Company Description
Hasbro, Inc. (NASDAQ: HAS) is described in its public communications as a leading games, intellectual property (IP) and toy company whose mission is to create joy and community through the magic of play. The company is associated with the doll, toy, and game manufacturing industry and operates in the broader manufacturing sector. Hasbro emphasizes that it delivers play experiences to kids, families and fans around the world through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, television and other formats.
Hasbro’s stock trades on The NASDAQ Global Select Market under the ticker symbol HAS, as disclosed in its Form 8-K filing. According to that filing, Hasbro is incorporated in Rhode Island. In multiple press releases, the company refers to itself as a games, IP and toy company with over a century of expertise in play and entertainment.
Franchise-first approach and brand portfolio
Across its investor and brand communications, Hasbro highlights a franchise-first approach. This means the company focuses on developing and extending a portfolio of new and legacy intellectual properties. Hasbro states that it unlocks value from well-known franchises such as MAGIC: THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as from premier partner brands.
The company also notes that it manages a portfolio of thousands of iconic marks. Earlier descriptions of Hasbro characterize it as a branded play company that provides entertainment offerings based on a brand portfolio which includes toys and games, television programming, motion pictures and licensing programs. Hasbro has also referenced brands such as Transformers, Nerf, Magic: The Gathering and Dungeons & Dragons in this context.
Business segments and activities
Hasbro’s public financial reporting and press releases describe activity across several areas of its business:
- Wizards of the Coast and Digital Gaming: This segment includes Wizards of the Coast, which develops and publishes games such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS. Hasbro reports that this segment also encompasses licensed digital gaming. In its third quarter 2025 financial results, Hasbro highlighted growth in MAGIC: THE GATHERING and licensed digital gaming, and noted that Wizards of the Coast momentum was a key driver of revenue and operating profit improvement.
- Consumer Products: Hasbro’s Consumer Products segment includes toys and licensing. In its financial communications, the company notes performance of brands such as PEPPA PIG, GI JOE, Marvel and Beyblade within this segment, as well as licensing activity. The LITTLEST PET SHOP brand, which is owned by Hasbro and relaunched under a licensing agreement with Basic Fun!, is another example of how Hasbro uses licensing to extend its brands.
- Entertainment: Hasbro also reports an Entertainment segment, which reflects revenues from entertainment-related deals. The company’s description of its overall business includes film, TV and other entertainment formats as part of its play and IP strategy.
Wizards of the Coast and digital initiatives
Wizards of the Coast, a division of Hasbro, is described as developing and publishing games that inspire creativity, forge friendships and build communities of global fans. Wizards delivers experiences across tabletop, video games and digital platforms based on new and established brands, including MAGIC: THE GATHERING and DUNGEONS & DRAGONS, and other properties from Hasbro’s portfolio.
Wizards’ studio network includes first-party developers such as Archetype Entertainment, Invoke Studios, Atomic Arcade and Skeleton Key, along with co-venture and license partners. Recent announcements include:
- WARLOCK: DUNGEONS & DRAGONS, an original third-person single-player action-adventure game set in a dark fantasy open world inspired by DUNGEONS & DRAGONS, developed by Invoke Studios for PC, PlayStation 5 and Xbox.
- EXODUS, an epic sci-fi roleplaying game franchise in development at Archetype Entertainment, with trailers and narrative details shared through public events.
These projects illustrate how Hasbro, through Wizards of the Coast, extends tabletop brands and original IP into digital and video game formats.
Licensing and brand partnerships
Hasbro’s communications emphasize a diversified network of partners and subsidiary studios. Examples of licensing and partnership activity include:
- A licensing agreement under which Basic Fun!, described as a global marketer of toys and consumer products, relaunched LITTLEST PET SHOP toys under a licensing arrangement with brand owner Hasbro. The brand is noted as an iconic collectible toy line known for inspiring creativity and storytelling, with a long history and significant unit sales over time.
- A collaboration with Gameberry Labs to launch SORRY! WORLD, the first stand-alone mobile app for the SORRY! board game. This free-to-play mobile experience reimagines the classic game on mobile platforms, adding digital features while referencing the original gameplay.
- A licensing agreement between Dragon Shield and Hasbro’s Wizards of the Coast to produce official MAGIC: THE GATHERING trading card game accessories, including sleeves that feature iconic characters and lands from the game.
Corporate initiatives and recognition
Hasbro highlights several corporate and community-focused initiatives. The Women Innovators of Play program and the related Women Innovators of Play Design Challenge are designed to celebrate and connect women toy and game innovators worldwide. The program includes virtual events, mentorship, and a design challenge that awards cash prizes, visits to Hasbro offices and mentorship sessions with Hasbro leaders. Hasbro also partners with organizations such as the Female Design Council and Girl Up in support of women and girls in creative fields.
The company notes that it has been recognized for corporate citizenship for more than a decade, citing acknowledgments such as being named one of the 100 Best Corporate Citizens by 3BL Media, a JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company.
Geographic footprint and headquarters plans
Hasbro has announced plans to relocate its Rhode Island operations to a new headquarters in Boston, Massachusetts. The Boston location is described as the primary headquarters for Hasbro’s toys, board games and licensing businesses, and a majority of its corporate services. The company states that this move is part of its "Playing to Win" strategy and is intended to support innovation, talent attraction and long-term growth.
On the West Coast, Hasbro notes that its Renton, Washington office serves as the headquarters for its Gaming and Digital businesses. This office is home to franchises such as MAGIC: THE GATHERING and DUNGEONS & DRAGONS and supports Hasbro’s digital gaming and technology operations.
Hasbro also references operations beyond these hubs, including campuses and manufacturing sites across the broader U.S., and major offices in Hong Kong, London, Mexico City and Montreal. The company characterizes itself as a global company with a footprint that supports creative development, digital innovation and operations across regions.
Financial reporting and stock information
Hasbro files reports with the U.S. Securities and Exchange Commission (SEC). In an 8-K dated October 23, 2025, the company reported financial results for the fiscal quarter ended September 28, 2025, and furnished a press release as an exhibit. That filing confirms that Hasbro’s common stock, with a par value of $0.50 per share, is listed on The NASDAQ Global Select Market under the symbol HAS.
In its third quarter 2025 financial press release, Hasbro described revenue trends and segment performance, noting growth in Wizards of the Coast and Digital Gaming and the role of MAGIC: THE GATHERING releases, as well as developments in its Consumer Products and Entertainment segments. The company also discussed its capital allocation priorities, which include investing in the core business, strengthening its balance sheet and returning cash to shareholders through dividends.
Role within the toy, game and entertainment industry
Across its public statements, Hasbro presents itself as a company that connects physical and digital play, licensed consumer products and entertainment content through its intellectual property. Its activities span manufacturing of toys and games, development of tabletop and digital games, licensing of brands to partners, and participation in entertainment and location-based experiences.
For investors and observers, the HAS stock overview reflects a company that combines traditional toy and game manufacturing with IP-driven entertainment and digital gaming. Its segment disclosures, brand portfolio and geographic footprint provide context for how Hasbro participates in the broader doll, toy and game manufacturing industry and related entertainment markets.