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zSpace and AIM Academy Showcase How Immersive AR/VR Learning Empowers Neurodivergent Students Ahead of FETC 2026

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zSpace (NASDAQ:ZSPC) is showcasing a case study with AIM Academy at FETC 2026 demonstrating headset-free AR/VR learning for neurodivergent students. AIM Academy uses the zSpace Inspire solution in an Immersive Exploration classroom to enable hands-on interaction with lifelike digital models via stylus and laptop, supporting learners with dyslexia, dysgraphia, dyscalculia, and other language-based differences. Reported outcomes include deeper conceptual understanding, higher engagement, improved critical thinking, accessibility for visual/kinesthetic learners, and transferable life-skills practice. zSpace will present multiple sessions and exhibit at Booth 1012 in Orlando on January 12–13, 2026.

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News Market Reaction

-6.04%
7 alerts
-6.04% News Effect
+5.8% Peak Tracked
-9.0% Trough Tracked
-$1M Valuation Impact
$16M Market Cap
0.7x Rel. Volume

On the day this news was published, ZSPC declined 6.04%, reflecting a notable negative market reaction. Argus tracked a peak move of +5.8% during that session. Argus tracked a trough of -9.0% from its starting point during tracking. Our momentum scanner triggered 7 alerts that day, indicating moderate trading interest and price volatility. This price movement removed approximately $1M from the company's valuation, bringing the market cap to $16M at that time.

Data tracked by StockTitan Argus on the day of publication.

Key Figures

Q3 2025 revenue: $8.8M Q3 2025 net loss: $6.2M Nine-month 2025 net loss: $18.1M +5 more
8 metrics
Q3 2025 revenue $8.8M Down from $14.2M in prior-year quarter per 10-Q
Q3 2025 net loss $6.2M Quarterly net loss reported in 10-Q
Nine-month 2025 net loss $18.1M Cumulative loss for nine months ended Sep 30, 2025
Cash vs liabilities $4.3M cash; $33.1M liabilities As of Sep 30, 2025; stockholders’ deficit $19.7M
Senior secured convertible note $13.0M Gross proceeds in April 2025 with installment obligations of $665,643
Equity line of credit $30M Equity line with 1,937,141 shares issued for $3.6M by quarter-end
Common shares outstanding 26,482,448 and 29,050,067 As of Sep 30, 2025 and Nov 10, 2025, respectively
Nasdaq bid-price deadline June 9, 2026 Deadline to regain $1.00 minimum bid for 10 consecutive business days

Market Reality Check

Price: $0.4910 Vol: Volume 386,349 is below 2...
low vol
$0.4910 Last Close
Volume Volume 386,349 is below 20-day average of 894,857 (relative volume 0.43) ahead of this FETC-focused announcement. low
Technical Shares at $0.5498 trade below the 200-day MA of $3.18, about 97.95% below the $26.79 52-week high and 51.67% above the $0.3625 52-week low.

Peers on Argus

ZSPC gained 7.36% while key peers like KTCC (-0.75%), EBON (-0.86%), and BTCT (-...
1 Up

ZSPC gained 7.36% while key peers like KTCC (-0.75%), EBON (-0.86%), and BTCT (-4.19%) were down or flat. Only UAVS appeared on the momentum scanner, up 5.88% without news, underscoring that today’s move looks stock-specific rather than sector-driven.

Historical Context

5 past events · Latest: Dec 18 (Positive)
Pattern 5 events
Date Event Sentiment Move Catalyst
Dec 18 New AR training app Positive +2.8% Launch of Heavy Vehicle Fundamentals AR application for diesel and transport training.
Dec 11 Strategic restructuring Positive +20.9% Cost-optimizing restructuring to cut operating expenses by over 30%.
Dec 09 CTE suite expansion Positive +1.9% Major expansion of CTE AR/VR applications and launch of zStylus One and AI features.
Dec 02 Dental training adoption Positive -0.9% Dental Assistant program adopts zSpace Inspire 2 and Dental Anatomy application.
Nov 25 School lab rollout Positive -15.2% Boca Raton middle school builds standalone zSpace AR/VR lab for 1,000 students.
Pattern Detected

Product and customer expansion news has often produced modest gains, while some positive adoption headlines have coincided with sharp downside moves, suggesting choppy and inconsistent reactions to bullish narratives.

Recent Company History

Over the last few months, zSpace has focused on expanding AR/VR education use cases while simultaneously restructuring its business. On Nov. 25, 2025 and Dec. 2, 2025, school adoption stories produced mixed reactions, including a -15.22% move. A broader CTE application expansion on Dec. 9 and a new diesel-training app on Dec. 18 saw smaller gains of 1.89% and 2.83%. The Dec. 11 strategic restructuring, aimed at cutting run-rate operating expenses by over 30%, drew the strongest positive reaction at 20.94%. Today’s FETC case-study news continues the theme of highlighting real-world AR/VR classroom impact.

Market Pulse Summary

The stock moved -6.0% in the session following this news. A negative reaction despite upbeat classro...
Analysis

The stock moved -6.0% in the session following this news. A negative reaction despite upbeat classroom-impact news would fit prior divergence, such as the -15.22% move after Boca Raton’s lab announcement. The 10-Q disclosed shrinking revenue to $8.8M from $14.2M, ongoing losses, and “substantial doubt” about going-concern status, while Nasdaq has warned on the $1.00 minimum bid requirement. Against that backdrop, investors may prioritize balance-sheet pressure and dilution risk from financing tools over incremental AR/VR deployment wins.

Key Terms

augmented reality, virtual reality, AR/VR, STEAM
4 terms
augmented reality technical
"zSpace, a leader in immersive augmented and virtual reality (AR/VR) learning solutions"
Augmented reality is technology that layers computer-generated images, information or sounds onto your view of the real world through devices like phones, tablets or smart glasses — like seeing navigation arrows or product labels projected onto what you’re looking at. It matters to investors because it creates new ways to sell hardware, software, services and ads, can change customer engagement and recurring revenue models, and carries adoption and privacy risks that affect company value.
virtual reality technical
"zSpace, a leader in immersive augmented and virtual reality (AR/VR) learning solutions"
Virtual reality is a computer-created, immersive environment experienced through headsets and related hardware that replaces your view of the real world with sights and sounds, sometimes including motion or touch—like stepping into a digital room. For investors it matters because VR is a platform for new products and services (games, training, virtual meetings, advertising) where hardware sales, software ecosystems and user engagement determine who captures long-term revenue and growth.
AR/VR technical
"headset-free AR/VR learning with zSpace to help neurodivergent students"
Augmented reality (AR) and virtual reality (VR) are technologies that add digital content to your view of the real world (AR) or place you inside a fully computer-created environment (VR), like wearing smart glasses or stepping into a simulated room. They matter to investors because they create new ways to sell hardware, software, services, and advertising, and can change how people shop, learn, and work—driving potential revenue growth but also requiring heavy investment and adoption to pay off.
STEAM technical
"preparing students for future STEAM careers"
Steam is the hot, pressurized water vapor produced by boiling water in a boiler or heat exchanger and used as a source of power, heat, or mechanical force in industrial and utility settings. For investors, steam matters because it is a core input for many factories, power plants and chemical processes—its production, efficiency, cost and emissions affect operating expenses, capital needs, regulatory compliance and the reliability of revenue, much like a furnace or engine determines a factory’s productivity.

AI-generated analysis. Not financial advice.

ORLANDO, Fla., Jan. 12, 2026 (GLOBE NEWSWIRE) -- As educators nationwide gather at the Future of Education Technology Conference (FETC) today, zSpace, a leader in immersive augmented and virtual reality (AR/VR) learning solutions, is spotlighting a powerful case study from AIM Academy, a college preparatory school dedicated to students with language-based learning differences. The case study highlights how AIM Academy is using headset-free AR/VR learning with zSpace to help neurodivergent students build confidence, deepen understanding, and transfer skills from the classroom to real-world settings.

AIM Academy’s innovative approach — grounded in the philosophy of assuming ability — demonstrates how immersive technology can remove traditional barriers to learning for students with dyslexia, dysgraphia, dyscalculia, and other language-based learning differences.

“zSpace gives our students something they don’t always get enough of: time to repeat, space to fail safely, and opportunities to truly understand,” said Aaron Brill, Director of Technology at AIM Academy. “When students can interact with learning in AR/VR, abstract concepts become tangible — and that changes everything.”

Making Learning Visible, Interactive, and Accessible

Located in Conshohocken, Pennsylvania, AIM Academy serves students in grades 1–12 who thrive in multisensory, experiential learning environments. To support these learners, the school integrated the zSpace Inspire™ learning solution into its Global Innovation Hub, creating an “Immersive Exploration” classroom where students can interact directly with virtual AR/VR content — without the need for headsets or 3D glasses.

Using a stylus and zSpace laptop, students manipulate lifelike digital models across disciplines — from exploring the human heart in biology to constructing and deconstructing complex chemical structures. This hands-on, kinesthetic approach aligns seamlessly with AIM Academy’s instructional framework and helps students bypass text-heavy barriers that often limit comprehension.

Real-World Skill Building Through AR/VR Learning

Beyond STEM instruction, educators at AIM Academy are leveraging zSpace to support life skills development. Within the virtual environment, students practice tasks such as preparing food, packing clothes for a trip, and reading peoples’ emotions— skills they later apply during community outings and school trips. Brill emphasizes the importance of repetition and risk-free practice for students with learning differences.

“zSpace allows students to try again and again without fear of failure,” said Brill. “That repetition builds confidence — and confidence leads to independence.”

Measurable Impact for Diverse Learners

Educators at AIM Academy report several key outcomes since implementing zSpace:

  • Deeper conceptual understanding through interactive visualization
  • Increased student engagement and motivation, particularly among learners previously disengaged by traditional instruction
  • Stronger critical thinking and problem-solving skills through exploratory, inquiry-based learning
  • Improved accessibility for students who benefit from visual and kinesthetic learning modalities
  • Early exposure to emerging technologies, preparing students for future STEAM careers

Featured at FETC 2026

zSpace and its education partners will share real-world examples of how immersive AR/VR learning supports equity, accessibility, and student ownership during multiple sessions at FETC 2026.

Aaron Brill, Director of Technology at AIM Academy, will present on how immersive learning empowers neurodivergent students through repetition, confidence-building, and real-world skill transfer.

Assume Abilities: Using AR/VR Learning to Empower Neurodivergent Students
January 14, 2026
10:00–10:45 AM
Room W224B – OCCC

Additional zSpace Sessions Include:

From Elementary to High School: Real Teachers, Real Impact with AR/VR STEM Learning
January 13, 2026
9:45–10:15 AM
Immersive Technologies Theater

Transforming a School Bus into an AR/VR STEM Lab for Learning and Student Ownership
January 13, 2026
1:30–2:30 PM
Poster Session – Center Court

zSpace will also be exhibiting at FETC 2026 in Booth 1012, taking place Monday, January 12 through Tuesday, January 13, 2026, in Orlando, Florida. Attendees are invited to experience firsthand how immersive AR/VR learning supports inclusive instruction, drives engagement, and empowers every learner.

About zSpace

zSpace, Inc. (NASDAQ: ZSPC) delivers innovative augmented and virtual reality (AR/VR) experiences that drive achievement in STEM, CTE, and career readiness programs. Trusted by over 3,500 school districts, technical centers, community colleges, and universities, zSpace enables hands-on "learning by doing" experiences proven to improve engagement and student outcomes. Headquartered in San Jose, California, zSpace holds more than 80 patents, with research published in the Journal of Computer Assisted Learning (2021) validating the impact of 3D virtual reality technologies on student knowledge gains.

Press Contact:
Amanda Austin
Senior Marketing Director, zSpace, Inc.
press@zspace.com 

Investor Relations Contact:
Gateway Group
Cody Slach, Greg Robles
949.574.3860 | ZSPC@gateway-grp.com 


FAQ

What is zSpace presenting about AIM Academy at FETC 2026 (ZSPC)?

zSpace will present a case study showing how headset-free AR/VR with zSpace Inspire helps neurodivergent students build confidence, transfer skills, and deepen understanding.

When and where will the zSpace session "Assume Abilities" occur at FETC 2026?

The session is scheduled for January 14, 2026, 10:00–10:45 AM in Room W224B at the Orlando Convention Center.

How does AIM Academy use zSpace Inspire to support students with learning differences?

Students use a stylus and zSpace laptop to interact with lifelike digital models, enabling multisensory, kinesthetic learning without headsets or 3D glasses.

What measurable outcomes did AIM Academy report after implementing zSpace?

Reported outcomes include deeper conceptual understanding, increased engagement, stronger critical thinking, improved accessibility, and early exposure to STEAM tech.

Will zSpace have an exhibit at FETC 2026 and where is it located?

Yes. zSpace will exhibit at Booth 1012 during FETC 2026 in Orlando on January 12–13, 2026.

Which AIM Academy activities in AR/VR extend beyond STEM instruction?

Educators use AR/VR for life-skills practice such as preparing food, packing for trips, and reading emotions, then apply skills during community outings.
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