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If You Invested in Mattel Inc (MAT)

Dolls & Stuffed Toys · Leisure · NASDAQ
$1,000 invested 1 Year Ago
$910
-9.0% total -9.1% CAGR
Bought on Apr 7, 2025 at $15.78
$1,000 invested 5 Years Ago
$693
-30.7% total -7.1% CAGR
Bought on Apr 6, 2021 at $20.72

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$1,000 Investment Over Time

MAT vs S&P 500

Year-by-Year Returns

MAT annual performance
Year Start Price End Price Annual Return Cumulative
2017 $28.48 $15.38 -46.0% -46.0%
2018 $16.02 $9.99 -37.6% -64.9%
2019 $9.76 $13.55 +38.8% -52.4%
2020 $13.30 $17.45 +31.2% -38.7%
2021 $17.25 $21.56 +25.0% -24.3%
2022 $21.74 $17.84 -17.9% -37.4%
2023 $17.89 $18.88 +5.5% -33.7%
2024 $18.77 $17.73 -5.5% -37.7%
2025 $17.73 $19.84 +11.9% -30.3%
2026 $20.04 $14.36 -28.3% -49.6%

About Mattel Inc

Dolls & Stuffed Toys · NASDAQ

Mattel, Inc. (NASDAQ: MAT) is a global toy and family entertainment company in the doll, toy, and game manufacturing industry. According to company disclosures, Mattel owns and manages one of the most iconic brand portfolios in the world and focuses on engaging consumers and fans through toys, content, consumer products, and both digital and live experiences. Its products are sold in collaboration with leading retail and ecommerce companies.

Founded in 1945, Mattel describes itself as a trusted partner in empowering generations to explore the wonder of childhood and reach their full potential. The company’s business centers on creating and marketing branded play experiences for children and families, supported by a mix of physical products and entertainment offerings tied to its intellectual property.

Brand portfolio and franchise focus

Mattel highlights a portfolio of franchise brands that sit at the core of its strategy. These include Barbie®, Hot Wheels®, Fisher-Price®, American Girl®, Thomas & Friends™, UNO®, Masters of the Universe®, Matchbox®, Monster High®, Polly Pocket®, and Barney®, as well as other properties that it owns or licenses in partnership with global entertainment companies. These brands span categories such as dolls, vehicles, games, infant and preschool toys, and character-based entertainment.

The company’s releases show how it uses these brands across multiple formats. For example, Barbie appears in dolls and related content, Hot Wheels is tied to vehicles and car culture events, and Monster High is extended into digital experiences. UNO and other game brands are used in both physical card games and themed collaborations. Mattel positions this portfolio as a foundation for toys, licensed products, and entertainment extensions.

Products, experiences, and channels

Mattel states that its offerings include toys, content, consumer products, digital experiences, and live experiences. Toys cover a broad range of play patterns, from dolls and vehicles to games and preschool products. Content and consumer products build on the same brands through media, collectibles, and licensed items. Digital and live experiences include branded events, collaborations, and interactive environments that bring its properties to audiences beyond traditional toy aisles.

The company notes that its products are sold in collaboration with the world’s leading retail and ecommerce companies, indicating a distribution model that relies on large retail partners and online platforms rather than direct-only sales. Historical data also indicates that Mattel manufactures toy products both internally and through external manufacturing partners.

Entertainment and digital initiatives

Mattel repeatedly emphasizes its role as a family entertainment company in addition to being a toy manufacturer. Company communications describe efforts to expand its entertainment offering and to capture more value from its intellectual property. This includes initiatives such as digital games and experiences, collaborations with platforms, and design-driven capsules that reinterpret its brands in new cultural contexts.

For example, Mattel has announced an expanded collaboration with Roblox Corporation to introduce a series of Roblox titles inspired by Monster High, Barbie, Hot Wheels, Masters of the Universe, UNO, and other brands. The Monster High experience on Roblox is described as a self-published title that translates the franchise’s play patterns into an interactive digital world. Additional experiences are planned, and Mattel notes that some of its brands are also available through Roblox’s License Manager program, giving developers access to officially licensed assets.

Design, culture, and partnerships

Mattel also highlights design and cultural collaborations as part of its business model. Through Mattel Creations, described as a design-driven, direct-to-consumer platform, the company develops collectible and design-led products tied to its brands. A multi-year global partnership with The Museum of Modern Art (MoMA) includes a capsule collection where Barbie, Hot Wheels, UNO, Magic 8 Ball®, and Little People Collector™ are reimagined in relation to artworks from MoMA’s collection. This collaboration is presented as a way to merge contemporary art with creative play and design.

These initiatives illustrate how Mattel uses its brands beyond core toy lines, positioning them within art, design, and collector communities while still grounding them in recognizable intellectual property.

Events, fan engagement, and live experiences

Mattel’s communications describe several live and hybrid experiences that support its brands. The Hot Wheels™ Legends Tour, presented by Mobil 1, is characterized as a global traveling car show and contest in which custom car builders compete to have their vehicles transformed into 1:64 scale Hot Wheels die-cast models. Events take place across multiple countries, with regional finals and a virtual global grand finale streamed on digital platforms. The winning builds are inducted into the Hot Wheels Garage of Legends™ and turned into die-cast collectibles sold worldwide.

Through these activities, Mattel connects its vehicle brand with car culture enthusiasts, builders, and fans, while also generating new die-cast products based on real-world custom cars. The company also participates in investor and industry conferences and hosts webcasts around financial results, reflecting an ongoing dialogue with the financial community.

Inclusion, representation, and play research

Mattel has highlighted inclusion and representation as part of its brand development. A notable example is the introduction of the first autistic Barbie doll, developed in partnership with the Autistic Self Advocacy Network (ASAN). The company describes specific design choices—such as articulation that enables certain gestures, a shifted eye gaze, and accessories like a fidget spinner, noise-cancelling headphones, and a tablet with symbol-based Augmentative and Alternative Communication apps—intended to reflect experiences that some autistic people may relate to.

This doll joins the Barbie Fashionistas collection, which Mattel states features a diverse range of skin tones, hair textures, body types, and various medical conditions and disabilities. The company links this work to broader research on doll play. It references a multi-year study with researchers at Cardiff University, begun in 2020, which found that playing with dolls activates parts of children’s brains involved in empathy and social processing skills. Subsequent work suggests that doll play could help develop social skills for a wide range of children, including those with traits commonly associated with autism.

Capital markets and financial communications

Mattel is listed on the Nasdaq Global Select Market under the symbol MAT. The company issues regular financial updates and uses SEC filings and press releases to communicate with investors. For example, Mattel has reported quarterly financial results, discussed net sales trends by region and product category, and described cost savings programs and share repurchase activities. It has also provided annual guidance ranges for metrics such as adjusted gross margin, adjusted operating income, adjusted earnings per share, and free cash flow, while noting that these are subject to risks and uncertainties.

In the capital markets, Mattel has undertaken debt offerings and related transactions. The company announced an underwritten public offering of 5.000% Senior Notes due 2030 and subsequently reported, via an 8-K filing, the issuance of $600,000,000 of these notes under an indenture with a trustee. The proceeds, together with cash on hand, were used to redeem outstanding 3.375% Senior Notes due 2026 and to pay related fees and expenses. The notes are described as senior unsecured obligations with specified redemption and change-of-control provisions.

Regulatory filings and risk disclosures

Mattel’s SEC filings include current reports on Form 8-K that address topics such as material definitive agreements, debt issuance, and quarterly financial results. The company also incorporates risk factor discussions by reference to its annual and quarterly reports. These risk disclosures cover areas such as product design and manufacturing, demand for products and entertainment, economic conditions, cost inflation, foreign exchange, customer concentration, inventory policies, cybersecurity, supply chain disruptions, competition, product safety, tariffs and trade policy, geopolitical developments, financing markets, litigation, regulatory frameworks, internal controls, and other uncertainties.

Through these filings, Mattel provides investors with information about its financial condition, capital structure, and the external and internal factors that could affect its performance. The company also uses non-GAAP financial measures, such as adjusted gross margin and adjusted EBITDA, and supplies reconciliations and explanations in its earnings materials.

Corporate identity and sector classification

Mattel operates within the doll, toy, and game manufacturing industry and is part of the broader manufacturing sector. Its identity, as described in company communications, combines toy manufacturing with family entertainment and intellectual property management. The emphasis on franchise brands, multi-format experiences, and collaborations with cultural institutions and digital platforms reflects a model that extends beyond traditional toy production into entertainment, design, and digital engagement.

According to its own statements, Mattel’s long history since 1945 and its brand portfolio underpin its role as a partner to retailers, cultural organizations, and technology platforms. The company presents its mission in terms of enabling children and families to explore childhood and potential through play, while also positioning its brands as enduring cultural and entertainment properties.

Market Cap
$4.3B
Current Price
$14.36
Revenue
$5.3B
Net Margin
7.4%
View full MAT overview

Frequently Asked Questions

Mattel Inc investment returns

How much would $1,000 invested in Mattel Inc be worth today?

If you invested $1,000 in Mattel Inc (MAT) 10 years ago on 2016-04-06, your investment would be worth $436 today, representing a -56.4% total return, growing at a compounded rate of -8.0% per year (CAGR).

Has Mattel Inc outperformed the S&P 500?

Over the past 10 years, MAT returned -56.4% compared to +217.7% for the S&P 500, underperforming the benchmark by 274.1 percentage points.

What is Mattel Inc's average annual return?

The compound annual growth rate (CAGR) of MAT over the past 10 years is -8.0%, growing at a compounded rate each year. Individual years vary significantly — MAT's best recent year was 2019 (+38.8%) and worst was 2017 (-46.0%).

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