STOCK TITAN

GCL Global Holdings (NASDAQ: GCL) swings to FY26 loss amid 68% growth

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(Neutral)
Form Type
6-K

Rhea-AI Filing Summary

GCL Global Holdings Ltd reported a year of rapid expansion and a sharp profitability reversal for the fiscal year ended March 31, 2026. Revenue rose 68.2% to US$238.9 million from US$142.1 million, marking a fourth consecutive year of growth and a four-year CAGR of 38.0%. Growth reflected the enlarged operating platform, including the Ban Leong acquisition, and continued momentum across gaming distribution and publishing.

Despite higher scale, profitability weakened. Gross profit increased to US$24.7 million, but gross margin fell to 10.3% from 15.0% as lower-margin distribution represented a larger share of the mix. Selling and marketing expenses doubled to US$4.8 million and general and administrative expense rose to US$33.2 million, reflecting integration, additional personnel, professional fees and public company costs. Net interest expense increased to US$3.0 million, while non-operational fair value movements, including a US$10.6 million loss on derivative items and a US$1.2 million loss on an investment in convertible notes versus a prior-year gain, contributed to a net loss of US$26.2 million versus net income of US$5.0 million. EBITDA swung to a loss of US$18.9 million from a US$10.8 million gain; management highlighted that excluding an US$11.7 million loss on derivative liabilities and US$6.7 million of one-off expenses, EBITDA was a modest US$0.5 million loss.

The balance sheet expanded with total assets of US$183.2 million, cash and cash equivalents of US$36.6 million and positive working capital of about US$42.9 million as of March 31, 2026. Inventories increased to US$32.4 million alongside the larger distribution business, while total bank borrowings rose to approximately US$54.0 million, supporting acquisitions and operating needs. Management expects the larger platform and a growing pipeline of higher-margin publishing and proprietary IP to support continued scaling in FY2027, while emphasizing efficiency gains, better revenue mix and improved cash conversion; the impact and timing of individual game releases may vary with development schedules and market conditions.

Positive

  • Revenue grew 68.2% to US$238.9 million for FY2026, the company’s fourth consecutive year of growth and part of a four-year 38.0% CAGR driven by an expanded operating platform and game publishing and distribution activities.
  • Cash and cash equivalents increased to US$36.6 million with positive working capital of about US$42.9 million as of March 31, 2026, providing liquidity to support the enlarged business and publishing pipeline.

Negative

  • GCL swung from net income of US$5.0 million to a net loss of US$26.2 million in FY2026 (basic and diluted EPS -US$0.20 versus US$0.05), driven by higher operating expenses and non-operational fair value losses.
  • EBITDA declined from a US$10.8 million gain to a US$18.9 million loss in FY2026, while total bank borrowings increased to approximately US$54.0 million, adding leverage alongside the company’s expansion.

Filing Explained

At March 31, 2026, 128,008,703 ordinary shares were outstanding; GCL shareholders bore US$24,995,830 of the US$26,203,221 group loss.

GCL uses this July 31 Form 6-K to furnish its fiscal-year 2026 results and an earnings presentation; the filing is therefore a completed results disclosure for the year ended March 31, 2026.

Form 6-K is an interim report used by a foreign private issuer to furnish material information published in its home market.

The consolidated US$26,203,221 net loss included US$24,995,830 attributable to GCL shareholders and US$1,207,391 attributable to non-controlling interests, separating the portion tied to the listed parent’s shareholders from the group total.

At the same balance-sheet date, total liabilities were US$142,286,154 and total shareholders’ equity was US$40,895,606; these are reported balances, not a newly disclosed financing or cash use.

Revenue FY2026 US$238.9 million Fiscal year ended March 31, 2026; increased 68.2% from US$142.1 million in FY2025
Gross profit FY2026 US$24,728,129 Year ended March 31, 2026; gross margin 10.3% versus 15.0% in the prior year
Net loss FY2026 US$(26,203,221) Year ended March 31, 2026; compared with net income of US$5,049,421 in FY2025
EBITDA FY2026 US$(18,905,958) EBITDA loss for year ended March 31, 2026; prior year EBITDA was US$10,803,063
Cash and cash equivalents US$36,577,264 As of March 31, 2026; up from US$18,247,380 as of March 31, 2025
Total bank borrowings approximately US$54.0 million As of March 31, 2026; US$32.3 million noncurrent and US$21.7 million current
Working capital approximately US$42.9 million Reported positive working capital position as of March 31, 2026
Total assets US$183,181,760 Consolidated total assets as of March 31, 2026
EBITDA financial
"EBITDA for fiscal year 2026 was a loss of US$18.9 million, compared with EBITDA of US$10.8 million"
EBITDA stands for earnings before interest, taxes, depreciation, and amortization. It measures a company's profitability by focusing on the money it makes from its core operations, ignoring expenses like taxes and accounting adjustments. Investors use EBITDA to compare how well different companies are performing financially, as it provides a clearer picture of operational success without the influence of financial structure or accounting choices.
derivative liabilities financial
"non-operational losses stemming from a change in fair value of derivative liabilities within the group."
Derivative liabilities are obligations a company records when it owes money under financial contracts whose value depends on something else, like interest rates, stock prices, or currencies. Think of them as bets or insurance policies that can create future cash payments; they matter to investors because they can cause sudden changes in a company’s reported debt, profits and cash flow and reveal exposure to market risks that could affect valuation.
contingent consideration for acquisition financial
"Change in fair value of contingent consideration for acquisition"
non-controlling interests financial
"Less: net loss attributable to non-controlling interests"
An ownership stake in a subsidiary held by outside shareholders rather than the parent company, representing the portion of that subsidiary’s assets and profits the parent does not control. For investors, it shows what part of consolidated earnings and equity belongs to others — like a roommate who owns part of a house — which affects how much value and profit per share are truly attributable to the parent company’s shareholders.
working capital financial
"The Company reported positive working capital of approximately $42.9 million."
Working capital is the money a business has available to cover its daily expenses, like paying bills and buying supplies. It’s like the cash in your wallet that helps you handle everyday costs; having enough ensures the business can operate smoothly without running into money shortages.

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FAQ

What were GCL (GCL) revenues for fiscal year 2026?

GCL reported FY2026 revenues of US$238.9 million, up 68.2% from US$142.1 million a year earlier. Management noted this was the fourth consecutive year of growth and represents a four-year revenue CAGR of 38.0%, aided by the Ban Leong acquisition and gaming distribution and publishing activities.

Did GCL (GCL) post a profit or loss in FY2026?

GCL recorded a net loss of US$26.2 million in FY2026, compared with net income of US$5.0 million in FY2025. The swing reflected lower gross margin, higher selling, marketing and general and administrative expenses, increased net interest expense and sizeable non-operational fair value losses on derivatives and investments.

How did GCL (GCL) EBITDA change in fiscal 2026?

EBITDA for FY2026 was a loss of US$18.9 million, versus EBITDA of US$10.8 million in the prior year. Management also highlighted that excluding an US$11.7 million loss on derivative liabilities and US$6.7 million of one-off expenses, EBITDA would have been approximately a US$0.5 million loss.

What is GCL (GCL)’s cash and debt position as of March 31, 2026?

As of March 31, 2026, GCL held US$36.6 million in cash and cash equivalents and reported positive working capital of about US$42.9 million. Total bank borrowings were approximately US$54.0 million, with US$32.3 million classified as noncurrent and US$21.7 million as current.

What outlook did GCL (GCL) provide for FY2027 and beyond?

Management expects the enlarged operating platform to support continued scaling in FY2027, emphasizing a shift toward higher-margin publishing and proprietary content. The company plans to enhance operating efficiencies and cash conversion, while noting that timing and contribution of individual game releases may vary with development and market conditions.

 

 

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

Form 6-K

 

REPORT OF FOREIGN PRIVATE ISSUER

PURSUANT TO RULE 13a-16 OR 15d-16

UNDER THE SECURITIES EXCHANGE ACT OF 1934

 

For the month of July 2026

 

Commission File Number: 001-42523

 

GCL Global Holdings Ltd

(Exact Name of Registrant as Specified in its Charter)

 

29 Tai Seng Avenue, #02-01

Singapore 534119

(Address of Principal Executive Offices and Zip Code)

 

Registrant’s telephone number, including area code: +65 80427330

 

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F.

 

Form 20-F  Form 40-F 

 

 

 

 

 

 

On July 31, 2026, GCL Global Holdings Ltd. (“GCL”) issued a press release announcing its financial results for the fiscal year ended March 31, 2026, a copy of which is being furnished as Exhibit 99.1 hereto. As previously announced, GCL hosted a conference call to discuss its fiscal year 2026 results on Friday, July 31, 2026, at 8:00 a.m. EDT. An investors deck related to the conference call is being furnished as Exhibit 99.2 hereto.

 

Exhibits

 

99.1   Press release dated July 31, 2026 announcing financial results for the fiscal year ended March 31, 2026.
99.2   GCL Fiscal Year 2026 Earnings Presentation.

 

1

 

 

SIGNATURE

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, hereunto duly authorized.

 

Dated: July 31, 2026 GCL Global Holdings Ltd.
     
  By: /s/ Sebastian Toke
  Name: Sebastian Toke
  Title: Group CEO

 

 

2

 

 

Exhibit 99.1

 

GCL Announces Fiscal Year 2026 Financial Results

 

SINGAPORE– July 31, 2026 – GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced its financial results for the year ended March 31, 2026.

 

FY2026 Highlights

 

Revenues of $238.9 million, up 68.2% from the prior year period

 

Gross Margin of 10.3% compared to 15.0% in fiscal year 2025

 

Net loss of $26.2 million, compared to net income of $5.0 million in the same period last year

 

EBITDA loss of $18.9 million, compared to a gain of $10.8 million in fiscal year 2025.

 

“Fiscal 2026 marked a transformational year for GCL as we significantly expanded the breadth and strategic capabilities of our business, while delivering strong revenue growth,” said Sebastian Toke, Group CEO for GCL. “We continued our transition from a predominately distribution-led model toward a more diversified, higher-value platform combining publishing, proprietary content and scalable distribution capabilities. These investments have positioned the Company with broader capabilities, deeper market reach and a stronger foundation to serve customers more effectively in the global gaming market.

 

“While the investments made in publishing and IP development and the investment required to integrate and operate a substantially larger platform weighed on profitability during the year, we believe the strategic progress achieved in fiscal 2026 will allow us to return to profitability and create meaningful opportunities ahead. We are committed to increasing the contribution from higher-margin publishing and proprietary content, realizing integration efficiencies, maintaining disciplined working capital management, and steadily reducing leverage. We believe these initiatives will translate our expanded scale and growing publishing pipeline into long-term value for our shareholders.”

 

Revenues for fiscal year 2026 increased by 68.2% to US$238.9 million, compared with US$142.1 million in the prior year, reflecting the expansion of the Company’s operating platform, including the contribution from the Ban Leong business and continued activities across its gaming distribution and publishing operations.

 

Gross profit increased 16.4% year over year to $24.7 million for the year ended March 31, 2026. Gross margin decreased to 10.3% from 15.0% over the same period, primarily due to a higher contribution from higher-volume, lower-margin distribution activities within the Company’s expanded revenue base.

 

Selling and marketing expenses were $4.8 million for FY 2026 compared to $2.6 million in the prior year period, principally reflecting the larger scale of the Company’s operations and increased support for distribution and publishing activities. As a percentage of revenue, selling and marketing expenses remained broadly stable at approximately 2.0%.

 

General and administrative expense increased to $33.2 million for FY 2026 compared to $15.4 million in the same period last year, reflecting the consolidation and operation of a significantly larger Company, additional personnel and professional costs, integration activities and the Company’s operation for the first full fiscal year as a Nasdaq-listed company.

 

 

Net interest expense increased to US$3.0 million for the current period, reflecting higher borrowings associated with the Company’s acquisition activities and working capital requirements.

 

Net loss was $26.2 million for fiscal 2026, compared to net income of $5.0 million in the prior year period. The year-on-year movement also reflected the non-recurrence of a $5.3 million noncash fair value gain recorded in FY 2025 in relation to an investment in convertible notes. Loss per share, basic and diluted, was $0.20 for FY 2026, compared to a gain of $0.05 per share for the same period last year. While fiscal 2026 saw a loss making year for the group, overturning a profit from the year before, this was largely due to almost $20 million in one-off exceptional expenses such as professional fees linked to the acquisition of BLT and non-operational losses stemming from a change in fair value of derivative liabilities within the group.

 

EBITDA for fiscal year 2026 was a loss of US$18.9 million, compared with EBITDA of US$10.8 million in the prior fiscal year. However, EBITDA loss excluding a non-operational loss of USS$11.7 million on fair value on derivative liabilities and US$6.7 million of one-off expenses, is at US$0.5 million.

 

Balance Sheet

 

As of March 31, 2026, the Company had $36.6 million in cash and cash equivalents, compared to $18.2 million a year earlier. The Company reported positive working capital of approximately $42.9 million.

 

Inventory increased to $32.4 million from $5.9 million in the year ago period, primarily reflecting the expansion of the Company’s physical and games distribution activities and the working capital requirements of a larger business.

 

Total bank borrowings were approximately $54.0 million as of March 31, 2026, of which $32.3 million was classified as noncurrent and $21.7 million as current. The increase principally supported acquisition activities and the operating requirements of the expanded Company.

 

Outlook

 

Management expects the larger operating platform to support continued business scale in FY 2027. The Company will focus on improving its revenue mix, increasing contributions from higher-margin activities, enhancing operating efficiencies and improving on cash conversion.

 

The timing and financial contribution of individual game releases may vary depending on game development and launch schedules, and market conditions.

 

Key FY 2026 and Subsequent Developments

 

On September 4, 2025, GCL and subsidiary 4Divinity Pte. Ltd. (“4Divinity”) announced the launch of “Mandragora: Whispers of the Witch Tree” on PlayStation®5 and Nintendo Switch in Asia.

 

On September 5, 2025, GCL announced that it had entered into a global publishing agreement for the upcoming highly anticipated First-person shooter game “The Defiant.”

 

On September 11, 2025, 4Divinity signed a memorandum of understanding to acquire a 60% equity stake in Taiwan’s Alliance-Star International via a strategic share swap.

 

On March 31, 2026, GCL announced that 4Divinity had entered a multi-million, multi-year agreement with Syngrid Technology HK Limited, an international strategic infrastructure engine for esports ecosystem development and pan-entertainment content.

 

2

 

On April 14, 2026, GCL announced that 4Divinity entered an Asia-wide (excluding Japan) agreement with the developer of “Windrose” to lead the marketing, publishing, and distribution of game activation codes across the region for the highly anticipated pirate survival adventure game.

 

On May 19, 2026, GCL announced that ADATA Technology, a global leader in memory and storage solutions listed on the Taipei Exchange, invested an additional $10 million into 4Divinity, following ADATA’s initial investments of $3.0 million announced in December 2025 and $10.0 million announced in January 2026.

 

On May 26, 2026, GCL announced that 4Divinity, together with Leap Studio, officially launched “Realm of Ink,” the highly anticipated, fast-paced action roguelite in its full v1.0 release for PC and consoles.

 

On June 18, 2026, GCL announced that 4Divinity had secured worldwide publishing and distribution rights for the upcoming action-stealth RPG “A Whisper of Fall: Jinyiwei” from Chengdu Cangmo Information Technology Co., Ltd.

 

On June 30, 2026, GCL announced that 4Divnity had secured exclusive worldwide publishing and distribution rights from developer Eschatology Entertainment for its upcoming debut game, “Guns of Eschaton.”

 

Conference Call

 

The earnings release and related investor deck will be available prior to the event in the “Financial Results” section under “Financials”, while the live webcast will be available on the investor relations homepage and in the “Events” section under the “News & Events” header on the investor relations website at ir.gclglobalholdings.com.

 

For participants who wish to dial in to the conference, please register in advance using the link provided below and dial in 10 to 15 minutes prior to the call. Dial-in numbers, passcode and unique access PIN would be provided upon registering.

 

Dial-in registration link

 

A webcast replay of the call will be available at ir.gclglobalholdings.com for one year following the call.

 

About GCL Global Holdings

 

GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.

 

Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles and PCs.

 

Learn more at http://www.gclglobalholdings.com.

 

3

 

Forward-Looking Statements

 

This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management, and are not predictions of actual performance.

 

These statements involve risks, uncertainties, and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F, filed with the SEC on July 31, 2026, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.

 

Non-GAAP Measures

 

Some of the financial information and data contained in this press release, such as EBITDA, have not been prepared in accordance with U.S. generally accepted accounting principles (“GAAP”). GCL believes these non-GAAP measures of financial results provide useful information to management and investors regarding certain financial and business trends relating to GCL’s financial condition and results of operations. GCL’s management uses these non-GAAP measures for trend analysis and for budgeting and planning purposes. GCL believes that the use of these non-GAAP measures provides an additional tool for investors to evaluate projected operating results and trends, as well as compare GCL’s financial measures with those of other similar companies, many of which also present similar non-GAAP financial measures to investors.

 

Management of GCL does not consider these non-GAAP measures in isolation or as an alternative to financial measures determined in accordance with GAAP. The principal limitation of these non-GAAP financial measures is that they exclude significant expenses and income that are required by GAAP to be recorded in GCL’s financial statements. In addition, they are subject to inherent limitations as they reflect the exercise of judgments by management about which expenses and income are excluded or included in determining these non-GAAP financial measures. You should review GCL’s audited financial statements, which are presented in the most recent annual report on Form 20-F filed with the SEC on July 31, 2026, and not rely on any single financial measure to evaluate GCL’s business.

 

GCL Investor Relations:

 

Crocker Coulson

Crocker.coulson@aumadvisors.com

(646) 652-7185

 

4

 

GCL GLOBAL HOLDINGS LTD AND ITS SUBSIDIARIES

CONSOLIDATED BALANCE SHEETS

(Stated in U.S. dollar, except for the number of shares)

 

   March 31   March 31 
   2026   2025 
         
ASSETS
CURRENT ASSETS        
Cash and cash equivalents  $36,577,264   $18,247,380 
Restricted cash   2,741,404    3,131,335 
Accounts receivable, net   36,654,784    25,761,683 
Amount due from related parties   164,292    392,334 
Inventories, net   32,416,453    5,936,223 
Other receivable and other current assets, net   2,654,096    1,733,022 
Prepayments, net   13,868,916    6,239,861 
Loan to third party   678,204    382,024 
Derivative asset   326,766    269,119 
Total current assets   126,082,179    62,092,981 
           
NONCURRENT ASSETS          
Property and equipment, net   1,624,600    380,315 
Definite-lived intangible assets, net   6,146,890    2,207,852 
Indefinite-lived intangible assets   10,051,143    14,324,323 
Goodwill   12,351,587    2,990,394 
Long-term investments   16,841,899    15,435,274 
Prepayments, a related party   5,000,000    3,000,000 
Operating leases right-of-use assets   3,416,686    442,376 
Finance leases right-of-use assets   668,822    363,008 
Deferred tax assets, net   997,954    351,060 
Total noncurrent assets   57,099,581    39,494,602 
           
TOTAL ASSETS  $183,181,760   $101,587,583 
           
LIABILITIES, AND SHAREHOLDERS’ EQUITY          
CURRENT LIABILITIES          
Bank loans, current  $21,715,464   $10,500,085 
Convertible notes, net of unamortized discounts of $20,979 and $0 as of March 31, 2026 and 2025   1,207,022    - 
Accounts payable   32,825,509    28,389,357 
Accounts payable, a related party   4,293,316    4,567,337 
Contract liabilities   8,179,636    505,323 
Other payables and accrued liabilities   9,972,124    4,702,791 
Operating lease liabilities, current   1,663,734    376,751 
Contingent consideration for acquisition, current   -    1,121,006 
Finance leases liabilities, current   112,687    84,528 
Amount due to related parties   1,042,949    683,338 
Derivative liabilities   495,000    - 
Tax payables   1,624,995    1,417,173 
Total current liabilities   83,132,436    52,347,689 
           
NON-CURRENT LIABILITIES          
Operating lease liabilities, non-current   1,790,741    110,368 
Finance leases liabilities, non-current   294,648    164,606 
Bank loans, non-current   32,265,166    1,421,139 
Deferred investment consideration payable   7,500,000    7,500,000 
Derivative liabilities, non-current   16,206,000    3,086,519 
Deferred tax liabilities   1,097,163    - 
Total non-current liabilities   59,153,718    12,282,632 
           
TOTAL LIABILITIES   142,286,154    64,630,321 
           
COMMITMENTS AND CONTINGENCIES          
           
SHAREHOLDERS’ EQUITY          
Ordinary share, par value $0.0001; 500,000,000 shares authorized,130,135,432 and 126,276,372 shares issued as of March 31, 2026 and 2025, respectively, and 128,008,703 and 121,947,978 outstanding as of March 31, 2026 and 2025, respectively   12,803    12,196 
Additional paid-in capital   44,213,702    18,149,582 
(Accumulated deficit) retained earnings   (7,481,845)   17,513,985 
Accumulated other comprehensive income   52,676    178,312 
TOTAL GCL Global Holdings Ltd shareholders’ equity   36,797,336    35,854,075 
           
Non-controlling interests   4,098,270    1,103,187 
           
TOTAL SHAREHOLDERS’ EQUITY   40,895,606    36,957,262 
           
TOTAL LIABILITIES, AND SHAREHOLDERS’ EQUITY  $183,181,760   $101,587,583 

 

5

 

GCL GLOBAL HOLDINGS LTD AND ITS SUBSIDIARIES

CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE (INCOME) LOSS

(Stated in U.S. dollar, except for the number of shares)

 

   For the Years Ended March 31, 
   2026   2025   2024 
             
REVENUES            
Revenues  $238,805,340   $140,563,181   $97,492,224 
Revenues, a related party   118,749    1,509,405    42,477 
TOTAL REVENUES   238,924,089    142,072,586    97,534,701 
                
COST OF REVENUES               
Cost of revenues   (202,693,150)   (104,995,460)   (65,970,028)
Cost of revenues, related parties   (11,502,810)   (15,833,765)   (18,246,215)
TOTAL COST OF REVENUES   (214,195,960)   (120,829,225)   (84,216,243)
                
GROSS PROFIT   24,728,129    21,243,361    13,318,458 
                
OPERATING EXPENSES               
Selling and marketing   (4,848,605)   (2,568,702)   (2,602,892)
General and administrative   (33,151,801)   (15,438,447)   (13,109,638)
TOTAL OPERATING EXPENSES   (38,000,406)   (18,007,149)   (15,712,530)
                
(LOSS) INCOME FROM OPERATIONS   (13,272,277)   3,236,212    (2,394,072)
                
OTHER INCOME (EXPENSE)               
Other income, net   2,151,369    867,823    1,266,239 
Interest expense, net   (3,039,054)   (2,255,934)   (507,803)
Change in fair value of contingent consideration for acquisition   (19,438)   (545,428)   (272,029)
Change in fair value of investment in convertible notes   (1,188,928)   5,254,103    - 
Change in fair value of derivative asset and derivative liabilities   (10,595,140)   (378,683)   - 
TOTAL OTHER (EXPENSE) INCOME, NET   (12,691,191)   2,941,881    486,407 
                
(LOSS) INCOME BEFORE INCOME TAXES   (25,963,468)   6,178,093    (1,907,665)
                
INCOME TAXES EXPENSE   (239,753)   (1,128,672)   (53,291)
                
NET (LOSS) INCOME   (26,203,221)   5,049,421    (1,960,956)
                
Less: net loss attributable to non-controlling interests   (1,207,391)   (538,204)   (587,452)
                
NET (LOSS) INCOME ATTRIBUTABLE TO GCL GLOBAL HOLDINGS LTD’S SHAREHOLDERS  $(24,995,830)  $5,587,625   $(1,373,504)
                
NET (LOSS) INCOME   (26,203,221)   5,049,421    (1,960,956)
                
OTHER COMPREHENSIVE (LOSS) INCOME               
Foreign currency translation adjustments   (12,652)   312,217    (87,881)
                
COMPREHENSIVE (LOSS) INCOME   (26,215,873)   5,361,638    (2,048,837)
                
Less: total comprehensive loss attributable to non-controlling interests   (1,257,069)   (522,820)   (583,642)
                
Total comprehensive (loss) income attributable to GCL Global Holdings Ltd’s shareholders  $(24,958,804)  $5,884,458   $(1,465,195)
                
(LOSS) EARNING PER SHARE - BASIC AND DILUTED, ORDINARY SHARES  $(0.20)  $0.05   $(0.01)
                
WEIGHTED AVERAGE NUMBER OF ORDINARY SHARES OUTSTANDING               
Basic and diluted   123,232,562    107,184,280*   105,013,283*

 

* Giving retroactive effect to reverse recapitalization effected on February 13, 2025.

 

6

 

   For the years ended March 31, 
   2026   2025   2024 
   US$   US$   US$ 
Net (loss) / income   (26,203,221)   5,049,421    (1,960,956)
Interest expense, net   3,039,054    2,255,934    507,803 
Provision for income taxes   239,753    1,128,672    53,291 
Depreciation and amortization expenses   4,018,456    2,369,036    2,371,718 
EBITDA   (18,905,958)   10,803,063    971,856 

 

7

 

Exhibit 99.2

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 1 Fiscal Year 2026 Earnings Presentation July 2026

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 2 This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which the offer, solicitation or sale would be unlawful prior to the registration or qualification under the securities laws of any such jurisdiction. This communication is restricted by law; it is not intended for distribution to, or use by any person in, any jurisdiction where such distribution or use would be contrary to local law or regulation. No Representations and Warranties This presentation is for informational purposes only and does not purport to contain all of the information that may be required to evaluate a possible investment decision with respect to GCL Global Holdings Ltd. (GCL) or any of its subsidiaries. The recipient agrees and acknowledges that this presentation is not intended to form the basis of any investment decision by the recipient and does not constitute financial investment, tax or legal advice. No representation or warranty, express or implied, is or will be given by GCL or any of their respective affiliates, directors, officers, employees or advisers or any other person as to the accuracy or completeness of the information (including as to the accuracy, completeness or reasonableness of statements, estimates, targets, projections, assumptions or judgments) in this presentation or in any other written, oral or other communications transmitted or otherwise made available to any party in the course of its evaluation of a possible transaction and no responsibility or liability whatsoever is accepted for the accuracy or sufficiency thereof or for any errors, omissions or misstatements, negligent or otherwise, relating thereto. The recipient also acknowledges and agrees that the information contained in this presentation is preliminary in nature and is subject to change, and any such changes may be material. GCL disclaims any duty to update the information contained in this presentation. Forward-looking statements This presentation includes "forward-looking statements" within the meaning of the "safe harbor" provisions of the Private Securities Litigation Reform Act of 1995. GCL's actual results may differ from their expectations, estimates and projections and consequently, you should not rely on these forward-looking statements as predictions of future events. Words such as "expect," "estimate," "project," "budget," "forecast," "anticipate," "intend," "plan," "may," "will," "could," "should," "believes," "predicts," "potential," "continue," and similar expressions are intended to identify such forward-looking statements. These forward-looking statements include, without limitation, GCL's expectations with respect to future performance. These forward-looking statements also involve significant risks and uncertainties that could cause the actual results to differ materially from the expected results. Factors that may cause such differences include, but are not limited to: (1) our ability to distribute and publish new and "hit" game titles; (2) success in developing and creating game IP; (3) our ability to achieve the expected benefits of our recent acquisition of Ban Leong Technologies Limited and future acquisitions; (4) our ability to grow and manage growth profitably, maintain relationships with consumers, resellers and game studios and retain key employees; (5) success in our strategy to monetize game IP through transmedia; (6) changes in the applicable laws or regulations; (7) the possibility that GCL may be adversely affected by other economic, business, and/or competitive factors; and (8) other risks and uncertainties that we have identified in our annual report on Form 20-F filed with the U.S. Securities and Exchange Commission (the "SEC") on July 31, 2026, and may identify from time to time in our filings with the SEC. GCL cautions that the foregoing list of factors is not exclusive and not to place undue reliance upon any forward-looking statements, including projections, which speak only as of the date made. GCL undertakes no obligation to and accepts no obligation to release publicly any updates or revisions to any forward-looking statements to reflect any change in its expectations or any change in events, conditions or circumstances on which any such statement is based. Industry, Market Data and Partnerships: In this presentation, GCL relies on and refers to certain information and statistics regarding the markets and industries in which GCL competes. Such information and statistics are based on management's estimates and/or obtained from third-party sources, including reports by market research firms and company filings. While GCL believes that such third-party information is reliable, there can be no assurance as to the accuracy or completeness of the indicated information. GCL has not independently verified the accuracy or completeness of the information provided by the third-party sources. This presentation contains descriptions of certain key business partnerships with GCL. These descriptions are based on GCL management team's discussion with such counterparties, certain non-binding written agreements and the latest available information and estimates as of the date of this presentation. These descriptions are subject to negotiation and execution of definitive agreements with certain of such counterparties which have not been completed as of the date of this presentation. Financial Information; Non-GAAP Financial Terms Certain financial information and data contained in this presentation is unaudited and does not conform to Regulation S-X. Accordingly, such information and data may not be included in, may be adjusted in or may be presented differently in, any proxy statement, registration statement, or prospectus to be filed by GCL with the SEC. Some of the financial information and data contained in this presentation, such as EBITDA is not measures prepared in accordance with United States generally accepted accounting principles ("GAAP"). GCL believes that these non-GAAP measures of financial results provides useful information to management and investors regarding certain financial and business trends relating to GCL's financial condition and results of operations and in comparing GCL's financial measures with other similar companies, many of which present similar non-GAAP financial measures to investors. GCL management does not consider this non-GAAP measure in isolation or as an alternative to financial measures determined in accordance with GAAP. The principal limitation of this non-GAAP financial measure is that it excludes significant expenses and income that is required by GAAP to be recorded in GCL's financial statements. In addition, it is subject to inherent limitations as it reflects the exercise of judgments by management about which expense and income items are excluded or included in determining this non-GAAP financial measures. In order to compensate for these limitations, management presents this measure (EBITDA) with the most closely related GAAP result (net income). Trademarks This presentation contains trademarks, trade names and copyrights of GCL and other companies, which are the property of their respective owners. Forward Looking Statements

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 3 FY26 Highlights Revenue Growth Strategic Investment & Capabilities Game Publishing IPs X FY22 - FY26 GCL Revenue US$'M Growth: ADATA's investment provides 4Divinity with the capital to continue securing high-profile global game titles, enhancing its digital distribution infrastructure, and strengthening its position as a leading game publisher in the international market. Hardware & IP Synergies: The partnership will explore unique product tie- ins, such as memory cards and gaming products customized with 4Divinity's game IP, bridging the gap between hardware and software. $65.8 $77.4 $97.5 $142.1 $238.9 FY22 FY23 FY24 FY25 FY26 +38.0% CAGR US$238.9M +68.2% YoY FY26 Strong, consistent revenue growth for four consecutive years

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 4 Game Publishing & Distribution

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 5 Publishing Highlights • FY25 & Earlier: 10 games released, including Black Myth: Wukong • FY26: Transition year; 3 indie games released as the group shifts towards securing bigger titles • FY27E: Inflection point as FY27 game titles begin releasing, 8 new titles and counting added to pipeline as FY27 releases begin FY2026 GCL Game Publishing Revenue US$'M +367.1% YoY -55.4% YoY FY25 & Earlier Released Games FY26 Released games FY27 & Beyond $3.4 $16.0 $7.1 $1.1 $4.9 $2.5 FY24 FY25 FY26 Revenue Gross Profit

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 6 FY26 Game Titles (Physical) FY26 distribution growth was supported by the release and continued sales of high-profile AAA titles, expansion of our distribution portfolio and broader reach across key Asian and global markets. 1.2 1.8 1.1 FY24 FY25 FY26 No. of physical copies sold ('M)

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 7 FY26 Best Selling Titles (Digital) • Structural systematic shift into a shortage of physical games • On the other hand, there has been a strong increment in the amount of digital copies sold 3.8 4.7 5.3 FY24 FY25 FY26 FY26: Digital game sales rose steadily, driven by strong demand, while physical copy sales declined, reflecting a clear shift toward digital purchasing. No. of digital copies sold ('M) A selection of FY26 top selling digital game titles

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 8 Game Portfolio Momentum

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 9 Growth Strategy Focused on Game IP Development Game views across platforms 280M+ Views (Since Nov'24) 18.2M+ Views (Since Jan'26) 8.5M+ Views (Since Jun'26) 5.9M+ Views (Since Jan'26) 4.9M+ Views (Since Jun'26) * Views captured following the release of the first PV.

 

 

Showa American Story The Defiant A Whisper Of Fall: Jinyiwei A story-driven first-person shooter set against the rarely explored backdrop of the Second Sino-Japanese War, blending stealth, action, espionage, and tactical gameplay. Showa American Story is emerging as one of the most anticipated original IPs in gaming, with the potential to become a defining title of its release year. A Ming Dynasty action-stealth RPG featuring an immersive historical setting, exploration, political intrigue, and espionage https://www.youtube.com/watch?v=BIUQo1y74Fw https://www.youtube.com/watch?v=smpcIYdwtr4 https://www.youtube.com/watch?v=29rGPx5NjaE GUNS OF ESCHATON As the final work of Viktor Antonov, art director of Half- Life 2 and Dishonored, Guns of Eschaton carries the unmistakable vision of one of gaming's greatest world builders. https://www.youtube.com/watch?v=9ehTefmCsQ8

 

 

"Blending fast-paced roguelike combat with a beautifully realized ink-wash fantasy world, Realm of Taiwu is emerging as one of the most visually distinctive indie action RPGs in development." Realm Of Ink Sword Sage: Awakening REALM OF TAIWU A wuxia-inspired action adventure that brings the flexible, skill-based combat of traditional Chinese swordsmanship to life in a steampunk-infused world. Surpassing 200,000 copies sold within days of launch and drawing comparisons to Hades, Realm of Ink has quickly become one of the breakout indie roguelikes of its generation. Blending fast-paced roguelike combat with a beautifully realized ink-wash fantasy world, Realm of Taiwu is emerging as one of the most visually distinctive indie action RPGs in development. https://www.youtube.com/watch?v=afyMZyirP2c https://www.youtube.com/watch?v=V2ZQNOGYrfQ https://www.youtube.com/watch?v=MqBk0OtNNyw

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 12 Financial Results

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 13 Results For Fiscal Year 2026 Ending March 31, 2026 FY2026 Highlights • Revenues of $238.9 million, up 68.2% from the prior year period • Gross Profit of $24.7 million, up 16.4% in fiscal year 2026 • Net loss of $26.2 million, compared to net income of $5.0 million in the same period last year • EBITDA loss of $18.9 million*, compared to a gain of $10.8 million in fiscal year 2025 ❖EBITDA excluding a non-operational loss of USS$11.7 million on fair value on derivative liabilities and US$6.7 million of one-off expenses, is at US$0.5 million loss. Revenue US$'M $97.5 $142.1 $238.9 FY24 FY25 FY26 $13.3 $21.2 $24.7 FY24 FY25 FY26 Gross Profit US$'M +45.7% YoY +68.2% YoY +59.5% YoY +16.4% YoY Net Income (Loss) US$'M -$2.0 $5.0 -$26.2 FY24 FY25 FY26 $1.0 $10.8 -$18.9 FY24 FY25 FY26 EBITDA US$'M 357.5% YoY -618.9% YoY -275.0% YoY +1011.6% YoY *All figures are rounded to the nearest 1 decimal place.

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 14 $104.5 M (44%) $124.4 M (52%) $7.1 M (3%) $2.9 M (1%) Console game Hardware & Accessories Game Publishing Advertising Service & Others Segment Contribution US$238.9M GCL Revenue FY26 Console Game, Hardware & Accessories US$'M $3.1 $2.8 $2.9 $1.6 $1.6 $1.7 FY24 FY25 FY26 Revenue Gross Profit $3.4 $16.0 $7.1 $1.1 $4.9 $2.5 FY24 FY25 FY26 Revenue Gross Profit Game Publishing US$'M +367.1% YoY -55.4% YoY Advertising Service & Others US$'M -9.9% YoY +3.9% YoY $97.5 $142.1 $238.9 $15.7 $18.0 $38.0 FY24 FY25 FY26 Revenue Operating Expenses +45.7% YoY +68.2% YoY Results For Fiscal Year 2026 Ending March 31, 2026 Group Revenue vs Operating Expenses US$'M *All figures are rounded to the nearest 1 decimal place. $91.0 $123.3 $228.9 $10.7 $14.7 $20.5 FY24 FY25 FY26 Revenue Gross Profit Hardware & Accessories +85.7% YoY +35.4% YoY

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 15 Consolidated Balance Sheets (Stated in US dollars, except for per share amounts)

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 16 Consolidated Statements of Operations and Comprehensive Income (Loss) (Stated in US dollars, except for per share amounts)

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 17 Reconciliation of GAAP to Non-GAAP Measures (Stated in US dollars)

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 18 Summary Full Year FY26 FY27 & Beyond Revenue increased 68.2% year over year to US$238.9 million, marking the Company's fourth consecutive year of growth and representing a four-year CAGR of 38.0%. As digital game sales continued to grow amid structural headwinds in the physical sales market, we successfully completed the acquisition of Ban Leong, expanding our ecosystem and further diversifying our revenue mix. Continued transition from a predominantly distribution-led model to a more diversified platform spanning publishing, proprietary content, and scalable distribution capabilities. With exclusive publishing rights to eight highly anticipated titles - including Showa American Story, which has generated more than 280 million video views - in the release pipeline, the Company expects strong cash conversion and substantial margin expansion.

 

 

THE ASIAN POWERHOUSE IN GAMES & ENTERTAINMENT 19

 

Filing Exhibits & Attachments

2 documents