core gaming business, offering long-term opportunities to enhance game economies and facilitate seamless transactions.

“To that end, we’ve taken deliberate steps to set this initiative up for success, beginning with the retainment of strategic consultant partners and legal advisors. We are actively building the technological infrastructure and compliance architecture required to support a robust, scalable, and secure stablecoin ecosystem. We also recently entered into an at-the-market offering agreement, marking the beginning of our capital formation strategy to build the reserve backing needed for our stablecoin initiative. We remain committed to providing consistent market updates to foster transparent communications with our shareholders as we work toward the successful long-term launch of our stablecoin.”

Company co-Chief Executive Officer Tony Tian commented: “Beyond our stablecoin initiative, our core gaming business continues to demonstrate strong momentum, with notable performance in the month of June driven by our annual Steam Publisher Sale event. This event drove significant engagement across our game portfolio, especially within the ARK franchise, which remains a key pillar of our content ecosystem. June also marked the 10-year anniversary of the ARK franchise, an achievement that could not be accomplished without the support of the ARK community. Tied to the anniversary, there were many new content drops and updates to celebrate this milestone, further driving engagement. We remain committed to delivering consistent value through regular content updates and expansions for ARK, while also strategically pursuing opportunities to develop, acquire, and launch titles within our indie portfolio. Looking ahead to the remainder of the year, our teams are focused on preparing for the launch of ARK: Lost Colony, while simultaneously advancing a slate of indie titles currently in the pipeline. These efforts underscore our dedication to growing across all facets of our business and continuing to serve our global player base with compelling and original content.”

Second Quarter 2025 Financial Highlights

Net revenues for the three months ended June 30, 2025, increased to $22.2 million compared to $21.6 million in the same period last year. The increase was primarily due to an increase in total ARK sales of $3.3 million, $3.0 million recognized for the inclusion of ARK: Survival Ascended in a platform subscription program in 2025, an increase in sales of the ARK Mobile of $0.6 million that was driven by the release of ARK: Ultimate Mobile Edition, and an increase in revenues related to other games of $0.3 million due to the release of various games, partially offset by the increase in deferred revenues of $3.7 million and a decrease in revenues related to Bellwright of $3.0 million in the three months ended June 30, 2025 compared to the three months ended June 30, 2024.

Net loss for the three months ended June 30, 2025, was $(16.6) million compared to net income of $2.3 million in the same period last year, primarily due to increases in the cost of revenues and operating expenses – a result of the Company’s increased headcount, research and development, and marketing expenses and the recognition of a valuation allowance against the Company’s deferred tax assets of $12.9 million during the quarter ended June 30, 2025.

Bookings for the three months ended June 30, 2025, increased 18.5% to $27.1 million compared to $22.9 million in the same period last year. The increase was primarily driven by various sales promotions in 2025 that did not occur in 2024, specifically around ARK: Survival Evolved and the release of ARK: Lost Colony to presale in 2025.

Earnings before interest, taxes, depreciation and amortization (“EBITDA”) for the three months ended June 30, 2025, was $(2.4) million compared to $3.1 million in the same period last year. The decrease was primarily due to an increase in net loss of $18.9 million, partially offset by an increase in interest income and interest income – related parties of $0.1 million, and an increase in the income tax provision of $13.3 million.

As of June 30, 2025, unrestricted cash was $7.9 million compared to $7.3 million as of December 31, 2024.

Six Months 2025 Financial Highlights

Net revenues for the six months ended June 30, 2025, increased 18.4% to $42.3 million compared to $35.7 million in the same period last year. The increase was primarily due to an increase in total ARK sales of $6.1 million, $3.0 million in revenues for the inclusion of ARK: Survival Ascended in a platform subscription program and an increase in sales of the ARK Mobile of $1.9 million that was driven by the release of ARK: Ultimate Mobile Edition, partially offset by the decrease in revenue specific to Bellwright of $2.2 million, a non-reoccurring Angela Games settlement of $1.2 million occurring in 2024, the related decrease in Angela Games revenues of $0.7 million, and the increase in deferred revenue of $0.3 million during the six months ended June 30, 2025 compared to June 30, 2024.

Net loss for the six months ended June 30, 2025, was $(18.5) million compared to $0.5 million in the same period last year, primarily due to increases in the cost of revenues and operating expenses – a result of the Company’s increased headcount, research and development, and marketing expenses, and an increase in income tax provision of $12.3 million, a result of the valuation allowance recognized against the Company’s deferred tax assets during the six months ended June 30, 2025.

Bookings for the six months ended June 30, 2025, increased 16.3% to $49.4 million compared to $42.4 million in the same period last year. The increase was primarily driven by the releases of ARK: Survival Ascended DLC Astraeos in the first quarter of 2025, sales promotions that were the first of their kind on ARK: Survival Evolved in 2025, and the release of ARK: Lost Colony to presale in 2025.

EBITDA for the six months ended June 30, 2025, was $(5.8) million compared to $1.2 million in the same period last year. The decrease was primarily due to an increase in net loss of $19.0 million, a decrease in interest expense of $0.3 million, partially offset by an increase in the provision for income taxes of $12.3 million.

Use of Non-GAAP Financial Measures

In addition to the financial results determined in accordance with U.S. generally accepted accounting principles, or GAAP, Snail believes Bookings and EBITDA, as non-GAAP measures, are useful in evaluating its operating performance. Bookings and EBITDA are non-GAAP financial measures that are presented as supplemental disclosures and should not be construed as alternatives to net income (loss) or revenue as indicators of operating performance, nor as alternatives to cash flow provided by operating activities as measures of liquidity, both as determined in accordance with GAAP. Snail supplementally presents Bookings and EBITDA because they are key operating measures used by management to assess financial performance. Bookings adjusts for the impact of deferrals and, Snail believes, provides a useful indicator of sales in a given period. EBITDA adjusts for items that Snail believes do not reflect the ongoing operating performance of its business, such as certain non-cash items, unusual or infrequent items or items that change from period to period without any material relevance to its operating performance. Management believes Bookings and EBITDA are useful to investors and analysts in highlighting trends in Snail’s operating performance, while other measures can differ significantly depending on long-term strategic decisions regarding capital structure, the tax jurisdictions in which Snail operates and capital investments.

Bookings is defined as the net amount of products and services sold digitally or physically in the period. Bookings is equal to revenues, excluding the impact from deferrals. Below is a reconciliation of total net revenue to Bookings, the closest GAAP financial measure.

 Three Months Ended June 30,Six Months Ended June 30,
  2025  2024  2025  2024 
 (in millions)
Total net revenue$22.2 $21.6 $42.3 $35.7 
Change in deferred net revenue 4.9  1.3  7.1  6.7 
Bookings$27.1 $22.9 $49.4 $42.4 
 

We define EBITDA as net loss before (i) interest expense, (ii) interest income, (iii) benefit from income taxes and (iv) depreciation expense. The following table provides a reconciliation from net loss to EBITDA:

 Three Months Ended June 30,Six Months Ended June 30,
  2025  2024  2025  2024 
 (in millions)(in millions)
Net loss$(16.6)$2.3 $(18.5)$0.5 
Interest income and interest income – related parties -  (0.1) (0.1) (0.2)
Interest expense and interest expense – related parties 0.2  0.2  0.3  0.6 
Income tax provision 13.9  0.6  12.4  0.1 
Depreciation and amortization expense 0.1  0.1  0.1  0.2 
EBITDA$(2.4)$3.1 $(5.8)$1.2 
 

Webcast Details

The Company will host a webcast at 4:30 PM ET today to discuss the second quarter 2025 financial results. Participants may access the live webcast and replay via the link here or on the Company’s investor relations website at https://investor.snail.com/.

Forward-Looking Statements

This press release contains statements that constitute forward-looking statements. Many of the forward-looking statements contained in this press release can be identified by the use of forward-looking words such as “anticipate,” “believe,” “could,” “expect,” “should,” “plan,” “intend,” “may,” “predict,” “continue,” “estimate” and “potential,” or the negative of these terms or other similar expressions. Forward-looking statements appear in a number of places in this press release and include, but are not limited to, statements regarding Snail’s intent, belief or current expectations. These forward-looking statements include information about possible or assumed future results of Snail’s business, financial condition, results of operations, liquidity, plans and objectives. The statements Snail makes regarding the following matters are forward-looking by their nature: growth prospects and strategies; launching new games and additional functionality to games that are commercially successful; expectations regarding significant drivers of future growth; its ability to retain and increase its player base and develop new video games and enhance existing games; competition from companies in a number of industries, including other casual game developers and publishers and both large and small, public and private Internet companies; its ability to attract and retain a qualified management team and other team members while controlling its labor costs; its relationships with third-party platforms such as Xbox Live and Game Pass, PlayStation Network, Steam, Epic Games Store, My Nintendo Store, the Apple App Store, the Google Play Store and the Amazon Appstore; the size of addressable markets, market share and market trends; its ability to successfully enter new markets and manage international expansion; protecting and developing its brand and intellectual property portfolio; costs associated with defending intellectual property infringement and other claims; future business development, results of operations and financial condition; the ongoing conflicts involving Russia and Ukraine, and Israel and Hamas, on its business and the global economy generally; actions in various countries, particularly in China and the United States, have created uncertainty with respect to tariff impacts on the costs of our merchandise and costs of development; rulings by courts or other governmental authorities; the Company’s current program to repurchase shares of its Class A common stock, including expectations regarding the timing and manner of repurchases made under this share repurchase program; its plans to pursue and successfully integrate strategic acquisitions; and assumptions underlying any of the foregoing.

Further information on risks, uncertainties and other factors that could affect Snail’s financial results are included in its filings with the Securities and Exchange Commission (the “SEC”) from time to time, including its annual reports on Form 10-K and quarterly reports on Form 10-Q filed, or to be filed, with the SEC. You should not rely on these forward-looking statements, as actual outcomes and results may differ materially from those expressed or implied in the forward-looking statements as a result of such risks and uncertainties. All forward-looking statements in this press release are based on management’s beliefs and assumptions and on information currently available to Snail, and Snail does not assume any obligation to update the forward-looking statements provided to reflect events that occur or circumstances that exist after the date on which they were made.

About Snail, Inc.

Snail, Inc. (Nasdaq: SNAL) is a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs, and mobile devices. For more information, please visit: https://snail.com/.

Investor Contact:

John Yi and Steven Shinmachi
Gateway Group, Inc.
949-574-3860
SNAL@gateway-grp.com

Snail, Inc. and Subsidiaries
Condensed Consolidated Balance Sheets as of June 30, 2025 and December 31, 2024
(Unaudited)
 
  June 30, 2025  December 31, 2024 
       
ASSETS        
         
Current Assets:        
Cash and cash equivalents $7,905,426  $7,303,944 
Accounts receivable, net of allowance for credit losses of $523,500 as of June 30, 2025 and December 31, 2024  17,675,727   9,814,822 
Accounts receivable – related party     2,336,274 
Loan and interest receivable – related party  106,751   105,759 
Prepaid expenses – related party  5,658,551   2,521,291 
Prepaid expenses and other current assets  1,308,225   1,846,024 
Prepaid taxes  6,156,775   7,318,424 
Total current assets  38,811,455   31,246,538 
         
Restricted cash and cash equivalents  935,000   935,000 
Accounts receivable – related party, net of current portion     1,500,592 
Prepaid expenses – related party, net of current portion  7,970,000   9,378,594 
Property and equipment, net  4,242,686   4,378,352 
Intangible assets, net  3,514,699   973,914 
Deferred income taxes  2,486   10,817,112 
Other noncurrent assets, net  1,804,181   1,683,932 
Operating lease right-of-use assets, net  676,918   1,279,330 
Total assets $57,957,425  $62,193,364 
         
LIABILITIES, NONCONTROLLING INTERESTS AND STOCKHOLDERS’ EQUITY        
         
Current Liabilities:        
Accounts payable $4,480,133  $4,656,367 
Accounts payable – related parties  16,134,033   15,383,171 
Accrued expenses and other liabilities  5,168,792   4,499,280 
Interest payable – related parties  527,770   527,770 
Revolving loan  3,000,000   3,000,000 
Convertible notes at fair value  2,415,050    
Current portion of long-term promissory note  6,179,531   2,722,548 
Current portion of deferred revenue  16,601,595   3,947,559 
Current portion of operating lease liabilities  653,936   1,444,385 
Total current liabilities  55,160,840   36,181,080 
         
Accrued expenses  265,251   265,251 
Deferred revenue, net of current portion  15,940,898   21,519,888 
Operating lease liabilities, net of current portion  82,100   57,983 
Total liabilities  71,449,089   58,024,202 
         
Commitments and contingencies        
         
Stockholders’ Equity:        
Class A common stock, $0.0001 par value, 500,000,000 shares authorized; 10,019,797 shares issued and 8,669,522 shares outstanding as of June 30, 2025, and 9,626,070 shares issued and 8,275,795 shares outstanding as of December 31, 2024  1,001   962 
Class B common stock, $0.0001 par value, 100,000,000 shares authorized; 28,748,580 shares issued and outstanding as of June 30, 2025 and December 31, 2024  2,875   2,875 
         
         
Additional paid-in capital  26,501,044   25,738,082 
Accumulated other comprehensive loss  (193,615)  (279,457)
Accumulated deficit  (30,625,816)  (12,117,385)
Treasury stock at cost (1,350,275 shares as of June 30, 2025 and December 31, 2024)  (3,671,806)  (3,671,806)
Total Snail, Inc. equity (deficit)  (7,986,317)  9,673,271 
Noncontrolling interests  (5,505,347)  (5,504,109)
Total stockholders’ equity (deficit)  (13,491,664)  4,169,162 
Total liabilities, noncontrolling interests and stockholders’ equity $57,957,425  $62,193,364 
 


Snail, Inc. and Subsidiaries
Condensed Consolidated Statements of Operations and Comprehensive Income (Loss) for the Three and Six Months Ended June 30, 2025 and 2024
(Unaudited)
 
  Three months ended June 30,  Six months ended June 30, 
  2025  2024  2025  2024 
             
Revenues, net $22,185,750  $21,606,650  $42,296,622  $35,722,379 
Cost of revenues  15,231,005   13,504,174   29,494,350   25,545,872 
                 
Gross profit  6,954,745   8,102,476   12,802,272   10,176,507 
                 
Operating expenses:                
General and administrative  3,475,089   2,795,884   8,439,440   5,077,924 
Research and development  3,293,409   1,860,881   6,903,154   3,637,403 
Advertising and marketing  1,520,201   694,195   2,826,567   835,225 
Depreciation and amortization  67,761   80,554   135,665   162,892 
Impairment of film assets  415,719      415,719    
Total operating expenses  8,772,179   5,431,514   18,720,545   9,713,444 
                 
Income (loss) from operations  (1,817,434)  2,670,962   (5,918,273)  463,063 
                 
Other income (expense):                
Interest income  31,972   64,790   61,878   164,552 
Interest income - related parties  499   498   992   997 
Interest expense  (169,286)  (142,301)  (250,115)  (538,265)
Other (loss) income  (707,968)  244,527   61,794   471,593 
Foreign currency transaction gain (loss)  (31,891)  5,652   (68,179)  23,780 
Total other income (expense), net  (876,674)  173,166   (193,630)  122,657 
                 
Income (loss) before provision for income taxes  (2,694,108)  2,844,128   (6,111,903)  585,720 
                 
Provision for income taxes  13,868,598   589,512   12,397,768   111,562 
                 
Net income (loss)  (16,562,706)  2,254,616   (18,509,671)  474,158 
                 
Net loss attributable to non-controlling interests  (282)  (1,535)  (1,238)  (2,664)
                 
Net income (loss) attributable to Snail, Inc.  (16,562,424)  2,256,151   (18,508,433)  476,822 
                 
Comprehensive income (loss) statement:                
                 
Net income (loss)  (16,562,706)  2,254,616   (18,509,671)  474,158 
                 
Other comprehensive income (loss) related to foreign currency translation adjustments, net of tax  30,587   (9,293)  63,820   (28,590)
Other comprehensive income (loss) related to credit adjustments, net of tax        22,023    
                 
Total comprehensive income (loss) $(16,532,119) $2,245,323  $(18,423,828) $445,568 
                 
Net income (loss) attributable to Class A common stockholders:                
Basic $(3,775,300) $489,379  $(4,210,496) $103,656 
Diluted $(3,775,300) $463,249  $(4,216,414) $79,116 
                 
Net income (loss) attributable to Class B common stockholders:                
Basic $(12,787,124) $1,766,772  $(14,297,937) $373,166 
Diluted $(12,787,124) $1,673,031  $(14,318,033) $284,821 
                 
Income (loss) per share attributable to Class A and B common stockholders:                
Basic $(0.44) $0.06  $(0.50) $0.01 
Diluted $(0.44) $0.06  $(0.50) $0.01 
                 
Weighted-average shares used to compute income (loss) per share attributable to Class A common stockholders:                
Basic  8,487,796   8,013,634   8,465,962   7,985,631 
Diluted  8,487,796   8,196,329   8,467,535   8,225,025 
                 
Weighted-average shares used to compute income (loss) per share attributable to Class B common stockholders:                
Basic  28,748,580   28,748,580   28,748,580   28,748,580 
Diluted  28,748,580   28,748,580   28,748,580   28,748,580 
 


Snail, Inc. and Subsidiaries
Condensed Consolidated Statements of Cash Flows for the Six Months Ended June 30, 2025 and 2024
(Unaudited)
 
  2025  2024 
       
Cash flows from operating activities:        
Net income (loss) $(18,509,671) $474,158 
Adjustments to reconcile net income (loss) to net cash (used in) provided by operating activities:        
Amortization - intangible assets, net  79,424   401 
Amortization – film assets  645,069    
Amortization - loan origination fees and debt discounts  (19,504)  57,632 
Accretion – convertible notes     222,628 
Loss on change in fair value of convertible notes  82,180    
Gain on change in fair value of warrant liabilities  (91,383)   
Depreciation - property and equipment  135,667   162,892 
Impairment of film assets  415,719    
Gain on remeasurement of previously held equity interest  (7,857)   
Stock-based compensation expense (income)  280,888   (911,893)
Deferred taxes, net  10,808,885   60,233 
         
Changes in assets and liabilities, net of business acquisitions:        
Accounts receivable  (7,825,905)  16,922,490 
Accounts receivable - related party  3,836,866   309,694 
Prepaid expenses - related party  (1,728,666)  (1,532,672)
Prepaid expenses and other current assets  537,799   (650,682)
Prepaid taxes  1,161,649   (110,414)
Other noncurrent assets  (1,064,165)   
Accounts payable  (110,912)  (6,818,781)
Accounts payable - related parties  1,040,862   (6,352,078)
Accrued expenses and other liabilities  1,009,796   (720,197)
Loan and interest receivable - related party  (992)  (997)
Lease liabilities  (163,920)  (129,642)
Deferred revenue  7,075,046   6,000,976 
Net cash (used in) provided by operating activities  (2,413,125)  6,983,748 
         
Cash flows from investing activities:        
Acquisition of software  (290,000)   
Acquisition of software licenses  (2,008,690)   
Investments in software  (718,236)   
Net cash paid for acquisition of Matrioshka  (9,719)   
Net cash used in investing activities  (3,026,645)   
         
Cash flows from financing activities:        
Repayments on promissory note     (40,883)
Repayments on notes payable     (2,333,333)
Repayments on convertible notes  (638,753)  (1,020,000)
Repayments on revolving loan  (43,018)  (3,000,000)
Borrowings on term loan  3,500,000    
Cash proceeds from exercise of warrants  159,000    
Proceeds from issuance of convertible notes  3,000,000    
Payments of capitalized offering costs  -   (262,914)
Net cash provided by (used in) financing activities  5,977,229   (6,657,130)
         
Effect of foreign currency translation on cash and cash equivalents  64,023   (28,344)
         
Net increase in cash and cash equivalents, and restricted cash and cash equivalents  601,482   298,274 
         
Cash and cash equivalents, and restricted cash and cash equivalents - beginning of the period  8,238,944   16,314,319 
         
Cash and cash equivalents, and restricted cash and cash equivalents – end of the period $8,840,426  $16,612,593 
         
Supplemental disclosures of cash flow information        
Cash paid during the period for:        
Interest $230,318  $305,825 
Income taxes $612,007  $161,671 
Noncash transactions during the period for:        
Debt converted to equity $-  $(60,000)
Right-of-use assets obtained in exchange for lease liability $(55,267) $ 
Liabilities converted to equity upon exercise of warrants $323,113  $ 
Acquisition of film licenses in accounts payable $86,069  $ 
Acquisition of software and software licenses in accounts payable and accrued expenses $313,282  $ 
Change in fair value of notes recorded in accumulated other comprehensive income $22,023  $ 
Net assets acquired in a business combination $5,461  $ 
 

FAQ

What were Snail Inc's (SNAL) key financial results for Q2 2025?

Snail reported net revenues of $22.2 million (up from $21.6M YoY), bookings of $27.1 million (up 18.5%), but recorded a net loss of $(16.6) million compared to $2.3M profit in Q2 2024.

How many units did ARK: Survival Evolved and ARK: Survival Ascended sell in Q2 2025?

ARK: Survival Evolved sold 1,196,583 units while ARK: Survival Ascended sold 807,065 units in Q2 2025.

What is Snail's new stablecoin initiative announced in Q2 2025?

Snail established Snail Coins LLC to develop and launch a USD-backed stablecoin, retained cryptocurrency experts including AscendEX's CEO as consultant, and secured legal advisors for the project.

What caused Snail's significant net loss in Q2 2025?

The loss was primarily due to increased operating expenses, higher headcount, R&D costs, marketing expenses, and a $12.9 million valuation allowance against deferred tax assets.

How is ARK Mobile performing for Snail Inc as of Q2 2025?

ARK Mobile surpassed 6.9 million downloads as of June 30, 2025, with 104,135 average daily active users in Q2, and launched new content including Extinction map and Genesis Part 1.
Snail, Inc.

NASDAQ:SNAL

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SNAL Stock Data

37.03M
8.05M
6.11%
3.11%
0.05%
Electronic Gaming & Multimedia
Services-prepackaged Software
Link
United States
CULVER CITY