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GCL Announces the PC Release of ‘Island of Hearts’ – A First-Person FMV Romantic Adventure Filmed on Location in Phuket, Thailand

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GCL (Nasdaq: GCL) announced the PC release of Island of Hearts, a first‑person FMV romantic adventure filmed in Phuket, Thailand. The game, featuring seven Asian social influencers, launches on Steam on March 27, 2026, priced at $13.49 / €13.49 / £12.24 with a limited 10% launch discount.

The title combines branching FMV narrative, player-driven dialogue, and original mini-games from 4Divinity and Titan Digital Media.

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Market Context

This announcement highlights GCL’s continued pipeline development through 4Divinity, adding “Island ...
Analysis

This announcement highlights GCL’s continued pipeline development through 4Divinity, adding “Island of Hearts” at a price point of $13.49 with a limited-time 10% discount. It follows prior game-related milestones and strategic funding that aimed to scale publishing capabilities. Investors may track how new releases like this contribute to revenue growth, margin trends, and progress on earlier issues such as reduced guidance and listing compliance timelines.

Key Figures

Game price (USD): $13.49 Launch discount: 10% Featured influencers: 7
3 metrics
Game price (USD) $13.49 PC release of “Island of Hearts” on Steam
Launch discount 10% Limited-time discount on initial PC launch
Featured influencers 7 Social media influencers featured in full-motion video narrative

Historical Context

5 past events · Latest: Mar 23 (Negative)
Pattern 5 events
Date Event Sentiment 24h Move Catalyst
Mar 23 Listing compliance notice Negative +15.6% Nasdaq minimum bid-price deficiency notice and outlined compliance timeline.
Jan 30 Earnings update Negative -5.6% Strong revenue growth but margin compression, net loss, and lowered guidance.
Jan 30 Strategic investment Positive -5.6% $10M ADATA investment into 4Divinity at implied $250M valuation.
Jan 29 Game trailer launch Positive +10.3% Trailer release for WWII game “The Defiant” and opening of Steam wishlisting.
Jan 23 Earnings call schedule Neutral +20.9% Announcement of timing and access details for first-half FY2026 earnings call.

24h Move is the share-price change in the day after each event; other market factors may also have contributed.

Pattern Detected

News flow has often produced non-intuitive reactions, with several positive or neutral items coinciding with sharp moves both up and down.

Recent Company History

Over recent months, GCL has balanced operational expansion with capital structure and listing pressures. A Nasdaq bid-price deficiency notice on March 23, 2026 preceded a +15.6% move. Earlier, first-half FY2026 results showed strong revenue growth but losses and reduced guidance, linked to a -5.57% reaction. Strategic news around a $10.0M ADATA investment and the WWII title “The Defiant” drove mixed moves, including a +10.32% jump, underscoring inconsistent trading responses to news.

Key Terms

full-motion video
1 terms
full-motion video technical
"the branching narrative experience blends full-motion video, player-driven dialogue..."
Full-motion video is continuous, frame-by-frame moving picture content—think a movie or live-action clip—rather than a static image, slide show or limited-animation sequence. For investors, it signals higher production and delivery costs, greater potential for user engagement or advertising revenue, and different technical or licensing requirements; like comparing a feature film to a photo album, it usually demands more resources but can drive stronger audience response.

AI-generated analysis. How Rhea-AI works. Not financial advice.

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Featuring seven prominent social media influencers in Asia, the branching narrative experience blends full-motion video, player-driven dialogue, and original mini-games in an all-new interactive entertainment experience

GCL Global Pte Ltd

SINGAPORE, March 26, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd (Nasdaq: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced that its publishing subsidiary, 4Divinity Pte. Ltd. (“4Divinity”) and creator-led branded content production subsidiary Titan Digital Media, will release “Island of Hearts” on PC tomorrow via Steam, priced at $13.49 / €13.49 / £12.24, with a limited-time 10% launch discount available.

About “Island of Hearts”

Set against the backdrop of a luxury island resort on Phuket, Thailand, “Island of Hearts” places players in the role of a protagonist fresh from personal upheaval (recently unemployed and newly single) who arrives seeking a fresh start. Surrounded by ocean vistas, golden beaches, and an ensemble cast of compelling characters, the player must navigate branching conversations, explore new environments and overcome a series of mini challenges, leading to potentially different narrative consequences.

The main cast features seven popular female content creators in Asia, supported by additional cameo appearances from the wider Titan Digital Media creator network known for their YouTube comedy content. Conceived as a hybrid of an interactive game and a serialised video drama, “Island of Hearts” represents the Company’s ambitious venture into live-action interactive entertainment.

“This was a natural partnership for our gaming and video production units,” said Sebastian Toke, Group CEO at GCL. “‘Island of Hearts’ sits at the intersection of narrative gaming and social video. It's a compelling format that we believe speaks directly to the audience who loves both. Every conversation has the potential to spark chemistry or to go spectacularly off course. Our cast of characters are central to the experience, and to its appeal.”

The title enters a rapidly expanding segment of the gaming market. FMV (full-motion video) games, which use live-action footage as their primary medium, have experienced a resurgence in recent years, driven by growing consumer appetite for character-driven, choice-based storytelling. “Island of Hearts” builds on this momentum with a production scale and influencer-led casting strategy designed to reach the audience across gaming and digital media alike.

Key features include a branching dialogue system in which players’ choices affect how the story ends; a fun collection of mini-challenges and a light-hearted romantic comedy tone designed for broad audience appeal. It also features a full Mandarin Chinese dub alongside the original English performances.

Exclusive Merchandise Available

Alongside the digital release of the title, fans can celebrate in style with three exclusive physical merchandise bundles, available now for pre-order at the official website www.iohgame.com. Each bundle includes a Steam game code plus a selection of collectable items, perfect for players looking to bring a piece of the island home:

  1. Collector Bundle: Game Code + Calendar + Mousepad + Postcard Set
  2. Fan Bundle: Game Code + Mousepad + Postcard Set
  3. Supporter Bundle: Game Code + Postcard Set

Island of Hearts” will be available tomorrow on Steam with a limited-time 10% launch discount. Whether you’re searching for romance, curiosity, or a little chaos, your journey to paradise begins today. Just remember, on this island, every choice has a heart.

Follow “Island of Hearts” on social media Instagram | X | Discord | TikTok | Website | Steam

Watch the trailer here |Download the press kit here | Request press review code here

About GCL Global Holdings

GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market.

Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms. Learn more at https://www.gclglobalholdings.com/

About 4Divinity

4Divinity is a digital and retail games publishing company and an indirectly majority-owned subsidiary of GCL, focused on bringing exciting game content from around the world to Asia and introducing Asian content to a global market. Along with its sister company, Epicsoft Asia, 4Divinity is partnering with publishers and development studios to introduce brand-new IP to the region. https://www.4divinity.com/

About Titan Digital Media

Titan Digital Media (“Titan”) is a Singapore-based creative studio and talent network specialising in digital content, branded entertainment, and influencer-led storytelling. Known for its digital-first and innovative approach, Titan hosts a network of the region’s top creators to produce content that resonates across platforms. With expertise in narrative development, production, and talent management, Titan has become a leading force in Southeast Asia’s content and creator economy. As part of the GCL Group, it is now expanding into interactive media, uniting content creators, brands, and fans through bold new forms of storytelling.

Forward-Looking Statements

This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management and are not predictions of actual performance.

These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.

GCL Investor Relations:

Crocker Coulson
crocker.coulson@aummedia.org
(646) 652-7185

A photo accompanying this announcement is available at https://www.globenewswire.com/NewsRoom/AttachmentNg/fa012e97-9359-4389-b438-bef7cdedfd4d


FAQ

When will GCL (GCL) release Island of Hearts on PC and where can I buy it?

Island of Hearts launches on PC via Steam on March 27, 2026. According to GCL the game will be available on Steam with regional pricing shown in USD, EUR, and GBP and a limited-time 10% launch discount.

How much does Island of Hearts cost at launch from GCL (GCL) and is there a discount?

The launch price is $13.49 / €13.49 / £12.24 with a temporary 10% discount. According to GCL the reduced price applies during the limited-time Steam launch promotion starting March 27, 2026.

What type of gameplay and features does GCL's Island of Hearts include?

Island of Hearts is a first-person FMV romantic adventure with branching narrative and mini-games. According to GCL the experience mixes full-motion video, player-driven dialogue choices, and original mini-games filmed on location in Phuket, Thailand.

Who developed and published Island of Hearts announced by GCL (GCL)?

The game is published by 4Divinity and created with Titan Digital Media under GCL's umbrella. According to GCL the release follows collaboration between its publishing subsidiary 4Divinity and branded content studio Titan Digital Media.

Does Island of Hearts feature real influencers and where was it filmed according to GCL (GCL)?

Yes, the game features seven prominent social media influencers from Asia and was filmed in Phuket, Thailand. According to GCL the production used on-location shoots to create the game's FMV branching narrative and character-driven scenes.