Galaxy Gaming Q3 profit of $5.1M includes merger fee
The $5.2 million termination fee was included in net income, while Adjusted EBITDA remained relatively flat year over year.
Sentiment and the balance of points
Rhea-AI Sentiment reads the wording of the document, how positive or negative its language is on a 1 to 5 scale. The balance of points shown with the takes weighs what the document actually discloses, so the two can disagree, for example when a trial that missed its main goal is described in upbeat language.
Galaxy Gaming, Inc. (GLXZ) reported third-quarter 2026 revenue of $8.0 million, up 9% from $7.3 million a year earlier. Recurring revenue, net of royalties, reached a record $8.0 million and represented more than 99% of revenue; core recurring revenue rose 11% to $5.0 million, while digital revenue rose 7% to $3.0 million.
Net income was $5.1 million, compared with $1.0 million a year earlier, and included a $5.2 million termination fee from the ended Evolution merger agreement, partly offset by $1.2 million of merger-related costs. Income from operations fell to $0.7 million from $1.9 million, primarily reflecting professional and transaction-related costs. Adjusted EBITDA was $3.2 million, relatively flat, while Free Cash Flow increased 9% to $1.4 million. Cash and equivalents were $9.1 million and long-term debt, net of debt issuance costs, was $37.4 million as of September 30, 2026; total leverage was 2.75x. Galaxy repurchased 330,758 shares and cancelled 778,320 outstanding warrants, reducing diluted share count by 4.2%; approximately $2.3 million remained available under its $4.0 million repurchase authorization.
How this balance works
Rhea-AI gives every point it takes from this document a weight. Minor counts 1, Moderate 3 and Major 9, so one Major point outweighs several Minor ones. The bar adds up the weights on each side, and when neither side holds more than 65% of the total the balance reads Mixed.
It reads the document as published, with the same rules for every company, and it does not look at what the market expected or at how the stock traded, so a point can be objectively good on a day the stock falls.
Rhea-AI Sentiment measures something else, the tone of the wording.
Positive
- Moderate pointRevenue grew 9% to $8.0 million in Q3 2026.
Negative
- Moderate pointIncome from operations fell 65.1% to $0.7 million in Q3 2026.
Filing Explained
Beyond the repurchases and warrant cancellation already summarized, the presentation reports September 2026 grants of options to purchase 270,000 shares at
8-K Event Classification
Key Figures
Key Terms
Recurring Revenues, net of royalties financial
Adjusted EBITDA financial
Free Cash Flow financial
Total leverage financial
Earnings Snapshot
Perpetual license sales for full-year 2026 are expected to be lower than in the prior year.
FAQ
AI-generated questions and answers. How Rhea-AI works. Not financial advice.
What revenue did GLXZ report in Q3 2026?
Why did GLXZ net income rise in Q3 2026?
AI-generated analysis. How Rhea-AI works. Not financial advice.
UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
______________________
FORM
______________________
CURRENT REPORT
Pursuant to Section 13 or 15(d) of
The Securities Exchange Act of 1934
Date of Report (Date of earliest event reported):
(Exact name of registrant as specified in its charter)
(State or other jurisdiction of incorporation)
(Commission File Number) |
(I.R.S. Employer Identification No.) |
(Address of principal executive offices)
(
(Registrant’s telephone number, including area code)
N/A
(Former name or former address, if changed since last report)
________________
Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions:
Securities registered pursuant to Section 12(b) of the Act: None
Title of Each Class |
|
Trading Symbol |
|
Name of Exchange on Which Registered |
|
|
OTCQB Marketplace |
Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter).
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act. ☐
Item 2.02. Results of Operations and Financial Condition.
On November 9, 2026, Galaxy Gaming, Inc., a Nevada corporation (the “Company”) issued a press release announcing financial results for the quarter ended September 30, 2026. A copy of the press release is furnished as Exhibit 99.1 hereto and is incorporated in its entirety herein by reference.
The information furnished with this Item 2.02, including Exhibit 99.1, shall not be deemed “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject to the liabilities of that section, nor shall it be deemed incorporated by reference into any other filing under the Securities Act of 1933, as amended, or the Exchange Act, except as expressly set forth by specific reference in such a filing.
The Company periodically provides other material information for investors on the Investor Relations section of its website at www.galaxygaming.com as a means of disclosing material non-public information and for complying with its disclosure obligations under Regulation FD. Accordingly, investors should monitor the Company’s website, in addition to following the Company’s press releases, SEC filings and webcasts.
Item 7.01 Regulation FD Disclosure.
On November 9, 2026, Galaxy Gaming, Inc. posted an updated investor presentation regarding its Third quarter 2026 results on the “Investor Relations” section of its web site. A copy of the presentation is attached hereto as Exhibit 99.2.
The information included in Item 7.01 of this Current Report on Form 8-K and the exhibit attached hereto are being furnished and shall not be deemed to be “filed” for purposes of Section 18 of the Securities Exchange Act of 1934, as amended (the “Exchange Act”), or otherwise subject to the liabilities of that section, nor shall it be incorporated by reference into any filing under the Securities Act of 1933, as amended, or the Exchange Act, regardless of any incorporation by reference language in any such filing.
Item 9.01. Financial Statements and Exhibits.
(d) Exhibits
Exhibit Number |
|
Exhibit Title |
|
99.1 |
|
|
Press release, dated November 9, 2026 |
99.2 |
|
|
Investor Presentation of Galaxy Gaming, Inc. – Q3 2026 |
104 |
|
|
Cover page interactive data file (embedded within the inline XBRL document) |
SIGNATURE
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
Dated: November 9, 2026
GALAXY GAMING, INC.
By: /s/ Steven Kopjo
Steven Kopjo
Chief Financial Officer
Exhibit 99.1

GALAXY GAMING, INC.
6480 Cameron Street Suite 305
Las Vegas, Nevada 89118
(702) 939-3254
www.galaxygaming.com
GALAXY GAMING REPORTS THIRD QUARTER 2026 RESULTS
Record Recurring Revenue
MONOPOLY® Table Games Progressive Named Product Innovation of the Year at Global Gaming Awards Americas 2026
LAS VEGAS, November 9, 2026 - Galaxy Gaming, Inc. ® (OTCQB: GLXZ) ("Galaxy" or the "Company"), today announced results for the third quarter ended September 30, 2026.
"The third quarter was a milestone quarter for Galaxy, both in our results and on the show floor,” said Matthew Reback, Chief Executive Officer of Galaxy. “Recurring revenue reached another record and now makes up essentially all of our revenue, which reflects the deliberate shift we’ve made away from one-time sales toward placements that earn over their full life. In our Core business, the Galaxy Operating System® and our MONOPOLY®-branded progressive systems are driving new placements in the U.S. and internationally, as well as higher participation revenue in international markets, and in Digital, our content continues to reach more players through new and existing operators. With the merger process completely behind us, our team is fully focused on building on that momentum.”
“At G2E, we were honored that our MONOPOLY® table games progressive was named Product Innovation of the Year at the Global Gaming Awards Americas 2026. It is a fitting recognition for a product that has been adopted faster than any other in our portfolio. We built on that momentum by unveiling Galaxy Link, our all-table linked progressive launching with initial themes of MONOPOLY® Building Riches and Spotlight Spin in Art Deco. Galaxy Link connects tables across the entire casino floor to a shared jackpot, creating new billable units on tables we already serve. The response from operators at the show was exceptional, and we look forward to converting that interest into placements in the coming quarters.”
“With a stronger balance sheet, we are returning capital directly to shareholders,” said Steve Kopjo, Chief Financial Officer of Galaxy. “Our operations generated enough cash to fully fund our investment in product development and continued debt reduction. That allowed us to put a portion of the Evolution termination fee to work for shareholders, repurchasing shares and retiring all outstanding Fortress warrants at a discount to market valuation to return $1.7 million of capital and reduce our diluted share count by 4.2%. We grew Free Cash Flow 9% to $1.4 million, and with the expectation of growing Free Cash Flow to reinvest in the business and the remaining termination fee proceeds available for further share repurchases under our authorization, we are well positioned to keep investing in growth while returning value to shareholders.”
Consolidated Third Quarter Results (unaudited)
|
|
For the Three Months |
|
|||||
|
|
2026 |
|
|
2025 |
|
||
Total Revenue |
|
$ |
7,975,219 |
|
|
$ |
7,325,142 |
|
|
|
|
|
|
|
|
||
Recurring Revenues, Net of Royalties(1) |
|
$ |
7,963,649 |
|
|
$ |
7,256,428 |
|
|
|
|
|
|
|
|
||
Income from Operations(2) |
|
$ |
664,738 |
|
|
$ |
1,903,652 |
|
|
|
|
|
|
|
|
||
Interest Expense |
|
$ |
729,544 |
|
|
$ |
872,101 |
|
|
|
|
|
|
|
|
||
Net income(2) |
|
$ |
5,129,364 |
|
|
$ |
1,039,139 |
|
|
|
|
|
|
|
|
||
Diluted EPS(2) |
|
$ |
0.20 |
|
|
$ |
0.04 |
|
|
|
|
|
|
|
|
||
Adjusted EBITDA(3) |
|
$ |
3,221,792 |
|
|
$ |
3,238,495 |
|
|
|
|
|
|
|
|
||
Free Cash Flow(3) |
|
$ |
1,434,708 |
|
|
$ |
1,319,933 |
|
(1) The Company defines Recurring Revenues, net of royalties, as Gross Revenue (from Core and Digital Revenues), less Perpetual License Sales of Progressive Gaming Systems and less Royalties Netted Against Gross Revenue. These components are presented in the revenue discussion within Management's Discussion and Analysis of Financial Condition and Results of Operations in the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2026. Management uses Recurring Revenues to evaluate the durability of the Company's revenue base, as recurring placements generate revenue across the life of an installation while perpetual license sales occur in a single period.
(2) Net income and diluted earnings per share for the three months ended September 30, 2026 include: (i) a $5.2 million termination fee received in connection with the terminated Evolution merger agreement; (ii) approximately $1.2 million of professional fees and transaction-related costs, primarily related to the proposed acquisition of the Company by Evolution, which was terminated on July 21, 2026, compared with approximately $0.3 million for the three months ended September 30, 2025; and (iii) approximately $0.2 million of state tax expense related to sales and use tax matters identified through the Company’s ongoing review of historical sales and use tax compliance across multiple jurisdictions, relating primarily to sales and use tax not charged to customers, substantially all of which is attributable to periods prior to 2026. Income from operations includes items (ii) and (iii).
(3) Adjusted EBITDA and Free Cash Flow are non-GAAP financial measures. For a reconciliation of each to net income, the most directly comparable GAAP measure, see “Unaudited Reconciliation of Selected Financial GAAP to Non-GAAP Measures” at the end of this release.
Third Quarter 2026 Results Overview
Total revenues for the three-month period ended September 30, 2026 increased to $8.0 million compared to $7.3 million in the year-ago quarter, an increase of 9% driven by organic growth. There were minimal perpetual license sales of progressive gaming systems in the current quarter compared to $0.1 million in the prior-year period, due to the timing of individual system sales which was driven by the strategic decision to prioritize more stable and higher-margin recurring revenue over one-time sales. As the Company works toward the optimal balance between these one-time perpetual sales and recurring placements, it expects perpetual license sales for the full year 2026 to be lower than the prior year.
Recurring revenues, net of royalties, increased 10% to a record $8.0 million from $7.3 million in the prior year period reflecting meaningful growth in both the Core and Digital businesses.
Income from operations was $0.7 million for the three months ended September 30, 2026, compared with $1.9 million in the prior-year quarter. The decrease was primarily driven by approximately $1.2 million of professional fees and transaction-related costs, largely associated with the terminated Evolution merger agreement, compared with approximately $0.3 million in the prior-year quarter.
Income from operations also reflects approximately $0.3 million of G2E trade show expenses, which were incurred in the third quarter this year compared with the fourth quarter last year due to the timing of the event, higher incentive compensation accruals compared with a reduced accrual level in the prior-year period, and a charge of approximately $0.2 million of state sales and use tax expense, substantially all of which is attributable to periods prior to 2026.
Interest expense decreased 16% to $0.7 million from $0.9 million, due to a decrease in the effective interest rate and a reduction in debt principal, comprised of $2.5 million in principal payments made since September 30, 2025.
Net income increased to $5.1 million, or $0.20 per diluted share, compared with $1.0 million, or $0.04 per diluted share, in the prior-year period. Current-period results include a $5.2 million termination fee received in connection with the terminated Evolution merger agreement, partially offset by approximately $1.2 million of professional fees and transaction-related costs, largely associated with the terminated merger agreement, compared with approximately $0.3 million of such costs in the prior-year period.
Adjusted EBITDA was $3.2 million in the third quarter of 2026, relatively flat compared with the prior-year period, reflecting the G2E timing and incentive compensation accruals noted above.
Free Cash Flow increased 9% to $1.4 million, compared with $1.3 million in the year-ago period, primarily reflecting decreased cash paid for interest due to lower interest rates and outstanding principal.
Balance Sheet, Liquidity and Cash Flow
Core Revenue
|
|
Three Months Ended September 30, |
|
|
|
|
|
|
|
|||||||
|
|
2026 |
|
|
2025 |
|
|
$ Change |
|
|
% Change |
|
||||
Revenue: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Core Revenues: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Recurring License Revenue |
|
$ |
5,709,735 |
|
|
$ |
5,186,967 |
|
|
$ |
522,768 |
|
|
|
10.1 |
% |
Perpetual License Sales of Progressive Gaming Systems |
|
|
11,570 |
|
|
|
68,714 |
|
|
|
(57,144 |
) |
|
|
-83.2 |
% |
Gross Revenue |
|
|
5,721,305 |
|
|
|
5,255,681 |
|
|
|
465,624 |
|
|
|
8.9 |
% |
Royalties Netted against Gross Revenue |
|
|
(750,624 |
) |
|
|
(735,882 |
) |
|
|
(14,742 |
) |
|
|
2.0 |
% |
Total Core Revenue |
|
$ |
4,970,681 |
|
|
$ |
4,519,799 |
|
|
$ |
450,882 |
|
|
|
10.0 |
% |
|
|
|
|
|
|
|
|
|
|
|
|
|
||||
Total Core Recurring Revenue(1) |
|
$ |
4,959,111 |
|
|
$ |
4,451,085 |
|
|
$ |
508,026 |
|
|
|
11.4 |
% |
(1) The Company defines Total Core Recurring Revenue, as Gross Core Revenue less Perpetual License Sales of Progressive Gaming Systems and less Royalties Netted Against Gross Revenue. These components are presented in the revenue discussion within Management's Discussion and Analysis of Financial Condition and Results of Operations in the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2026.
Core growth was driven by new game placements in the U.S. and higher participation-based revenue in foreign jurisdictions, largely fueled by continued momentum from the GOS Progressive System and the MONOPOLY®-branded progressive systems launched earlier this year. The decline in perpetual license sales reflects the deprioritization of such transactions and the timing of individual system sales.
Digital Revenue
|
|
Three Months Ended September 30, |
|
|
|
|
|
|
|
|||||||
|
|
2026 |
|
|
2025 |
|
|
$ Change |
|
|
% Change |
|
||||
Revenue: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Digital Revenues: |
|
|
|
|
|
|
|
|
|
|
|
|
||||
Recurring License Revenue |
|
$ |
4,369,614 |
|
|
$ |
3,947,334 |
|
|
$ |
422,280 |
|
|
|
10.7 |
% |
Gross Revenue |
|
|
4,369,614 |
|
|
|
3,947,334 |
|
|
|
422,280 |
|
|
|
10.7 |
% |
Royalties Netted against Gross Revenue |
|
|
(1,365,076 |
) |
|
|
(1,141,991 |
) |
|
|
(223,085 |
) |
|
|
19.5 |
% |
Total Digital Revenue |
|
$ |
3,004,538 |
|
|
$ |
2,805,343 |
|
|
$ |
199,195 |
|
|
|
7.1 |
% |
Digital revenues increased 7% to $3.0 million, driven by higher play volume with existing operators and content launches with new customers. All Digital revenue is of a recurring nature. Royalties on licensed titles increased 20%, growing faster than gross revenue and increasing royalties to 31% of gross revenue from 29% in the prior-year period.
Subsequent Events
On October 21, 2026, the Company announced that Meredith Brill, a Class II Director, had informed the Board of Directors of her intention to step down from the Board effective October 20, 2026. On the same date, the Board appointed John M. Boushy as a Class II Director, effective October 21, 2026, to succeed Ms. Brill.
Webcast Presentation
Galaxy Gaming has posted a webcast presentation reviewing its third quarter 2026 results. The presentation, including accompanying slides, is available on the Investor Relations section of the Company’s website at www.galaxygaming.com and will remain available for 90 days. Investors may submit questions to investors@galaxygaming.com.
Non-GAAP Financial Information
To enhance investor understanding of the underlying trends in our business, our cash balance and cash available for operating needs, and to provide better comparability between periods in different years, we are providing Adjusted EBITDA and Free Cash Flow in this press release. These measures are not measures of our financial performance or liquidity under United States Generally Accepted Accounting Principles (“U.S. GAAP”) and should not be considered in isolation or as a substitute for measures prepared in accordance with U.S. GAAP. These measures should be read in conjunction with our net income (loss), operating income, and cash flow data prepared in accordance with U.S. GAAP.
Adjusted EBITDA includes adjustments to U.S. GAAP net income (loss) to exclude interest, income taxes, depreciation, amortization, stock-based compensation, transaction termination income, foreign currency exchange loss (gain), and severance and other expenses related to litigation, professional fees and transaction-related costs, non-income tax assessments, and other adjustments to reflect changes that occur in our business but do not represent ongoing operations, including loss on extinguishment of debt. Adjusted EBITDA is used by management to evaluate our operating performance. Management believes that disclosure of the Adjusted EBITDA metric offers investors, regulators and other stakeholders a view of our operations in the same manner management evaluates our performance. When combined with U.S. GAAP results, management believes Adjusted EBITDA provides a comprehensive understanding of our financial results. Adjusted EBITDA should not be considered as an alternative to net income (loss) or to net cash provided by operating activities as a measure of operating results or of liquidity. It may not be comparable to similarly titled measures used by other companies, and it excludes financial information that some may consider important in evaluating our performance.
We define Free Cash Flow as Adjusted EBITDA less cash paid for interest, net of interest income received, cash used in investing activities, and cash paid for income taxes, net of refunds. Management uses Free Cash Flow to evaluate the cash generated by our operations that is available to service and repay indebtedness and to reinvest in the business, and believes disclosure of Free Cash Flow provides investors, regulators and other stakeholders with useful information for the same purpose. Free Cash Flow should not be considered an alternative to net income (loss) as a measure of operating performance, or to net cash provided by operating activities as a measure of liquidity. It should not be inferred that the entire Free Cash Flow amount is available for discretionary expenditures. Free Cash Flow may not be comparable to similarly titled measures used by other companies.
Cautionary Note Regarding Forward-Looking Statements
Some of the information contained in this press release includes forward-looking statements. In some cases, you can identify forward-looking statements by terms such as “may,” “will,” “should,” “could,” “might,” “expect,” “intend,” "target," “plan,” “anticipate,” “believe,” “estimate,” “predict,” “potential,” “continue,” or the negative of these terms or other similar expressions. These forward-looking statements are only predictions. We have based these forward-looking statements on our current expectations, assumptions and projections about future events and financial trends that we believe may
affect our business, financial condition and results of operations. These forward-looking statements are subject to a number of risks and uncertainties, many of which are beyond the control of the Company, that may cause actual results and future events to differ significantly from those expressed in any forward-looking statement.
These risks and uncertainties include, but are not limited to, changes in the trading price of our common stock that may impact share repurchases; our available cash and liquidity; the effects of the termination of the merger with Evolution Malta Holding Limited on our business and on the market price of our common stock; the ability of the Company to enter and maintain strategic alliances, product placements or installations in land based casinos or grow its iGaming business, garner new market share, secure licenses in new jurisdictions or maintain existing licenses, successfully develop or acquire and sell proprietary products, comply with regulations, including changes in gaming related and non-gaming related statutes and regulations that affect the revenues of our customers in land-based casino and, online casino markets, have its games approved by relevant jurisdictions, unfavorable economic conditions in the US and worldwide, our level of indebtedness, restrictions and covenants in our loan agreement, dependence on major customers, protection of intellectual property and our ability to license the intellectual property rights of third parties, failure to maintain the integrity of our information technology systems, including without limitation, cyber-attacks or other failures in our telecommunications or information technology systems, or those of our collaborators, third-party logistics providers, distributors or other contractors or consultants, could result in information theft, data corruption and significant disruption of our business, and other factors. Additional information concerning these and other risk factors can be found in the Company’s filings with the Securities and Exchange Commission, including in the most recent Annual Report on Form 10-K, Quarterly Reports on Form 10-Q, Current Reports on Form 8-K and Definitive Proxy Statement.
About Galaxy
Headquartered in Las Vegas, Nevada, Galaxy Gaming (galaxygaming.com) develops and distributes innovative games, bonusing systems, and technology solutions to physical and online casinos worldwide. Galaxy Gaming offers games proven to perform developed by gaming experts and backed by the highest level of customer support. Galaxy Gaming Digital is the world’s leading licensor of proprietary table games to the online gaming industry. Galaxy Gaming has over 140 licenses worldwide, including licenses in 28 U.S. states and more than 30 countries around the world.
Contacts:
Investor Relations:
Steve Kopjo (702) 727-8886
Media:
Phylicia Middleton (702) 938-1753
GALAXY GAMING, INC.
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME
(Unaudited)
|
|
Three Months Ended |
|
|||||
|
|
September 30, 2026 |
|
|
September 30, 2025 |
|
||
Revenue: |
|
|
|
|
|
|
||
Licensing fees |
|
$ |
7,975,219 |
|
|
$ |
7,325,142 |
|
Total revenue |
|
|
7,975,219 |
|
|
|
7,325,142 |
|
Costs and expenses: |
|
|
|
|
|
|
||
Cost of ancillary products and assembled components |
|
|
63,314 |
|
|
|
241,139 |
|
Selling, general and administrative |
|
|
5,854,086 |
|
|
|
4,021,121 |
|
Research and development |
|
|
216,711 |
|
|
|
230,545 |
|
Depreciation and amortization |
|
|
896,217 |
|
|
|
806,483 |
|
Stock-based compensation |
|
|
280,153 |
|
|
|
122,202 |
|
Total costs and expenses |
|
|
7,310,481 |
|
|
|
5,421,490 |
|
Income from operations |
|
|
664,738 |
|
|
|
1,903,652 |
|
Other income (expense): |
|
|
|
|
|
|
||
Interest income |
|
|
17,060 |
|
|
|
4,789 |
|
Interest expense |
|
|
(729,544 |
) |
|
|
(872,101 |
) |
Foreign currency exchange loss |
|
|
(1,583 |
) |
|
|
(21,184 |
) |
Transaction termination income |
|
|
5,234,678 |
|
|
|
— |
|
Total other income (expense), net |
|
|
4,520,611 |
|
|
|
(888,496 |
) |
Income before (provision) benefit for income taxes |
|
|
5,185,349 |
|
|
|
1,015,156 |
|
(Provision) benefit for income taxes |
|
|
(55,985 |
) |
|
|
23,983 |
|
Net income |
|
|
5,129,364 |
|
|
|
1,039,139 |
|
Foreign currency translation adjustment |
|
|
(47,923 |
) |
|
|
1,405 |
|
Comprehensive income |
|
$ |
5,081,441 |
|
|
$ |
1,040,544 |
|
|
|
|
|
|
|
|
||
Net income per share: |
|
|
|
|
|
|
||
Basic |
|
$ |
0.20 |
|
|
$ |
0.04 |
|
Diluted |
|
$ |
0.20 |
|
|
$ |
0.04 |
|
|
|
|
|
|
|
|
||
Weighted-average shares outstanding: |
|
|
|
|
|
|
||
Basic |
|
|
25,533,080 |
|
|
|
26,089,512 |
|
Diluted |
|
|
25,533,080 |
|
|
|
26,274,251 |
|
GALAXY GAMING, INC.
CONDENSED CONSOLIDATED BALANCE SHEETS
(Unaudited)
ASSETS |
September 30, |
|
|
December 31, |
|
||
Current assets: |
|
|
|
|
|
||
Cash and cash equivalents |
$ |
9,062,417 |
|
|
$ |
4,306,683 |
|
Accounts receivable, net of allowance of $145,175 and $241,283, respectively |
|
4,779,217 |
|
|
|
5,742,383 |
|
Income tax receivable |
|
115,284 |
|
|
|
126,311 |
|
Prepaid expenses |
|
1,125,604 |
|
|
|
1,394,462 |
|
Total current assets |
|
15,082,522 |
|
|
|
11,569,839 |
|
Property and equipment, net |
|
107,044 |
|
|
|
118,115 |
|
Operating lease right-of-use assets |
|
102,874 |
|
|
|
280,429 |
|
Assets deployed at client locations, net |
|
4,982,978 |
|
|
|
4,125,723 |
|
Goodwill |
|
1,091,000 |
|
|
|
1,091,000 |
|
Other intangible assets, net |
|
9,824,314 |
|
|
|
10,225,783 |
|
Other assets |
|
156,585 |
|
|
|
89,730 |
|
Total assets |
$ |
31,347,317 |
|
|
$ |
27,500,619 |
|
LIABILITIES AND STOCKHOLDERS’ DEFICIT |
|
|
|
|
|
||
Current liabilities: |
|
|
|
|
|
||
Accounts payable |
$ |
2,412,847 |
|
|
$ |
1,876,338 |
|
Accrued expenses |
|
2,875,803 |
|
|
|
3,178,328 |
|
Current portion of operating lease liabilities |
|
92,216 |
|
|
|
298,006 |
|
Current portion of long-term debt |
|
3,093,750 |
|
|
|
2,416,108 |
|
Revenue contract liability |
|
114,033 |
|
|
|
286,221 |
|
Total current liabilities |
|
8,588,649 |
|
|
|
8,055,001 |
|
Long-term operating lease liabilities |
|
3,189 |
|
|
|
2,944 |
|
Long-term debt and liabilities, net |
|
34,276,752 |
|
|
|
36,867,804 |
|
Deferred tax liabilities, net |
|
638 |
|
|
|
49,145 |
|
Total liabilities |
|
42,869,228 |
|
|
|
44,974,894 |
|
Commitments and Contingencies |
|
|
|
|
|
||
Stockholders’ deficit |
|
|
|
|
|
||
Preferred stock, 10,000,000 shares authorized; $0.001 par value; 0 shares issued and outstanding |
|
— |
|
|
|
— |
|
Common stock, 65,000,000 shares authorized; $0.001 par value; 25,159,424 and 25,354,623 shares issued and outstanding, respectively |
|
25,159 |
|
|
|
25,354 |
|
Additional paid-in capital |
|
19,323,810 |
|
|
|
20,663,931 |
|
Accumulated deficit |
|
(30,773,719 |
) |
|
|
(38,267,617 |
) |
Accumulated other comprehensive (loss) income |
|
(97,161 |
) |
|
|
104,057 |
|
Total stockholders’ deficit |
|
(11,521,911 |
) |
|
|
(17,474,275 |
) |
Total liabilities and stockholders’ deficit |
$ |
31,347,317 |
|
|
$ |
27,500,619 |
|
GALAXY GAMING, INC.
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(Unaudited)
|
|
Nine Months Ended |
|
|||||
|
|
September 30, 2026 |
|
|
September 30, 2025 |
|
||
Cash flows from operating activities: |
|
|
|
|
|
|
||
Net income (loss) |
|
$ |
7,493,898 |
|
|
$ |
(31,786 |
) |
Adjustments to reconcile net income (loss) to net cash provided by operating activities: |
|
|
|
|
|
|
||
Depreciation and amortization |
|
|
2,685,390 |
|
|
|
2,372,215 |
|
Amortization of right-of-use assets |
|
|
201,761 |
|
|
|
194,274 |
|
Amortization of debt issuance costs and debt discount |
|
|
190,199 |
|
|
|
116,625 |
|
Bad debt expense |
|
|
36,516 |
|
|
|
30,138 |
|
Gain on disposal of property & equipment |
|
|
— |
|
|
|
(62 |
) |
Deferred income tax |
|
|
(48,507 |
) |
|
|
19,415 |
|
Stock-based compensation |
|
|
388,819 |
|
|
|
441,605 |
|
Loss on extinguishment of debt |
|
|
— |
|
|
|
2,969,585 |
|
Changes in operating assets and liabilities: |
|
|
|
|
|
|
||
Accounts receivable |
|
|
820,933 |
|
|
|
(122,418 |
) |
Income tax receivable |
|
|
17,262 |
|
|
|
(60,685 |
) |
Prepaid expenses and other current assets |
|
|
268,858 |
|
|
|
(6,767 |
) |
Other assets |
|
|
(66,854 |
) |
|
|
215,214 |
|
Accounts payable |
|
|
538,226 |
|
|
|
(433,601 |
) |
Accrued expenses |
|
|
(266,327 |
) |
|
|
(78,002 |
) |
Revenue contract liability |
|
|
(172,188 |
) |
|
|
57,968 |
|
Operating lease liabilities |
|
|
(229,751 |
) |
|
|
(213,980 |
) |
Net cash provided by operating activities |
|
|
11,858,235 |
|
|
|
5,469,738 |
|
Cash flows from investing activities: |
|
|
|
|
|
|
||
Investment in internally developed software |
|
|
(1,242,809 |
) |
|
|
(751,067 |
) |
Acquisition of property and equipment |
|
|
(75,707 |
) |
|
|
(93,683 |
) |
Acquisition of assemblies in process |
|
|
(466,517 |
) |
|
|
(612,198 |
) |
Acquisition of assets deployed at client locations |
|
|
(1,405,289 |
) |
|
|
(928,982 |
) |
Transfer of title of assets deployed at client locations to perpetual license customer |
|
|
60,218 |
|
|
|
171,575 |
|
Net cash used in investing activities |
|
|
(3,130,104 |
) |
|
|
(2,214,355 |
) |
Cash flows from financing activities: |
|
|
|
|
|
|
||
Proceeds from BMO Credit Agreement |
|
|
— |
|
|
|
45,000,000 |
|
Principal payments on long-term debt (Fortress) |
|
|
— |
|
|
|
(57,576,929 |
) |
Principal payments on long-term debt (BMO) |
|
|
(1,937,500 |
) |
|
|
(4,812,500 |
) |
Principal payments on long-term debt (Insurance) |
|
|
(166,108 |
) |
|
|
(242,281 |
) |
Payments of debt issuance costs |
|
|
— |
|
|
|
(630,024 |
) |
Fees associated with debt transactions — prior debt |
|
|
— |
|
|
|
(138,233 |
) |
Proceeds from stock option exercises |
|
|
— |
|
|
|
175,400 |
|
Repurchase of common stock |
|
|
(514,202 |
) |
|
|
— |
|
Cancellation of outstanding warrants |
|
|
(1,214,933 |
) |
|
|
— |
|
Net cash used in financing activities |
|
|
(3,832,743 |
) |
|
|
(18,224,567 |
) |
Effect of exchange rate changes on cash |
|
|
(139,654 |
) |
|
|
185,720 |
|
Net increase (decrease) in cash and cash equivalents |
|
|
4,755,734 |
|
|
|
(14,783,464 |
) |
Cash and cash equivalents – beginning of period |
|
|
4,306,683 |
|
|
|
18,118,043 |
|
Cash and cash equivalents – end of period |
|
$ |
9,062,417 |
|
|
$ |
3,334,579 |
|
Supplemental cash flow information: |
|
|
|
|
|
|
||
Cash paid for interest |
|
$ |
2,121,855 |
|
|
$ |
2,656,333 |
|
Cash paid for income taxes |
|
$ |
182,130 |
|
|
$ |
147,914 |
|
Supplemental schedule of non-cash activities: |
|
|
|
|
|
|
||
Right-of-use assets obtained in exchange for lease liabilities |
|
$ |
24,206 |
|
|
$ |
6,914 |
|
GALAXY GAMING, INC.
RECONCILIATION OF SELECTED FINANCIAL GAAP TO NON-GAAP MEASURES
(Unaudited)
|
|
Three Months Ended September 30, |
|
|
Three Months Ended September 30, |
|
||
Adjusted EBITDA and Free Cash Flow Reconciliation: |
|
2026 |
|
|
2025 |
|
||
Net income |
|
$ |
5,129,364 |
|
|
$ |
1,039,139 |
|
Interest expense |
|
|
729,544 |
|
|
|
872,101 |
|
Interest income |
|
|
(17,060 |
) |
|
|
(4,789 |
) |
Provision (benefit) for income taxes |
|
|
55,985 |
|
|
|
(23,983 |
) |
Depreciation and amortization |
|
|
896,217 |
|
|
|
806,483 |
|
EBITDA |
|
|
6,794,050 |
|
|
|
2,688,951 |
|
Stock-based compensation(1) |
|
|
280,153 |
|
|
|
122,202 |
|
Professional fees, acquisition costs and other(2) |
|
|
1,194,419 |
|
|
|
310,778 |
|
Non-income tax assessment(3) |
|
|
186,265 |
|
|
|
— |
|
Foreign exchange loss(4) |
|
|
1,583 |
|
|
|
21,184 |
|
Transaction termination income(5) |
|
|
(5,234,678 |
) |
|
|
— |
|
Tariffs(6) |
|
|
— |
|
|
|
95,380 |
|
Adjusted EBITDA |
|
$ |
3,221,792 |
|
|
$ |
3,238,495 |
|
|
|
|
|
|
|
|
||
Cash paid for interest, net(7) |
|
|
(689,736 |
) |
|
|
(835,951 |
) |
Cash used in investing activities |
|
|
(1,033,848 |
) |
|
|
(1,052,611 |
) |
Cash paid for income taxes, net(8) |
|
|
(63,500 |
) |
|
|
(30,000 |
) |
Free Cash Flow |
|
$ |
1,434,708 |
|
|
$ |
1,319,933 |
|
(1) Represents the non-cash expense associated with the value of equity awards granted to employees, directors and consultants by the Company.
(2) Represents professional fees and transaction-related fees incurred related to acquisitions, mergers and professional fees incurred for other projects not considered part of the normal course of business.
(3) Represents a charge of state tax expense across multiple jurisdictions recorded in connection with managed audits and voluntary disclosures that the Company self-initiated, largely relating to sales and use tax not charged to customers, substantially all of which is attributable to periods prior to 2026.
(4) Represents foreign exchange losses and gains associated with the fluctuations of foreign currency rates.
(5) Represents the cash termination fee received from Evolution under the terms of the Merger Agreement.
(6) Represents the total amount expended on tariffs.
(7) Represents cash paid for interest during the period, net of interest income received.
(8) Represents cash paid for income taxes during the period, net of refunds received.

Q3 2026 | OTCQB: GLXZ Updated with third quarter 2026 results

Forward-Looking Statements 2 © 2026, Galaxy Gaming, Inc. All rights reserved. This presentation contains, and oral statements made from time to time by our representatives may contain, forward-looking statements based on management's current expectations and projections, which are intended to qualify for the safe harbor of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Forward-looking statements include statements identified by words such as "believe," "will," "expected to," "may," "might," "likely," "expect," "anticipates," "intends," "plans," "seeks," "estimates," "continues," "projects" and similar references to future periods, or by the inclusion of forecasts or projections. These forward-looking statements reflect the current views, models, and assumptions of Galaxy Gaming, and are subject to various risks and uncertainties that cannot be predicted or quantified and could cause actual results to differ materially from those expressed or implied. These risks and uncertainties include, but are not limited to, the ability of Galaxy Gaming to enter and maintain strategic alliances, product placements or installations in land-based casinos or grow its iGaming business, garner new market share, secure licenses in new jurisdictions or maintain existing licenses, successfully develop or acquire and sell proprietary products, comply with regulations, and have its games approved by relevant jurisdictions. All forward-looking statements made herein are expressly qualified in their entirety by these cautionary statements, and there can be no assurance that the actual results, events or developments referenced herein will occur or be realized. Readers are cautioned that all forward-looking statements speak only to the facts and circumstances present as of the date of this presentation. Galaxy Gaming expressly disclaims any obligation to update or revise any forward-looking statements, whether because of new information, future events or otherwise. Non-GAAP measures: This presentation references Adjusted EBITDA, Adjusted EBITDA Margin, and Free Cash Flow, all non-GAAP financial measures. See the appendix for definitions and a reconciliation to the most directly comparable GAAP measure.

Galaxy Gaming: Who We Are A pure-play table games supplier operating in two channels that share one content library — and generate +90% recurring revenue © 2026, Galaxy Gaming, Inc. All rights reserved. CORE — LAND-BASED A leading developer and supplier of proprietary table games, side bets and progressives for land-based casinos — with the Galaxy Operating System turning every install into an opportunity for additional billable units. Games & Side Bets Heads Up Hold‘Em, High Card Flush, EZ Baccarat, Lucky Ladies, and 21+3 Progressives Award winning features and functionality Utility Supplement our game offerings iGAMING — ONLINE The same brands distributed online — RNG and Live Dealer content, reaching players through the world's largest operators and platform providers. Galaxy iGames account for roughly 3% of U.S. iGaming gross gaming revenue. Premier Online Table Games Content Galaxy Content being played globally RNG Content Online casino sites Growth Trajectory +7.1% iGaming recurring revenue growth (Q3’25 – Q3’26) +11.4% Core recurring revenue growth (Q3’25 – Q3’26) +8.9% Total revenue growth (Q3’25 – Q3’26) Live Dealer Content with world’s largest Live Dealer providers

Key Investment Highlights © 2026, Galaxy Gaming, Inc. All rights reserved. 1 Sustainable model based on recurring revenues 99% of Q3 2026 revenue recurring; monthly licenses and participation billing 2 Highly recognizable brands Perfect Pairs, Lucky Ladies, 21+3, EZ Baccarat, and MONOPOLY® 3 Two growth channels, one content library iGaming recurring revenue up 19% and core recurring revenue up 12% since Q3 2024; core at a record $5.0M in Q3 2026 Operational leverage drives Adjusted EBITDA growth⁽1⁾ 43.1% LTM Adjusted EBITDA margin at Q3 2026 driven by limited incremental costs per table on a 99% recurring revenue base 5 Free cash flow drives deleveraging — and optionality Dropping below 3.0x leverage reduced the SOFR spread 50 bps; and a $4.0M share repurchase authorization reducing outstanding shares HOW THE CASH COMPOUNDS 43.1% LTM Adjusted EBITDA margin $11.9M YTD 2026 cash from operations⁽³⁾ $1.9M term loan repaid in 9M 2026 2.75x leverage, from 4.42x in Q4 2024 $1.7M capital returned in Q3 2026⁽2⁾ 1) Adjusted EBITDA and Adjusted EBITDA Margin are non-GAAP measures; see the appendix for reconciliations to net income (loss) and to net income (loss) as a percentage of revenue, the most directly comparable GAAP measures. 2) Q3 2026: 330,758 shares repurchased July 31 and all 778,320 Fortress warrants cancelled August 12 for ~$1.2M, reducing the diluted share count by 4.2%; ~$2.3M remains under the $4.0M authorization. 3) Includes the $5.2M Evolution termination fee. 4

One Content Library Drives Recurring Revenue Across Both Channels © 2026, Galaxy Gaming, Inc. All rights reserved. The omni-channel benefit: land-based builds the brands familiarity driving online demand. LAND-BASED +12% core recurring revenue, $4.43M to $4.96M since Q3 2024 Record progressive tables and EZ Baccarat tables installed Larger base, steadily compounding ONLINE +19% iGaming recurring revenue, $2.52M to $3.00M since Q3 2024 Content live on thousands of sites; roughly 3% of U.S. iGaming GGR Smaller base, growing about 1.6 times as fast as Core HIGHLY RECOGNIZABLE BRANDS Charts are scaled to each component's own range; vertical axes do not begin at zero. INCREMENTAL PLACEMENTS YIELD LONG-TERM RETURNS

Consistent Long-Term Growth Net income up 36% a year since FY2021 incl. the termination fee; revenue and Adjusted EBITDA ~10% each $ in thousands 1) Adjusted EBITDA and Adjusted EBITDA Margin are non-GAAP measures; see the appendix for reconciliations to net income (loss) and to net income (loss) as a percentage of revenue, the most directly comparable GAAP measures.
Note: Recurring revenue is shown net of royalties netted against gross revenue. LTM 9/30/26 is the twelve months ended September 30, 2026, derived from reported quarterly results; LTM net income includes $5.2M of transaction termination income received from Evolution in Q3 2026, which is excluded from Adjusted EBITDA. CAGRs are calculated over the 4.75 years from December 31, 2021 to September 30, 2026. © 2026, Galaxy Gaming, Inc. All rights reserved. Total Revenue RECURRING AS A % OF TOTAL REVENUE 99.7% 98.8% 87.0% 89.0% 96.2% 98.4% Net Income (Loss) NET INCOME (LOSS) AS A % OF REVENUE 10.6% -7.6% -6.5% -8.3% 4.8% 28.3% Adjusted EBITDA (1) ADJUSTED EBITDA MARGIN (1) 43.7% 44.9% 38.3% 41.1% 42.9% 43.1% 10.3% CAGR FY2021 – LTM 9/30/26 35.7% CAGR FY2021 – LTM 9/30/26 9.9% CAGR FY2021 – LTM 9/30/26

Recent Momentum © 2026, Galaxy Gaming, Inc. All rights reserved. Commercial wins, a deeper product pipeline and a simplified capital structure COMMERCIAL WINS NEW MARKET Resorts World NYC A significant presence at New York City's only full-scale casino, growing further in the fall 7 SHIPS MSC Cruises 30 blackjack tables across seven ships utilizing Galaxy Gaming's award-winning GOS platform EXCLUSIVE ONLINE RIGHTS Perfect Pairs Multi-year extension retaining exclusive global online distribution across Live Dealer and RNG, with land-based rights held separately PRODUCT & TECHNOLOGY INSTALLED IN CASINOS WORLDWIDE Galaxy OS - GOS Every install creates the opening for additional billable units on tables Galaxy already serves GLOBAL ADOPTION IN FIRST 9 MONTHS MONOPOLY ® Fastest brand ramp in the portfolio and named Product Innovation of the Year at the Global Gaming Awards Americas 2026. G2E 2026 Galaxy Link All-table link progressive launching with MONOPOLY ® Building Riches and Spotlight Spin in Art Deco CAPITAL & BALANCE SHEET MAY 2026 Leverage milestone Dropping below 3.0x leverage reduced the SOFR spread from 3.5% to 3.0% JULY 2026 $4.0M buyback authorized 330,758 shares repurchased on July 31, funded by the $5.2M Evolution termination fee AUGUST 2026 All warrants retired 778,320 Fortress warrants cancelled for ~$1.2M; with the July repurchase, the diluted share count fell 4.2% Share repurchase and warrant cancellation occurred during the quarter ended September 30, 2026; approximately $2.3 million remains available under the authorization.

Free Cash Flow (1) Generation From $0.6M in 2023 to $6.9M on a trailing twelve-month basis — now funding growth, deleveraging and buybacks at once Free Cash Flow (1) ($ in thousands) LTM 9/30/26 reflects a $0.9M, or 32% step-up in growth capital vs FY 2025 Progressive placements and internally developed software. FREE CASH FLOW AS A % OF ADJUSTED EBITDA 5.6% 34.8% 51.9% 43.4% 50.2% $6.9M Free Cash Flow in 2025, against $0.6M in 2023 50.2% of LTM Adjusted EBITDA converted to Free Cash Flow $2.9M LTM cash interest, down from $7.0M in FY2023 after the BMO refinancing WHAT THE CASH IS FUNDING $3.1M Capital investment 9M 2026 versus $2.2M a year ago — $1.2M internally developed software, up 65%, and $1.4M of systems deployed at customer sites $1.9M Debt reduction Term loan principal repaid in 9M 2026; term loan down to $37.7M and leverage at 2.75x $1.7M Capital returned 330,758 shares repurchased and all 778,320 warrants cancelled in Q3 2026, reducing the diluted share count by 4.2% (2) 1) Free Cash Flow is a non-GAAP financial measure defined as Adjusted EBITDA less cash paid for interest net of interest income, net cash used in investing activities, and cash paid for taxes net of refunds. It should not be inferred that the entire amount is available for discretionary expenditures. Prior periods are calculated on the same basis from amounts reported in the Company's Annual Reports on Form 10-K and Quarterly Reports on Form 10-Q; see appendix for reconciliations. LTM 9/30/25 and LTM 9/30/26 are the twelve months ended September 30, 2025 and September 30, 2026, and exclude the $5.2M Evolution termination fee received in Q3 2026. 2) Approximately $2.3M remains available under the $4.0M authorization.


How Land-Based Revenue Is Generated Galaxy bills a monthly recurring license per billable unit — every table in the casino is a canvas for Galaxy products Billable units are licensed individually and combine in any mix; a single table may carry a premium game, up to three side bets, a progressive and a utility unit. A premium game may be licensed on its own or under a PRIME enterprise license, a single monthly fee giving a casino access to a library of Galaxy titles. © 2026, Galaxy Gaming, Inc. All rights reserved. PREMIUM GAMES A licensed Galaxy title like Heads Up Hold‘Em or High Card Flush on the felt, or a PRIME enterprise license + SIDE BETS Powerful brands like 21+3 and Lucky Ladies can bill up to 3 side bets on one table + PROGRESSIVES Engaging and unique player facing platform that displays multiple jackpot meters on the same table + UTILITY Electronic Baccarat trend boards that supplement our game offering with unique game tracking ANY UNIT CAN BE THE FIRST PLACEMENT Billed monthly Priced per billable unit, not per table 99% of land-based revenue is recurring Each placement opens the door to the next — growth comes from adding units to tables Galaxy already serves, not only from adding tables.

One Table With Multiple Billable Units Each component is licensed and billed separately — a single table can carry multiple categories at once Illustrative configuration. Billable units are licensed individually; a single table may carry a premium game, up to three side bets, a progressive and a utility unit. A premium game may be licensed on its own or under a PRIME enterprise license. © 2026, Galaxy Gaming, Inc. All rights reserved. PREMIUM PROGRESSIVE Additional billable unit to the base progressive PROGRESSIVES Meter, display and shared jackpot SIDE BETS Up to three on a single table, each billed separately UTILITY Electronic trend boards and table tracking Billed monthly Priced per billable unit, not per table 99% of land-based revenue is recurring PREMIUM GAMES The licensed title on the felt

Land-Based Opportunity Three independent levers — each driving opportunity for increased revenue Pipeline items are subject to regulatory approval and customer timing. Casino, table, country and license counts reflect the most recent company disclosure. © 2026, Galaxy Gaming, Inc. All rights reserved. 1 NEW MARKETS & CASINOS TODAY 600+ casinos served across 30+ countries, with 140+ gaming licenses held ALREADY IN MOTION Egypt — recent market entry Germany — recent market entry MSC Cruises — 30 tables across 7 ships Resorts World NYC — Galaxy content live across the floor at New York City's only full-scale casino License applications currently pending in several new markets 2 MORE TABLES PER CASINO TODAY 5,700+ tables carry Galaxy content ALREADY IN MOTION MONOPOLY ® global adoption within first nine months — proof a licensed brand drives demand for new tables Progressive tables reached a record in Q3 2026 New pay tables and math models give operators a reason to add tables rather than swap them 3 MORE BILLABLE UNITS TODAY A single table can carry multiple billable units — the installed base sits well below that today ALREADY IN MOTION Galaxy OS installed in casinos worldwide, expanding opportunity for additional placements and technology Galaxy Link all-table progressive shown at G2E 2026 — additional tables join a shared jackpot without displacing existing games High Card Flush Ultra, a new felt variant, shown at G2E 2026 POSITIONED FOR THE NEXT LEG OF GROWTH MONOPOLY ® Global adoption within first six months of launch — the fastest ramp in the portfolio, and proof a licensed brand opens doors our own titles cannot. Galaxy Operating System GLI certified and NGCB approved. GOS turns a felt placement into recurring technology revenue expanding opportunity for additional placements. All-table progressives Galaxy Link links every table on the floor. Products like this are additive rather than substitutional, letting new tables join existing shared jackpots.


How iGaming Revenue Is Generated Two routes to market — direct to operators and through B2B content aggregators — and Galaxy is paid on every wager either way (1) MONOPOLY is only available on our land-based product offerings and is not part of our iGaming portfolio. Wager, site and market-share figures reflect the most recent company disclosure. Partner and operator names are illustrative of relationships previously disclosed publicly and are not a complete customer list. © 2026, Galaxy Gaming, Inc. All rights reserved. HOW THE CONTENT REACHES PLAYERS Leveraging our content library (1) The same owned and licensed titles already earning on casino floors — put to work again online → content DIRECT Online casinos — B2C No aggregator in the chain, so Galaxy keeps a larger share VIA PARTNERS Content provider — B2B Bring Galaxy content into Live Dealer and RNG channels, larger scale across multiple operators → revenue Revenue back to Galaxy A share of net win on every wager, in both channels Galaxy licenses its own and third-party brands and products to both B2B and B2C partners, who integrate and distribute them, and also supplies RNG games it builds in-house. Galaxy earns ongoing royalties across all global placements. Monthly license on every placement Performance billing as a share of GGR 100% recurring — no one-time sales 4.5B+ wagers placed annually on Galaxy iGames ~3% of U.S. iGaming GGR generated on Galaxy content Operators and aggregators acquire the players. Galaxy earns on the game play volume across all of them.

iGaming Distribution and Customers Two layers: B2B partners carry Galaxy content to operators; B2C operators put it directly in front of players B2B PARTNERS Carry Galaxy content into their own networks Hundreds of operator sites reached through each single partner integration + B2C PARTNERS Where players actually encounter Galaxy titles + other operators Thousands of casino sites carrying Galaxy content ON CONCENTRATION Diversified across partners and sites Evolution is the largest customer, under a license agreement Majority of partners saw amounts played, GGR and royalties improve in Q3 2026 Every site Galaxy is paid on every site its content runs on, not by any one operator Galaxy adds distribution without requiring additional sales coverage. Partner and operator names are illustrative of relationships previously disclosed publicly and are not a complete customer list. Partner growth figures are Q3 2026 versus Q3 2025. Site counts reflect the most recent company disclosure. © 2026, Galaxy Gaming, Inc. All rights reserved.

iGaming Opportunity Three ways the same content library earns more online — with no incremental content cost Partner growth figures are for Q3 2026 versus Q3 2025. Market share, site counts and wager volumes reflect the most recent company disclosure. New jurisdictions and partner launches are subject to regulatory approval and partner timing. © 2026, Galaxy Gaming, Inc. All rights reserved. NEW JURISDICTIONS Each market that opens adds operators to content that is already built and certified. No incremental content cost per new market Galaxy follows operators in rather than entering alone Experts predict incremental U.S. states to legalize iGaming in the near future Due to strong partnerships, Galaxy content is typically first to market DEEPER WITH PARTNERS Growth inside relationships Galaxy already holds Amounts played, GGR and royalties improved across majority of partners New Galaxy games and side bets offered by partners NEW DISTRIBUTION Additional networks carrying the same library to new operator bases. IGT PlayDigital — five-year agreement signed in 2025 Social casino added through the Delaware North (Ruby Seven Studios) agreement Land-based brands crossing over: EZ Baccarat At roughly 3% share, Galaxy grows with the online table games market growth POSITIONED FOR THE NEXT LEG OF GROWTH Future Partnerships Partnerships announced over the past year have yet to launch product. These include FanDuel, Caesars, IGT and Delaware North, all expected to produce new revenue in 2027. Perfect Pairs renewed Multi-year extension with Netco retains exclusive global online rights across Live Dealer and RNG for one of the most widely adopted side bets. Internal development Internally developed games that focus on aligning with land-based content.

THIRD QUARTER 2026 Recurring revenue at a record, cash rising, leverage falling

Q3 2026 Financial Summary Record recurring revenue; one-time items drove the swings in net income and margin The Company defines Recurring Revenues, net of royalties, as Gross Revenue (from Core and Digital Revenues), less Perpetual License Sales of Progressive Gaming Systems and less Royalties Netted Against Gross Revenue. These components are presented in the revenue discussion within Management's Discussion and Analysis of Financial Condition and Results of Operations in the Company's Quarterly Report on Form 10-Q for the quarter ended September 30, 2026. Management uses Recurring Revenues to evaluate the durability of the Company's revenue base, as recurring placements generate revenue across the life of an installation while perpetual license sales occur in a single period. Adjusted EBITDA and Adjusted EBITDA Margin are non-GAAP measures; see the appendix for reconciliations to net income (loss) and to net income (loss) as a percentage of revenue, the most directly comparable GAAP measures. Free Cash Flow is a non-GAAP measure defined as Adjusted EBITDA less net cash used in investing activities, less cash paid for interest net of interest income, less cash paid for income taxes net of refunds. It should not be inferred that the entire amount is available for discretionary expenditures. See the appendix for reconciliation. Q3 2026 net income includes $5.2M of transaction termination income. © 2026, Galaxy Gaming, Inc. All rights reserved. DURING THE QUARTER $4.0M repurchase authorized July 22; 330,758 shares bought July 31 for ~$0.5M All 778,320 outstanding warrants cancelled August 12 for ~$1.2M 2.75x total leverage at September 30, 2026, from 3.22x a year earlier, on LTM Adjusted EBITDA of $13.7M $ in thousands Q3 2025 Q3 2026 Change Total revenue 7,325 7,975 +8.9% Recurring revenue ⁽1⁾ 7,256 7,964 +9.7% Core (land-based) 4,451 4,959 +11.4% Digital (iGaming) 2,805 3,005 +7.1% Income from operations 1,904 665 −65.1% Net income 1,039 5,129 +393.6% Adjusted EBITDA⁽2⁾ 3,238 3,222 −0.5% Adjusted EBITDA margin⁽2⁾ 44.2% 40.4% −380 bps Free Cash Flow⁽2⁾ 1,320 1,435 +8.7% WHAT MOVED THE NUMBERS $5.2M Termination fee Evolution merger termination fee in other income; drove net income, excluded from Adjusted EBITDA and Free Cash Flow $1.2M Merger-related costs Professional and transaction fees for the terminated merger; reduced income from operations, added back to Adjusted EBITDA $0.3M G2E timing Trade show costs landed in Q3 2026 versus Q4 2025; included in Adjusted EBITDA

Free Cash Flow Generation On a trailing twelve-month basis 9/30/2026, Free Cash Flow has risen 52% since 12/31/2024 as cash interest fell by 57% Free Cash Flow — trailing twelve months ($ in thousands) FREE CASH FLOW AS A % OF ADJUSTED EBITDA 35% 42% 40% 43% 52% 48% 49% 50% CASH PAID FOR INTEREST, NET — TRAILING TWELVE MONTHS ($ IN THOUSANDS) $6,762 $5,867 $5,140 $4,229 $3,386 $3,182 $3,023 $2,877 LTM cash paid for cash interest, net fell from $6.8M to $2.9M after the BMO refinancing. Note: Q4 2025 benefited from elevated one-time sales of perpetual licenses and lower capital spending. Free Cash Flow is a non-GAAP measure defined as Adjusted EBITDA less net cash used in investing activities, less cash paid for interest net of interest income, less cash paid for income taxes net of refunds. It should not be inferred that the entire amount is available for discretionary expenditures. See the appendix for reconciliation. Each column is the trailing twelve months ended on the date shown, built from unaudited quarterly amounts. Conversion is calculated on trailing twelve month Adjusted EBITDA. LTM 9/30/26 excludes the $5.2M Evolution termination fee received in Q3 2026, which is excluded from Adjusted EBITDA.

Capital Structure and Deleveraging $19.9M of debt retired and the effective rate cut by 550+ bps since Q4 2024 — leverage down 1.67 turns Adjusted EBITDA is a non-GAAP measure; see the appendix for a reconciliation to net income (loss), the most directly comparable GAAP measure. Leverage is Total Credit Facility divided by trailing twelve month Adjusted EBITDA, a gross-debt basis consistent with the financial covenant. The effective interest rate reflects the rate charged by the debt holder during the last month of the applicable quarter. Amounts are unaudited. The covenant ratio under the BMO Credit Agreement is calculated as defined in that agreement and may differ from the ratio shown. Scheduled term loan amortization is $2.25M in 2026 and $3.375M in 2027. © 2026, Galaxy Gaming, Inc. All rights reserved. Total credit facility outstanding ($ in millions) Fortress term loan BMO facility — refinanced January 2025 LEVERAGE (TOTAL CREDIT FACILITY / TTM ADJUSTED EBITDA) 4.42x 3.42x 3.41x 3.22x 2.99x 2.90x 2.79x 2.75x EFFECTIVE INTEREST RATE 12.30% 7.82% 7.83% 7.82% 7.42% 7.17% 7.12% 6.69% The Q1 2025 refinancing retired ~$13M of debt, drawing on balance sheet cash, and cut the effective rate from 12.30% to 7.82% in a single quarter. Debt has come down in every quarter since, funded out of operating cash flow. Balance sheet at September 30, 2026 Total credit facility $37.7M Less: debt issuance costs $(0.3)M Total debt, net of costs $37.4M Cash and equivalents $9.1M TTM Adjusted EBITDA (1) $13.7M Leverage 2.75x SINCE Q4 2024 −$19.9M total credit facility −561 bps on effective rate −1.67x leverage BMO credit facility Closed January 6, 2025 — refinanced Fortress Facility $45.0M term loan + $2.0M revolver Pricing Term SOFR + 3.0% to 3.5% on a grid Covenant Max Total Funded Debt / TTM Adjusted EBITDA Maturity January 6, 2028

Capitalization Two actions in Q3 2026 removed 1.1 million shares used in calculating diluted earnings per share Shares outstanding per the Condensed Consolidated Balance Sheet in the Company's Form 10-Q for the quarter ended June 30, 2026. The warrants were issued to affiliates of Fortress in connection with the Fortress Credit Agreement at an exercise price of $0.01 per share and were treated as outstanding for earnings per share purposes. The share repurchase and the warrant cancellation occurred during the quarter ended September 30, 2026; shares outstanding at September 30, 2026 were 25,159,424, reflecting 135,559 shares issued as stock-based compensation during the quarter. Stock option balances are as of December 31, 2025 per the 2025 Form 10-K; no options were exercised during the nine months ended September 30, 2026. Unrecognized share-based compensation associated with these options was $349,145 at December 31, 2025, expected to be amortized over a weighted-average 1.57 years. In September 2026, the Company granted options to purchase 270,000 shares at an exercise price of $1.656 per share and made conditional grants of 250,000 restricted shares, which are not reflected in the December 31, 2025 option balances shown. Approximately $2.3M remains available under the $4.0M authorization, which has no fixed expiration date. © 2026, Galaxy Gaming, Inc. All rights reserved. Share count Shares Common shares outstanding at June 30, 2026 25,354,623 Fortress warrants outstanding, $0.01 exercise price 778,320 Shares used for earnings per share 26,132,943 Less: shares repurchased July 31, 2026 (330,758) Less: warrants cancelled August 2026 (778,320) Shares outstanding after both actions 25,023,865 1,109,078 shares removed — 4.2% of the share count used for earnings per share OPTION OVERHANG AT DECEMBER 31, 2025 1,245,001 options outstanding $2.30 wtd. avg. strike 713,333 exercisable Diluted shares equalled basic shares in Q3 2026. Options shown exclude 270,000 granted in September 2026. Diluted share count reduced in Q3 2026 330,758 shares repurchased Privately negotiated with a shareholder on July 31, 2026 at approximately $1.55 per share, $0.5M in total 778,320 warrants cancelled All Fortress warrants retired in August 2026 for approximately $1.2M, eliminating the $0.01 strike overhang $2.3M authorization remaining Of the $4.0M repurchase program authorized July 22, 2026, which has no fixed expiration date

Capital Allocation A recurring revenue model driving free cash flow funds growth and reduces leverage at the same time Cash provided by operations is for the nine months ended September 30, 2026. Capital returned occurred in Q3 2026. M&A criteria are Company policy and not a commitment to any transaction. © 2026, Galaxy Gaming, Inc. All rights reserved. $11.9M cash provided by operations, nine months ended September 30, 2026, including the $5.2M Evolution termination fee 1 Internal development $3.1M invested in 9M 2026 New game titles Galaxy OS now live with latest features in development Progressive units and displays deployed at client sites 2 M&A Disciplined build vs. buy vs. partner evaluated Tuck-in content and IP that widen the existing library Priced below what internal development would cost Aimed to monetize through distribution Galaxy already has 3 Debt reduction $1.9M repaid in 9M 2026 Scheduled amortization plus application of excess cash Leverage below 3.0x cut the SOFR spread by 50 bps Continued reduction in leverage 4 Return of capital $1.7M returned in Q3 2026 $4.0M repurchase authorization, $2.3M remaining Executed at a discount to market valuation Sized against leverage targets and growth funding Growth investment and debt reduction compete for the same cash — the model funds both, and every turn of leverage removed lowers the cost of the next dollar.

Investment Recap Recurring revenue, two channels sharing one content library, and a balance sheet that now compounds 1) Adjusted EBITDA and Adjusted EBITDA Margin are non-GAAP measures; see the appendix for reconciliations to net income (loss) and to net income (loss) as a percentage of revenue, the most directly comparable GAAP measures. Free Cash Flow is a non-GAAP measure defined as Adjusted EBITDA less net cash used in investing activities, less cash paid for interest net of interest income, less cash paid for income taxes net of refunds. It should not be inferred that the entire amount is available for discretionary expenditures. See the appendix for reconciliation. Q3 2026: 330,758 shares repurchased July 31 and all 778,320 Fortress warrants cancelled August 12 for ~$1.2M under the $4.0M authorization, eliminating 4.2% of the diluted share count. © 2026, Galaxy Gaming, Inc. All rights reserved. 1 Sustainable model based on recurring revenues 99% of Q3 2026 revenue recurring. One-time hardware sales fell from $1.3M in LTM Q3 2025 to $0.5M in LTM Q3 2026, and recurring growth more than absorbed the decline. 2 Highly recognizable brands MONOPOLY ® global adoption within first nine months of launch. Perfect Pairs renewed on exclusive global online rights. Progressive tables reached record installs. Record EZ Baccarat placements since taking over the license. 3 Two growth channels, one content library iGaming recurring revenue up 19% and core up 12% since Q3 2024 — the same titles earning twice, with no incremental content cost. 4 Operational leverage drives Adjusted EBITDA growth ⁽1⁾ 43.1% LTM Adjusted EBITDA margin, up 180 basis points year over year, on a largely fixed cost base and limited incremental cost per billable unit. 5 Free cash flow drives deleveraging — and optionality LTM Free Cash Flow (1) of $6.9M against $4.5M at LTM 12/31/24. Leverage 2.75x from 4.42x, and roughly 4% of diluted shares retired. 99% recurring revenue · 43.1% LTM margin · 2.75x leverage · ~4% of dilutive shares retired


Non-GAAP Financial Measures © 2026, Galaxy Gaming, Inc. All rights reserved. In order to enhance investor understanding of the underlying trends in our business, we present in this presentation Adjusted Earnings Before Interest, Taxes, Depreciation and Amortization (“Adjusted EBITDA”), Adjusted EBITDA Margin and Free Cash Flow (“FCF”), which are not measures of our financial performance or position under United States Generally Accepted Accounting Principles (“U.S. GAAP”). These measures should be read in conjunction with our net income (loss), operating income, and cash flow data prepared in accordance with U.S. GAAP. Adjusted EBITDA includes adjustments to U.S. GAAP net income (loss) to exclude interest, income taxes, depreciation, amortization, stock-based compensation, transaction termination income, foreign currency exchange loss (gain), and severance and other expenses related to litigation, professional fees and transaction-related costs, non-income tax assessments, and other adjustments to reflect changes that occur in our business but do not represent ongoing operations, including loss on extinguishment of debt, each of which is identified and defined in the reconciliations that follow. Adjusted EBITDA is used by management to evaluate our operating performance. Management believes that disclosure of the Adjusted EBITDA metric offers investors, regulators and other stakeholders a view of our operations in the same manner management evaluates our performance. When combined with U.S. GAAP results, management believes Adjusted EBITDA provides a comprehensive understanding of our financial results. Adjusted EBITDA should not be considered as an alternative to net income or (loss) to net cash provided by operating activities as a measure of operating results or of liquidity. It may not be comparable to similarly titled measures used by other companies, and it excludes financial information that some may consider important in evaluating our performance. We define Adjusted EBITDA Margin as Adjusted EBITDA divided by revenue. Adjusted EBITDA Margin is not a measure of performance defined in accordance with U.S. GAAP. The most directly comparable U.S. GAAP measure is net income (loss) as a percentage of revenue. Management uses Adjusted EBITDA Margin to evaluate the operating leverage in the business across periods, and believes disclosure of the measure provides investors, regulators and other stakeholders with useful information for the same purpose. Adjusted EBITDA Margin should not be considered as an alternative to net income (loss) as a percentage of revenue as a measure of operating performance. It may not be comparable to similarly titled measures used by other companies. We define Free Cash Flow as Adjusted EBITDA less cash paid for interest, net of interest income received, cash used in investing activities, and cash paid for income taxes, net of refunds. Management uses Free Cash Flow to evaluate the cash generated by our operations that is available to service and repay indebtedness and to reinvest in the business, and believes disclosure of Free Cash Flow provides investors, regulators and other stakeholders with useful information for the same purpose. Free Cash Flow should not be considered an alternative to net income (loss) as a measure of operating performance, or to net cash provided by operating activities as a measure of liquidity. It should not be inferred that the entire Free Cash Flow amount is available for discretionary expenditures. Free Cash Flow may not be comparable to similarly titled measures used by other companies. A reconciliation of U.S. GAAP net income (loss) to Adjusted EBITDA and to Free Cash Flow, and of net income (loss) as a percentage of revenue to Adjusted EBITDA Margin, is presented in the appendix.

Appendix — Annual Financial Detail $ in thousands, unaudited 2021 2022 2023 2024 2025 Revenue: Core Revenues: Recurring License Revenue $13,490 $15,124 $16,728 $21,029 $20,940 Perpetual License Sales of Progressive Gaming Systems 67 275 3,625 3,502 1,181 Gross Revenue 13,556 15,399 20,353 24,531 22,121 Royalties Netted against Gross Revenue – – (997) (3,144) (2,964) Total Core Revenue 13,556 15,399 19,356 21,387 19,157 Digital Revenues: Recurring License Revenue 8,098 10,468 11,379 14,284 16,327 Gross Revenue 8,098 10,468 11,379 14,284 16,327 Royalties Netted against Gross Revenue (1,670) (2,424) (2,946) (3,934) (4,610) Total Digital Revenue 6,428 8,044 8,433 10,350 11,717 Consolidated Revenues: Recurring License Revenue 21,588 25,591 28,107 35,313 37,266 Perpetual License Sales of Progressive Gaming Systems 67 275 3,625 3,502 1,181 Gross Revenue 21,655 25,867 31,732 38,815 38,448 Royalties Netted against Gross Revenue (1,670) (2,424) (3,943) (7,078) (7,574) Revenue $19,984 $23,442 $27,789 $31,737 $30,874 Total Recurring Revenue net of Royalties $19,918 $23,167 $24,164 $28,235 $29,692 Total Recurring Revenue as a percentage of Revenue 99.7% 98.8% 87.0% 89.0% 96.2% ADJUSTED EBITDA AND FREE CASH FLOW RECONCILIATION: Net income (loss) $2,112 $(1,773) $(1,808) $(2,627) $1,484 Interest expense 1,505 7,411 9,063 9,066 3,588 Share redemption consideration 682 – – – – Interest income (2) (71) (611) (781) (46) Provision for income taxes 49 209 79 58 144 Depreciation and amortization 2,859 2,761 2,274 2,864 3,210 EBITDA 7,205 8,537 8,998 8,579 8,380 Stock-based compensation (1) 1,532 1,278 1,022 920 540 Employee severance costs and other expenses (2) 13 28 475 24 83 Professional fees, acquisition costs and other (3) (503) 482 6 3,490 1,155 Non-income tax assessment (4) – – – – – (Gain) loss on disposal of assets (5) – – – 33 (6) Foreign exchange loss (gain) (6) 65 290 6 (14) 40 Loss on extinguishment of debt (7) – – – – 2,970 Tariffs (8) – – – – 95 CEO transition expenses (9) – – 128 8 – Change in fair value of interest rate swap liability (10) (66) – – – – Other non-recurring income (11) – 6 – – – Special project expense (benefit) — Triangulum (12) 488 (87) – – – Adjusted EBITDA $8,734 $10,534 $10,635 $13,041 $13,257 Cash paid for interest, net (13) (938) (5,981) (6,995) (6,762) (3,386) Cash used in investing activities (14) (702) (3,417) (2,956) (1,623) (2,826) Cash paid for income taxes, net (15) (320) (77) (85) (124) (168) Free Cash Flow $6,774 $1,060 $599 $4,533 $6,878 RECONCILIATION OF ADJUSTED EBITDA MARGIN: Net income (loss) as a % of revenue 10.6% -7.6% -6.5% -8.3% 4.8% Adjusted EBITDA as a % of Revenue 43.7% 44.9% 38.3% 41.1% 42.9% Free Cash Flow as a % of Adjusted EBITDA 77.6% 10.1% 5.6% 34.8% 51.9% Notes (1) through (15) are defined on the corresponding pages that follow. Core and Digital are two revenue streams aggregated into a single reportable segment; Digital reflects the Company's online distribution channel, expanded through the acquisition of Progressive Games Partners. Cash paid for interest, net (13) represents cash paid for interest per the Consolidated Statements of Cash Flows, net of interest income received.

Appendix — Quarterly Financial Detail $ in thousands, unaudited Q2 2024 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Q3 2026 Revenue: Core Revenues: Recurring License Revenue $5,272 $5,203 $5,156 $5,253 $5,180 $5,187 $5,320 $5,425 $5,500 $5,710 Perpetual License Sales of Progressive Gaming Systems 1,497 705 495 505 256 69 351 96 51 12 Gross Revenue 6,769 5,908 5,651 5,758 5,437 5,256 5,671 5,521 5,551 5,721 Royalties Netted against Gross Revenue (788) (778) (771) (742) (742) (736) (744) (744) (750) (751) Total Core Revenue 5,981 5,130 4,879 5,016 4,694 4,520 4,927 4,778 4,801 4,971 Digital Revenues: Recurring License Revenue 3,528 3,513 3,786 3,836 4,021 3,947 4,523 4,203 4,355 4,370 Gross Revenue 3,528 3,513 3,786 3,836 4,021 3,947 4,523 4,203 4,355 4,370 Royalties Netted against Gross Revenue (987) (996) (1,098) (1,067) (1,188) (1,142) (1,213) (1,318) (1,218) (1,365) Total Digital Revenue 2,542 2,517 2,688 2,769 2,833 2,805 3,309 2,885 3,137 3,005 Consolidated Revenues: Recurring License Revenue 8,800 8,716 8,942 9,089 9,201 9,134 9,842 9,627 9,855 10,079 Perpetual License Sales of Progressive Gaming Systems 1,497 705 495 505 256 69 351 96 51 12 Gross Revenue 10,297 9,421 9,437 9,594 9,458 9,203 10,193 9,724 9,906 10,091 Royalties Netted against Gross Revenue (1,775) (1,775) (1,869) (1,809) (1,930) (1,878) (1,958) (2,061) (1,968) (2,116) Revenue $8,523 $7,646 $7,568 $7,785 $7,528 $7,325 $8,236 $7,663 $7,938 $7,975 Total Recurring Revenue net of Royalties $7,025 $6,941 $7,073 $7,280 $7,271 $7,256 $7,885 $7,566 $7,887 $7,964 Total Recurring Revenue as a percentage of Revenue 82.4% 90.8% 93.5% 93.5% 96.6% 99.1% 95.7% 98.7% 99.4% 99.9% ADJUSTED EBITDA AND FREE CASH FLOW RECONCILIATION: Net income (loss) $243 $(2,198) $(881) $(2,021) $950 $1,039 $1,515 $1,368 $997 $5,129 Interest expense 2,281 2,293 2,203 1,003 907 872 806 776 813 730 Share redemption consideration – – – – – – – – – – Interest income (209) (207) (163) (23) (16) (5) (2) (0) (0) (17) Provision for income taxes 28 7 (4) 36 94 (24) 38 31 64 56 Depreciation and amortization 702 701 774 780 786 806 837 870 919 896 EBITDA 3,045 596 1,929 (225) 2,721 2,689 3,195 3,044 2,794 6,794 Stock-based compensation (1) 195 204 379 166 153 122 99 53 56 280 Employee severance costs and other expenses (2) – – (0) 10 73 – – 36 – – Professional fees, acquisition costs and other (3) 675 2,245 570 208 244 311 392 119 168 1,194 Non-income tax assessment (4) – – – – – – – – 505 186 (Gain) loss on disposal of assets (5) – 33 – (0) – – (6) – – – Foreign exchange loss (gain) (6) 1 (19) 17 10 9 21 (0) (1) 25 2 Loss on extinguishment of debt (7) – – – 2,970 – – – – – – Tariffs (8) – – – – – 95 – – – – Transaction termination income (16) – – – – – – – – – (5,235) Adjusted EBITDA $3,916 $3,060 $2,895 $3,140 $3,199 $3,238 $3,679 $3,252 $3,548 $3,222 Cash paid for interest, net (13) (1,587) (1,747) (1,617) (917) (860) (836) (773) (713) (701) (690) Cash used in investing activities (14) (325) (505) (441) (283) (878) (1,053) (611) (1,030) (1,066) (1,034) Cash paid for income taxes, net (15) (63) (38) (22) – (118) (30) (20) (15) (104) (64) Free Cash Flow $1,941 $769 $815 $1,940 $1,343 $1,320 $2,275 $1,494 $1,677 $1,435 RECONCILIATION OF ADJUSTED EBITDA MARGIN: Net income (loss) as a % of revenue 2.8% -28.7% -11.6% -26.0% 12.6% 14.2% 18.4% 17.8% 12.6% 64.3% Adjusted EBITDA as a % of Revenue 45.9% 40.0% 38.3% 40.3% 42.5% 44.2% 44.7% 42.4% 44.7% 40.4% Free Cash Flow as a % of Adjusted EBITDA 49.6% 25.1% 28.2% 61.8% 42.0% 40.8% 61.8% 45.9% 47.3% 44.5% Notes (1) through (15) are defined on the corresponding pages that follow. Core and Digital are two revenue streams aggregated into a single reportable segment; Digital reflects the Company's online distribution channel, expanded through the acquisition of Progressive Games Partners. Cash paid for interest, net (13) represents cash paid for interest per the Consolidated Statements of Cash Flows, net of interest income received.

Appendix — LTM Financial Detail $ in thousands, unaudited LTM 3/31/25 LTM 6/30/25 LTM 9/30/25 LTM 12/31/25 LTM 3/31/26 LTM 6/30/26 LTM 9/30/26 Revenue: Core Revenues: Recurring License Revenue $20,884 $20,792 $20,776 $20,940 $21,112 $21,431 $21,954 Perpetual License Sales of Progressive Gaming Systems 3,202 1,961 1,325 1,181 773 567 510 Gross Revenue 24,085 22,753 22,101 22,121 21,884 21,999 22,464 Royalties Netted against Gross Revenue (3,080) (3,034) (2,991) (2,964) (2,966) (2,973) (2,988) Total Core Revenue 21,006 19,719 19,110 19,157 18,918 19,025 19,476 Digital Revenues: Recurring License Revenue 14,664 15,156 15,590 16,327 16,694 17,028 17,450 Gross Revenue 14,664 15,156 15,590 16,327 16,694 17,028 17,450 Royalties Netted against Gross Revenue (4,148) (4,349) (4,495) (4,610) (4,861) (4,891) (5,114) Total Digital Revenue 10,516 10,807 11,096 11,717 11,833 12,136 12,335 Consolidated Revenues: Recurring License Revenue 35,547 35,948 36,367 37,266 37,805 38,459 39,404 Perpetual License Sales of Progressive Gaming Systems 3,202 1,961 1,325 1,181 773 567 510 Gross Revenue 38,749 37,909 37,691 38,448 38,578 39,026 39,914 Royalties Netted against Gross Revenue (7,228) (7,383) (7,486) (7,574) (7,827) (7,865) (8,103) Revenue $31,521 $30,527 $30,205 $30,874 $30,751 $31,161 $31,811 Total Recurring Revenue net of Royalties $28,319 $28,565 $28,881 $29,692 $29,979 $30,594 $31,301 Total Recurring Revenue as a percentage of Revenue 89.8% 93.6% 95.6% 96.2% 97.5% 98.2% 98.4% ADJUSTED EBITDA AND FREE CASH FLOW RECONCILIATION: Net income (loss) $(4,857) $(4,150) $(913) $1,484 $4,872 $4,919 $9,009 Interest expense 7,780 6,406 4,985 3,588 3,361 3,268 3,125 Share redemption consideration – – – – – – – Interest income (602) (409) (207) (46) (23) (8) (20) Provision for income taxes 68 133 102 144 139 109 189 Depreciation and amortization 2,957 3,041 3,146 3,210 3,300 3,433 3,523 EBITDA 5,346 5,021 7,114 8,380 11,649 11,721 15,826 Stock-based compensation (1) 945 903 821 540 427 330 488 Employee severance costs and other expenses (2) 10 83 83 83 109 36 36 Professional fees, acquisition costs and other (3) 3,698 3,267 1,333 1,155 1,066 990 1,874 Non-income tax assessment (4) – – – – – 505 691 (Gain) loss on disposal of assets (5) 33 33 (0) (6) (6) (6) (6) Foreign exchange loss (gain) (6) 8 17 57 40 29 46 26 Loss on extinguishment of debt (7) 2,970 2,970 2,970 2,970 – – – Tariffs (8) – – 95 95 95 95 – Transaction termination income (16) – – – – – – (5,235) Adjusted EBITDA $13,010 $12,294 $12,473 $13,257 $13,369 $13,718 $13,701 Cash paid for interest, net (13) (5,867) (5,140) (4,229) (3,386) (3,182) (3,023) (2,877) Cash used in investing activities (14) (1,555) (2,108) (2,656) (2,826) (3,573) (3,760) (3,741) Cash paid for income taxes, net (15) (124) (178) (170) (168) (182) (168) (202) Free Cash Flow $5,465 $4,867 $5,418 $6,878 $6,432 $6,766 $6,881 RECONCILIATION OF ADJUSTED EBITDA MARGIN: Net income (loss) as a % of revenue -15.4% -13.6% -3.0% 4.8% 15.8% 15.8% 28.3% Adjusted EBITDA as a % of Revenue 41.3% 40.3% 41.3% 42.9% 43.5% 44.0% 43.1% Free Cash Flow as a % of Adjusted EBITDA 42.0% 39.6% 43.4% 51.9% 48.1% 49.3% 50.2% Notes (1) through (15) are defined on the corresponding pages that follow. Core and Digital are two revenue streams aggregated into a single reportable segment; Digital reflects the Company's online distribution channel, expanded through the acquisition of Progressive Games Partners. Cash paid for interest, net (13) represents cash paid for interest per the Consolidated Statements of Cash Flows, net of interest income received.

Appendix — Footnotes Definitions of the adjustments presented in the preceding tables © 2026, Galaxy Gaming, Inc. All rights reserved. NOTE DEFINITION 1 Represents the non-cash expense associated with the value of equity awards granted to employees, directors and consultants by the Company. 2 Represents costs associated with the severance of employees. 3 Represents professional fees and transaction-related fees incurred related to acquisitions, mergers and professional fees incurred for other projects not considered part of the normal course of business. 4 Represents a charge of state tax expense across multiple jurisdictions recorded in connection with managed audits and voluntary disclosures that the Company self-initiated, largely relating to sales and use tax not charged to customers, substantially all of which is attributable to periods prior to 2026. 5 Represents gains and losses related to the write off of certain fixed assets. 6 Represents foreign exchange losses and gains associated with the fluctuations of foreign currency rates. 7 Represents the loss on the extinguishment of debt associated with the refinancing of our debt from Fortress to BMO. 8 Represents the total amount expended on tariffs. 9 Represents Company reimbursed moving expenses incurred by the new President and CEO, Matthew Reback. 10 Represents changes in fair value of interest rate swap liability. 11 Represents other non-recurring income. 12 Represents special project expenses (benefit) related to Triangulum. 13 Represents cash paid for interest during the period, net of interest income received. 14 Represents cash used in investing activities as disclosed on the Consolidated Statements of Cash Flows. 15 Represents cash paid for income taxes, net as disclosed on the Consolidated Statements of Cash Flows. 16 Represents the cash termination fee received from Evolution under the terms of the Merger Agreement.
