Galaxy Gaming Reports Third Quarter 2026 Results
Nine-month operating cash flow totaled $11.9 million, including the $5.2 million merger termination fee.
Sentiment and the balance of points
Rhea-AI Sentiment reads the wording of the document, how positive or negative its language is on a 1 to 5 scale. The balance of points shown with the takes weighs what the document actually discloses, so the two can disagree, for example when a trial that missed its main goal is described in upbeat language.
Rhea-AI Summary
Galaxy Gaming (OTCQB: GLXZ) reported third-quarter 2026 revenue of $8.0 million, up 9% from the same period a year earlier. Recurring revenue, net of royalties, rose 10% to $8.0 million and exceeded 99% of revenue. Core recurring revenue grew 11% to $5.0 million; Digital revenue increased 7% to $3.0 million.
Net income reached $5.1 million, or $0.20 per diluted share, versus $1.0 million, or $0.04. Results included a $5.2 million Evolution merger termination fee and approximately $1.2 million of transaction-related costs. Operating income fell to $664,738 from $1,903,652. Adjusted EBITDA, a non-GAAP measure, was relatively flat at $3.2 million; non-GAAP free cash flow rose 9% to $1.4 million.
Share repurchases and warrant cancellations returned $1.7 million, reducing diluted shares by 4.2%. Cash reached $9.1 million, versus $4.3 million at year-end 2025, while long-term debt, net of issuance costs, declined to $37.4 million from $39.3 million.
How this balance works
Rhea-AI gives every point it takes from this document a weight. Minor counts 1, Moderate 3 and Major 9, so one Major point outweighs several Minor ones. The bar adds up the weights on each side, and when neither side holds more than 65% of the total the balance reads Mixed.
It reads the document as published, with the same rules for every company, and it does not look at what the market expected or at how the stock traded, so a point can be objectively good on a day the stock falls.
Rhea-AI Sentiment measures something else, the tone of the wording.
Hollow bars mark forward-looking points. How the balance works
Positive
- Major pointEvolution merger termination fee provided $5.2 million of income and cash in the third quarter. 13% of market cap
- Moderate pointThird-quarter revenue increased 9% year over year to $8.0 million.
- Moderate pointRecurring revenue, net of royalties, rose 10% to $8.0 million, exceeding 99% of third-quarter revenue.
- Moderate pointThird-quarter net income rose to $5.1 million, or $0.20 diluted EPS, from $1.0 million, or $0.04.
- Moderate pointThird-quarter free cash flow, a non-GAAP measure, increased 9% year over year to $1.4 million.
- Moderate pointAll 778,320 outstanding Fortress warrants cancelled August 12 for $1.2 million; combined repurchases reduced diluted shares 4.2%. 3% of market cap
- Moderate pointCash and cash equivalents increased to $9.1 million at September 30 from $4.3 million at year-end 2025.
- Moderate pointLong-term debt, net of issuance costs, fell to $37.4 million at September 30 from $39.3 million at year-end 2025.
9 minor points
- Minor pointCore recurring revenue, net of royalties, increased 11.4% year over year to $4,959,111 in the third quarter.
- Minor pointDigital revenue, net of royalties, increased 7.1% year over year to $3,004,538 in the third quarter.
- Minor pointThird-quarter interest expense decreased 16% to $0.7 million as rates and outstanding principal declined.
- Minor point330,758 shares repurchased July 31 at approximately $1.55 each, costing $0.5 million.
- Minor pointApproximately $2.3 million remains available under the $4.0 million repurchase authorization, which has no fixed expiration.
- Minor pointNine-month operating cash flow totaled $11.9 million, including the merger termination fee.
- Minor pointTotal leverage declined to 2.75x at September 30 from 2.79x at June 30.
- Minor pointInternally developed software investment increased 65% to $1.2 million during the first nine months of 2026.
- Minor pointGaming systems deployed at customer locations received $1.4 million of investment, up 51%, during nine-month 2026.
Negative
- Moderate pointThird-quarter operating income declined to $664,738 from $1,903,652 a year earlier.
- Moderate pointProfessional fees and transaction-related costs were approximately $1.2 million in the third quarter, versus approximately $0.3 million. 3% of market cap
- Minor pointG2E expenses of approximately $0.3 million fell in third-quarter 2026 rather than fourth-quarter timing in 2025.
- Minor pointThird-quarter incentive compensation accruals increased compared with a reduced accrual level in the prior-year period.
- Minor pointState sales and use tax expense was approximately $0.2 million; substantially all related to periods before 2026.
4 minor points
- Minor pointThird-quarter adjusted EBITDA, a non-GAAP measure, edged down to $3,221,792 from $3,238,495 a year earlier.
- Minor pointPerpetual license sales decreased 83.2% year over year to $11,570 in the third quarter.
- Minor point. Forward-looking: it has not happened yet and may not happen.Full-year 2026 perpetual license sales are expected by the company to be lower than the prior year.
- Minor pointDigital royalties rose 19.5% year over year in the third quarter, outpacing 10.7% gross revenue growth.
AI-generated analysis. How Rhea-AI works. Not financial advice.
Record Recurring Revenue
MONOPOLY® Table Games Progressive Named Product Innovation of the Year at Global Gaming Awards Americas 2026
LAS VEGAS, Nov. 09, 2026 (GLOBE NEWSWIRE) -- Galaxy Gaming, Inc. ® (OTCQB: GLXZ) ("Galaxy" or the "Company"), today announced results for the third quarter ended September 30, 2026.
- Total Revenue of
$8.0 million increased9% from$7.3 million a year ago- Record recurring revenues, net of royalties, increased
10% to$8.0 million and represented more than99% of total revenues; non-recurring revenues decreased due to the timing of perpetual license sales of progressive gaming systems - Record core recurring revenue, net of royalties, increased
11% to$5.0 million - Digital revenue, net of royalties, increased
7% to$3.0 million
- Record recurring revenues, net of royalties, increased
- Net Income increased to
$5.1 million , primarily reflecting the receipt of a$5.2 million termination fee related to the terminated Evolution merger agreement, partially offset by$1.2 million of merger-related costs- Interest Expense decreased
16% to$0.7 million , driven by reduced interest rates as well as lower outstanding principal
- Interest Expense decreased
- Adjusted EBITDA, a non-GAAP financial measure, was relatively flat at
$3.2 million , impacted by the timing of approximately$0.3 million of G2E expenses incurred in Q3 2026 versus Q4 in the prior year - Free Cash Flow, a non-GAAP financial measure, was up
9% to$1.4 million compared to$1.3 million a year ago - Returned
$1.7 million of capital in Q3 by repurchasing 330,758 shares and cancelling all 778,320 outstanding warrants, reducing the diluted share count by4.2%
"The third quarter was a milestone quarter for Galaxy, both in our results and on the show floor,” said Matthew Reback, Chief Executive Officer of Galaxy. “Recurring revenue reached another record and now makes up essentially all of our revenue, which reflects the deliberate shift we’ve made away from one-time sales toward placements that earn over their full life. In our Core business, the Galaxy Operating System® and our MONOPOLY®-branded progressive systems are driving new placements in the U.S. and internationally, as well as higher participation revenue in international markets, and in Digital, our content continues to reach more players through new and existing operators. With the merger process completely behind us, our team is fully focused on building on that momentum.”
“At G2E, we were honored that our MONOPOLY® table games progressive was named Product Innovation of the Year at the Global Gaming Awards Americas 2026. It is a fitting recognition for a product that has been adopted faster than any other in our portfolio. We built on that momentum by unveiling Galaxy Link, our all-table linked progressive launching with initial themes of MONOPOLY® Building Riches and Spotlight Spin in Art Deco. Galaxy Link connects tables across the entire casino floor to a shared jackpot, creating new billable units on tables we already serve. The response from operators at the show was exceptional, and we look forward to converting that interest into placements in the coming quarters.”
“With a stronger balance sheet, we are returning capital directly to shareholders,” said Steve Kopjo, Chief Financial Officer of Galaxy. “Our operations generated enough cash to fully fund our investment in product development and continued debt reduction. That allowed us to put a portion of the Evolution termination fee to work for shareholders, repurchasing shares and retiring all outstanding Fortress warrants at a discount to market valuation to return
Consolidated Third Quarter Results (unaudited)
| For the Three Months Ended September 30, | ||||||||
| 2026 | 2025 | |||||||
| Total Revenue | $ | 7,975,219 | $ | 7,325,142 | ||||
| Recurring Revenues, Net of Royalties(1) | $ | 7,963,649 | $ | 7,256,428 | ||||
| Income from Operations(2) | $ | 664,738 | $ | 1,903,652 | ||||
| Interest Expense | $ | 729,544 | $ | 872,101 | ||||
| Net income(2) | $ | 5,129,364 | $ | 1,039,139 | ||||
| Diluted EPS(2) | $ | 0.20 | $ | 0.04 | ||||
| Adjusted EBITDA(3) | $ | 3,221,792 | $ | 3,238,495 | ||||
| Free Cash Flow(3) | $ | 1,434,708 | $ | 1,319,933 | ||||
(1) The Company defines Recurring Revenues, net of royalties, as Gross Revenue (from Core and Digital Revenues), less Perpetual License Sales of Progressive Gaming Systems and less Royalties Netted Against Gross Revenue. These components are presented in the revenue discussion within Management's Discussion and Analysis of Financial Condition and Results of Operations in the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2026. Management uses Recurring Revenues to evaluate the durability of the Company's revenue base, as recurring placements generate revenue across the life of an installation while perpetual license sales occur in a single period.
(2) Net income and diluted earnings per share for the three months ended September 30, 2026 include: (i) a
(3) Adjusted EBITDA and Free Cash Flow are non-GAAP financial measures. For a reconciliation of each to net income, the most directly comparable GAAP measure, see “Unaudited Reconciliation of Selected Financial GAAP to Non-GAAP Measures” at the end of this release.
Third Quarter 2026 Results Overview
Total revenues for the three-month period ended September 30, 2026 increased to
Recurring revenues, net of royalties, increased
Income from operations was
Interest expense decreased
Net income increased to
Adjusted EBITDA was
Free Cash Flow increased
Balance Sheet, Liquidity and Cash Flow
- As of September 30, 2026, the Company had
$9.1 million of cash and cash equivalents compared with$4.3 million as of December 31, 2025. During the first nine months of 2026, the Company generated$11.9 million of cash from operations, including the$5.2 million termination fee received in connection with the terminated Evolution merger agreement, and used$3.1 million for capital investment,$2.1 million for debt repayment, and$1.7 million for the share repurchase and warrant cancellation, while increasing its cash balance by$4.8 million . - During the first nine months of 2026, the Company invested
$3.1 million in the business compared with$2.2 million in the prior-year period, including$1.2 million in internally developed software, an increase of65% , and$1.4 million in gaming systems deployed at customer locations, an increase of51% . - Total long-term debt, net of debt issuance costs, decreased to
$37.4 million as of September 30, 2026, from$39.3 million as of December 31, 2025, as the Company paid$1.9 million on its senior secured term loan during the first nine months of 2026. Total leverage, defined as the total credit facility outstanding divided by trailing twelve-month Adjusted EBITDA, was 2.75x as of September 30, 2026, compared with 2.79x as of June 30, 2026. - On July 22, 2026, the Company’s Board of Directors authorized a share repurchase program of up to
$4.0 million of the Company’s outstanding common stock and warrants, with no fixed expiration date. On July 31, 2026, the Company repurchased 330,758 shares in a privately negotiated transaction at approximately$1.55 per share, for an aggregate cost of$0.5 million , and on August 12, 2026, it cancelled all 778,320 outstanding Fortress warrants for$1.2 million . Approximately$2.3 million remains available under the share repurchase plan.
Core Revenue
| Three Months Ended September 30, | ||||||||||||||||
| 2026 | 2025 | $ Change | % Change | |||||||||||||
| Revenue: | ||||||||||||||||
| Core Revenues: | ||||||||||||||||
| Recurring License Revenue | $ | 5,709,735 | $ | 5,186,967 | $ | 522,768 | 10.1 | % | ||||||||
| Perpetual License Sales of Progressive Gaming Systems | 11,570 | 68,714 | (57,144 | ) | -83.2 | % | ||||||||||
| Gross Revenue | 5,721,305 | 5,255,681 | 465,624 | 8.9 | % | |||||||||||
| Royalties Netted against Gross Revenue | (750,624 | ) | (735,882 | ) | (14,742 | ) | 2.0 | % | ||||||||
| Total Core Revenue | $ | 4,970,681 | $ | 4,519,799 | $ | 450,882 | 10.0 | % | ||||||||
| Total Core Recurring Revenue(1) | $ | 4,959,111 | $ | 4,451,085 | $ | 508,026 | 11.4 | % | ||||||||
(1) The Company defines Total Core Recurring Revenue, as Gross Core Revenue less Perpetual License Sales of Progressive Gaming Systems and less Royalties Netted Against Gross Revenue. These components are presented in the revenue discussion within Management's Discussion and Analysis of Financial Condition and Results of Operations in the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2026.
Core growth was driven by new game placements in the U.S. and higher participation-based revenue in foreign jurisdictions, largely fueled by continued momentum from the GOS Progressive System and the MONOPOLY®-branded progressive systems launched earlier this year. The decline in perpetual license sales reflects the deprioritization of such transactions and the timing of individual system sales.
Digital Revenue
| Three Months Ended September 30, | ||||||||||||||||
| 2026 | 2025 | $ Change | % Change | |||||||||||||
| Revenue: | ||||||||||||||||
| Digital Revenues: | ||||||||||||||||
| Recurring License Revenue | $ | 4,369,614 | $ | 3,947,334 | $ | 422,280 | 10.7 | % | ||||||||
| Gross Revenue | 4,369,614 | 3,947,334 | 422,280 | 10.7 | % | |||||||||||
| Royalties Netted against Gross Revenue | (1,365,076 | ) | (1,141,991 | ) | (223,085 | ) | 19.5 | % | ||||||||
| Total Digital Revenue | $ | 3,004,538 | $ | 2,805,343 | $ | 199,195 | 7.1 | % | ||||||||
Digital revenues increased
Subsequent Events
On October 21, 2026, the Company announced that Meredith Brill, a Class II Director, had informed the Board of Directors of her intention to step down from the Board effective October 20, 2026. On the same date, the Board appointed John M. Boushy as a Class II Director, effective October 21, 2026, to succeed Ms. Brill.
Webcast Presentation
Galaxy Gaming has posted a webcast presentation reviewing its third quarter 2026 results. The presentation, including accompanying slides, is available on the Investor Relations section of the Company’s website at www.galaxygaming.com and will remain available for 90 days. Investors may submit questions to investors@galaxygaming.com.
Non-GAAP Financial Information
To enhance investor understanding of the underlying trends in our business, our cash balance and cash available for operating needs, and to provide better comparability between periods in different years, we are providing Adjusted EBITDA and Free Cash Flow in this press release. These measures are not measures of our financial performance or liquidity under United States Generally Accepted Accounting Principles (“U.S. GAAP”) and should not be considered in isolation or as a substitute for measures prepared in accordance with U.S. GAAP. These measures should be read in conjunction with our net income (loss), operating income, and cash flow data prepared in accordance with U.S. GAAP.
Adjusted EBITDA includes adjustments to U.S. GAAP net income (loss) to exclude interest, income taxes, depreciation, amortization, stock-based compensation, transaction termination income, foreign currency exchange loss (gain), and severance and other expenses related to litigation, professional fees and transaction-related costs, non-income tax assessments, and other adjustments to reflect changes that occur in our business but do not represent ongoing operations, including loss on extinguishment of debt. Adjusted EBITDA is used by management to evaluate our operating performance. Management believes that disclosure of the Adjusted EBITDA metric offers investors, regulators and other stakeholders a view of our operations in the same manner management evaluates our performance. When combined with U.S. GAAP results, management believes Adjusted EBITDA provides a comprehensive understanding of our financial results. Adjusted EBITDA should not be considered as an alternative to net income (loss) or to net cash provided by operating activities as a measure of operating results or of liquidity. It may not be comparable to similarly titled measures used by other companies, and it excludes financial information that some may consider important in evaluating our performance.
We define Free Cash Flow as Adjusted EBITDA less cash paid for interest, net of interest income received, cash used in investing activities, and cash paid for income taxes, net of refunds. Management uses Free Cash Flow to evaluate the cash generated by our operations that is available to service and repay indebtedness and to reinvest in the business, and believes disclosure of Free Cash Flow provides investors, regulators and other stakeholders with useful information for the same purpose. Free Cash Flow should not be considered an alternative to net income (loss) as a measure of operating performance, or to net cash provided by operating activities as a measure of liquidity. It should not be inferred that the entire Free Cash Flow amount is available for discretionary expenditures. Free Cash Flow may not be comparable to similarly titled measures used by other companies.
Cautionary Note Regarding Forward-Looking Statements
Some of the information contained in this press release includes forward-looking statements. In some cases, you can identify forward-looking statements by terms such as “may,” “will,” “should,” “could,” “might,” “expect,” “intend,” "target," “plan,” “anticipate,” “believe,” “estimate,” “predict,” “potential,” “continue,” or the negative of these terms or other similar expressions. These forward-looking statements are only predictions. We have based these forward-looking statements on our current expectations, assumptions and projections about future events and financial trends that we believe may affect our business, financial condition and results of operations. These forward-looking statements are subject to a number of risks and uncertainties, many of which are beyond the control of the Company, that may cause actual results and future events to differ significantly from those expressed in any forward-looking statement.
These risks and uncertainties include, but are not limited to, changes in the trading price of our common stock that may impact share repurchases; our available cash and liquidity; the effects of the termination of the merger with Evolution Malta Holding Limited on our business and on the market price of our common stock; the ability of the Company to enter and maintain strategic alliances, product placements or installations in land based casinos or grow its iGaming business, garner new market share, secure licenses in new jurisdictions or maintain existing licenses, successfully develop or acquire and sell proprietary products, comply with regulations, including changes in gaming related and non-gaming related statutes and regulations that affect the revenues of our customers in land-based casino and, online casino markets, have its games approved by relevant jurisdictions, unfavorable economic conditions in the US and worldwide, our level of indebtedness, restrictions and covenants in our loan agreement, dependence on major customers, protection of intellectual property and our ability to license the intellectual property rights of third parties, failure to maintain the integrity of our information technology systems, including without limitation, cyber-attacks or other failures in our telecommunications or information technology systems, or those of our collaborators, third-party logistics providers, distributors or other contractors or consultants, could result in information theft, data corruption and significant disruption of our business, and other factors. Additional information concerning these and other risk factors can be found in the Company’s filings with the Securities and Exchange Commission, including in the most recent Annual Report on Form 10-K, Quarterly Reports on Form 10-Q, Current Reports on Form 8-K and Definitive Proxy Statement.
About Galaxy
Headquartered in Las Vegas, Nevada, Galaxy Gaming (galaxygaming.com) develops and distributes innovative games, bonusing systems, and technology solutions to physical and online casinos worldwide. Galaxy Gaming offers games proven to perform developed by gaming experts and backed by the highest level of customer support. Galaxy Gaming Digital is the world’s leading licensor of proprietary table games to the online gaming industry. Galaxy Gaming has over 140 licenses worldwide, including licenses in 28 U.S. states and more than 30 countries around the world.
Contacts:
Investor Relations:
Steve Kopjo (702) 727-8886
Media:
Phylicia Middleton (702) 938-1753
| GALAXY GAMING, INC. CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME (Unaudited) | ||||||||
| Three Months Ended | ||||||||
| September 30, 2026 | September 30, 2025 | |||||||
| Revenue: | ||||||||
| Licensing fees | $ | 7,975,219 | $ | 7,325,142 | ||||
| Total revenue | 7,975,219 | 7,325,142 | ||||||
| Costs and expenses: | ||||||||
| Cost of ancillary products and assembled components | 63,314 | 241,139 | ||||||
| Selling, general and administrative | 5,854,086 | 4,021,121 | ||||||
| Research and development | 216,711 | 230,545 | ||||||
| Depreciation and amortization | 896,217 | 806,483 | ||||||
| Stock-based compensation | 280,153 | 122,202 | ||||||
| Total costs and expenses | 7,310,481 | 5,421,490 | ||||||
| Income from operations | 664,738 | 1,903,652 | ||||||
| Other income (expense): | ||||||||
| Interest income | 17,060 | 4,789 | ||||||
| Interest expense | (729,544 | ) | (872,101 | ) | ||||
| Foreign currency exchange loss | (1,583 | ) | (21,184 | ) | ||||
| Transaction termination income | 5,234,678 | — | ||||||
| Total other income (expense), net | 4,520,611 | (888,496 | ) | |||||
| Income before (provision) benefit for income taxes | 5,185,349 | 1,015,156 | ||||||
| (Provision) benefit for income taxes | (55,985 | ) | 23,983 | |||||
| Net income | 5,129,364 | 1,039,139 | ||||||
| Foreign currency translation adjustment | (47,923 | ) | 1,405 | |||||
| Comprehensive income | $ | 5,081,441 | $ | 1,040,544 | ||||
| Net income per share: | ||||||||
| Basic | $ | 0.20 | $ | 0.04 | ||||
| Diluted | $ | 0.20 | $ | 0.04 | ||||
| Weighted-average shares outstanding: | ||||||||
| Basic | 25,533,080 | 26,089,512 | ||||||
| Diluted | 25,533,080 | 26,274,251 | ||||||
| GALAXY GAMING, INC. CONDENSED CONSOLIDATED BALANCE SHEETS (Unaudited) | ||||||||
| ASSETS | September 30, 2026 | December 31, 2025 | ||||||
| Current assets: | ||||||||
| Cash and cash equivalents | $ | 9,062,417 | $ | 4,306,683 | ||||
| Accounts receivable, net of allowance of | 4,779,217 | 5,742,383 | ||||||
| Income tax receivable | 115,284 | 126,311 | ||||||
| Prepaid expenses | 1,125,604 | 1,394,462 | ||||||
| Total current assets | 15,082,522 | 11,569,839 | ||||||
| Property and equipment, net | 107,044 | 118,115 | ||||||
| Operating lease right-of-use assets | 102,874 | 280,429 | ||||||
| Assets deployed at client locations, net | 4,982,978 | 4,125,723 | ||||||
| Goodwill | 1,091,000 | 1,091,000 | ||||||
| Other intangible assets, net | 9,824,314 | 10,225,783 | ||||||
| Other assets | 156,585 | 89,730 | ||||||
| Total assets | $ | 31,347,317 | $ | 27,500,619 | ||||
| LIABILITIES AND STOCKHOLDERS’ DEFICIT | ||||||||
| Current liabilities: | ||||||||
| Accounts payable | $ | 2,412,847 | $ | 1,876,338 | ||||
| Accrued expenses | 2,875,803 | 3,178,328 | ||||||
| Current portion of operating lease liabilities | 92,216 | 298,006 | ||||||
| Current portion of long-term debt | 3,093,750 | 2,416,108 | ||||||
| Revenue contract liability | 114,033 | 286,221 | ||||||
| Total current liabilities | 8,588,649 | 8,055,001 | ||||||
| Long-term operating lease liabilities | 3,189 | 2,944 | ||||||
| Long-term debt and liabilities, net | 34,276,752 | 36,867,804 | ||||||
| Deferred tax liabilities, net | 638 | 49,145 | ||||||
| Total liabilities | 42,869,228 | 44,974,894 | ||||||
| Commitments and Contingencies | ||||||||
| Stockholders’ deficit | ||||||||
| Preferred stock, 10,000,000 shares authorized; | — | — | ||||||
| Common stock, 65,000,000 shares authorized; | 25,159 | 25,354 | ||||||
| Additional paid-in capital | 19,323,810 | 20,663,931 | ||||||
| Accumulated deficit | (30,773,719 | ) | (38,267,617 | ) | ||||
| Accumulated other comprehensive (loss) income | (97,161 | ) | 104,057 | |||||
| Total stockholders’ deficit | (11,521,911 | ) | (17,474,275 | ) | ||||
| Total liabilities and stockholders’ deficit | $ | 31,347,317 | $ | 27,500,619 | ||||
| GALAXY GAMING, INC. CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (Unaudited) | ||||||||
| Nine Months Ended | ||||||||
| September 30, 2026 | September 30, 2025 | |||||||
| Cash flows from operating activities: | ||||||||
| Net income (loss) | $ | 7,493,898 | $ | (31,786 | ) | |||
| Adjustments to reconcile net income (loss) to net cash provided by operating activities: | ||||||||
| Depreciation and amortization | 2,685,390 | 2,372,215 | ||||||
| Amortization of right-of-use assets | 201,761 | 194,274 | ||||||
| Amortization of debt issuance costs and debt discount | 190,199 | 116,625 | ||||||
| Bad debt expense | 36,516 | 30,138 | ||||||
| Gain on disposal of property & equipment | — | (62 | ) | |||||
| Deferred income tax | (48,507 | ) | 19,415 | |||||
| Stock-based compensation | 388,819 | 441,605 | ||||||
| Loss on extinguishment of debt | — | 2,969,585 | ||||||
| Changes in operating assets and liabilities: | ||||||||
| Accounts receivable | 820,933 | (122,418 | ) | |||||
| Income tax receivable | 17,262 | (60,685 | ) | |||||
| Prepaid expenses and other current assets | 268,858 | (6,767 | ) | |||||
| Other assets | (66,854 | ) | 215,214 | |||||
| Accounts payable | 538,226 | (433,601 | ) | |||||
| Accrued expenses | (266,327 | ) | (78,002 | ) | ||||
| Revenue contract liability | (172,188 | ) | 57,968 | |||||
| Operating lease liabilities | (229,751 | ) | (213,980 | ) | ||||
| Net cash provided by operating activities | 11,858,235 | 5,469,738 | ||||||
| Cash flows from investing activities: | ||||||||
| Investment in internally developed software | (1,242,809 | ) | (751,067 | ) | ||||
| Acquisition of property and equipment | (75,707 | ) | (93,683 | ) | ||||
| Acquisition of assemblies in process | (466,517 | ) | (612,198 | ) | ||||
| Acquisition of assets deployed at client locations | (1,405,289 | ) | (928,982 | ) | ||||
| Transfer of title of assets deployed at client locations to perpetual license customer | 60,218 | 171,575 | ||||||
| Net cash used in investing activities | (3,130,104 | ) | (2,214,355 | ) | ||||
| Cash flows from financing activities: | ||||||||
| Proceeds from BMO Credit Agreement | — | 45,000,000 | ||||||
| Principal payments on long-term debt (Fortress) | — | (57,576,929 | ) | |||||
| Principal payments on long-term debt (BMO) | (1,937,500 | ) | (4,812,500 | ) | ||||
| Principal payments on long-term debt (Insurance) | (166,108 | ) | (242,281 | ) | ||||
| Payments of debt issuance costs | — | (630,024 | ) | |||||
| Fees associated with debt transactions — prior debt | — | (138,233 | ) | |||||
| Proceeds from stock option exercises | — | 175,400 | ||||||
| Repurchase of common stock | (514,202 | ) | — | |||||
| Cancellation of outstanding warrants | (1,214,933 | ) | — | |||||
| Net cash used in financing activities | (3,832,743 | ) | (18,224,567 | ) | ||||
| Effect of exchange rate changes on cash | (139,654 | ) | 185,720 | |||||
| Net increase (decrease) in cash and cash equivalents | 4,755,734 | (14,783,464 | ) | |||||
| Cash and cash equivalents – beginning of period | 4,306,683 | 18,118,043 | ||||||
| Cash and cash equivalents – end of period | $ | 9,062,417 | $ | 3,334,579 | ||||
| Supplemental cash flow information: | ||||||||
| Cash paid for interest | $ | 2,121,855 | $ | 2,656,333 | ||||
| Cash paid for income taxes | $ | 182,130 | $ | 147,914 | ||||
| Supplemental schedule of non-cash activities: | ||||||||
| Right-of-use assets obtained in exchange for lease liabilities | $ | 24,206 | $ | 6,914 | ||||
| GALAXY GAMING, INC. RECONCILIATION OF SELECTED FINANCIAL GAAP TO NON-GAAP MEASURES (Unaudited) | ||||||||
| Three Months Ended September 30, | Three Months Ended September 30, | |||||||
| Adjusted EBITDA and Free Cash Flow Reconciliation: | 2026 | 2025 | ||||||
| Net income | $ | 5,129,364 | $ | 1,039,139 | ||||
| Interest expense | 729,544 | 872,101 | ||||||
| Interest income | (17,060 | ) | (4,789 | ) | ||||
| Provision (benefit) for income taxes | 55,985 | (23,983 | ) | |||||
| Depreciation and amortization | 896,217 | 806,483 | ||||||
| EBITDA | 6,794,050 | 2,688,951 | ||||||
| Stock-based compensation(1) | 280,153 | 122,202 | ||||||
| Professional fees, acquisition costs and other(2) | 1,194,419 | 310,778 | ||||||
| Non-income tax assessment(3) | 186,265 | — | ||||||
| Foreign exchange loss(4) | 1,583 | 21,184 | ||||||
| Transaction termination income(5) | (5,234,678 | ) | — | |||||
| Tariffs(6) | — | 95,380 | ||||||
| Adjusted EBITDA | $ | 3,221,792 | $ | 3,238,495 | ||||
| Cash paid for interest, net(7) | (689,736 | ) | (835,951 | ) | ||||
| Cash used in investing activities | (1,033,848 | ) | (1,052,611 | ) | ||||
| Cash paid for income taxes, net(8) | (63,500 | ) | (30,000 | ) | ||||
| Free Cash Flow | $ | 1,434,708 | $ | 1,319,933 | ||||
(1) Represents the non-cash expense associated with the value of equity awards granted to employees, directors and consultants by the Company.
(2) Represents professional fees and transaction-related fees incurred related to acquisitions, mergers and professional fees incurred for other projects not considered part of the normal course of business.
(3) Represents a charge of state tax expense across multiple jurisdictions recorded in connection with managed audits and voluntary disclosures that the Company self-initiated, largely relating to sales and use tax not charged to customers, substantially all of which is attributable to periods prior to 2026.
(4) Represents foreign exchange losses and gains associated with the fluctuations of foreign currency rates.
(5) Represents the cash termination fee received from Evolution under the terms of the Merger Agreement.
(6) Represents the total amount expended on tariffs.
(7) Represents cash paid for interest during the period, net of interest income received.
(8) Represents cash paid for income taxes during the period, net of refunds received.
FAQ
AI-generated questions and answers. How Rhea-AI works. Not financial advice.
What were Galaxy Gaming's third-quarter 2026 earnings?
Galaxy Gaming earned $5.1 million, or $0.20 per diluted share, compared with $1.0 million, or $0.04, a year earlier. Earnings included a $5.2 million Evolution merger termination fee, partially offset by approximately $1.2 million of professional fees and transaction-related costs.
Why does Galaxy Gaming expect lower perpetual license sales in 2026?
Galaxy Gaming expects lower full-year 2026 perpetual license sales because it is prioritizing recurring placements over one-time sales, with individual system sale timing also affecting results. The company describes recurring placements as more stable and higher-margin, generating revenue over an installation's life rather than in a single period.