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[424B3] GCL Global Holdings Ltd Prospectus Filed Pursuant to Rule 424(b)(3)

Filing Impact
(Low)
Filing Sentiment
(Neutral)
Form Type
424B3
Rhea-AI Filing Summary

GCL Global Holdings has filed a prospectus supplement regarding the issuance of up to 16.5 million ordinary shares underlying warrants and the resale of up to 83.4 million ordinary shares by selling shareholders. The filing includes an investor presentation highlighting GCL's strategic positioning in the gaming industry.

Key business highlights:

  • Core operations span game distribution, development, publishing, and gaming hardware across Asia, Europe, and US
  • Distribution rights for over 8,000 game titles with nearly 1 million registered users
  • Pending strategic acquisition of Ban Leong Technologies, a Singapore-based consumer electronics group
  • Upcoming catalysts include AAA game releases, Nintendo Switch 2 launch, and their own game "Showa American Story"
  • 20% ownership stake in NEKCOM, developer of anticipated titles

The presentation outlines GCL's ecosystem strategy targeting multiple revenue streams across the gaming value chain, with average margins ranging from 10-30% across different segments. Management emphasizes their transmedia strategy to monetize gaming IP through merchandise and film adaptations.

GCL Global Holdings ha presentato un supplemento al prospetto relativo all'emissione di un massimo di 16,5 milioni di azioni ordinarie sottostanti warrant e alla rivendita fino a 83,4 milioni di azioni ordinarie da parte degli azionisti venditori. Il documento include una presentazione per gli investitori che evidenzia il posizionamento strategico di GCL nel settore dei videogiochi.

Punti salienti dell'attività:

  • Le operazioni principali comprendono distribuzione, sviluppo, pubblicazione e hardware per videogiochi in Asia, Europa e Stati Uniti
  • Diritti di distribuzione per oltre 8.000 titoli di gioco con quasi 1 milione di utenti registrati
  • Acquisizione strategica in corso di Ban Leong Technologies, gruppo di elettronica di consumo con sede a Singapore
  • Eventi imminenti includono il lancio di giochi AAA, la presentazione di Nintendo Switch 2 e il loro gioco "Showa American Story"
  • Partecipazione del 20% in NEKCOM, sviluppatore di titoli molto attesi

La presentazione illustra la strategia di ecosistema di GCL, che mira a molteplici flussi di ricavi lungo la catena del valore del gaming, con margini medi che variano dal 10 al 30% nei diversi segmenti. Il management sottolinea la strategia transmediale per monetizzare la proprietà intellettuale dei giochi tramite merchandising e adattamenti cinematografici.

GCL Global Holdings ha presentado un suplemento al prospecto referente a la emisión de hasta 16,5 millones de acciones ordinarias subyacentes a warrants y la reventa de hasta 83,4 millones de acciones ordinarias por parte de accionistas vendedores. El documento incluye una presentación para inversores que destaca la posición estratégica de GCL en la industria del gaming.

Puntos clave del negocio:

  • Operaciones principales que abarcan distribución, desarrollo, publicación y hardware de juegos en Asia, Europa y EE.UU.
  • Derechos de distribución para más de 8,000 títulos de juegos con casi 1 millón de usuarios registrados
  • Adquisición estratégica pendiente de Ban Leong Technologies, un grupo de electrónica de consumo con sede en Singapur
  • Próximos catalizadores incluyen lanzamientos de juegos AAA, el lanzamiento de Nintendo Switch 2 y su propio juego "Showa American Story"
  • Participación del 20% en NEKCOM, desarrollador de títulos muy esperados

La presentación detalla la estrategia de ecosistema de GCL, orientada a múltiples fuentes de ingresos a lo largo de la cadena de valor del gaming, con márgenes promedio que oscilan entre el 10 y el 30% en diferentes segmentos. La dirección destaca su estrategia transmedia para monetizar la propiedad intelectual del gaming mediante merchandising y adaptaciones cinematográficas.

GCL Global Holdings는 최대 1,650만 보통주에 해당하는 워런트 발행 및 판매 주주에 의한 최대 8,340만 보통주 재판매에 관한 증권신고서 보충서를 제출했습니다. 제출 자료에는 게임 산업에서 GCL의 전략적 위치를 강조하는 투자자 프레젠테이션이 포함되어 있습니다.

주요 사업 하이라이트:

  • 아시아, 유럽, 미국 전역에서 게임 유통, 개발, 퍼블리싱 및 게임 하드웨어를 아우르는 핵심 사업 운영
  • 8,000개 이상의 게임 타이틀에 대한 유통 권리와 약 100만 명의 등록 사용자 보유
  • 싱가포르 기반 소비자 전자 그룹인 Ban Leong Technologies의 전략적 인수 진행 중
  • AAA급 게임 출시, 닌텐도 스위치 2 출시, 자체 게임 "Showa American Story" 등 향후 촉매제 예정
  • 기대작 개발사 NEKCOM의 20% 지분 보유

프레젠테이션은 게임 가치 사슬 전반에 걸쳐 다양한 수익원을 목표로 하는 GCL의 생태계 전략을 설명하며, 각 세그먼트별 평균 마진은 10~30% 범위에 달합니다. 경영진은 게임 IP를 상품화 및 영화화하는 트랜스미디어 전략을 강조합니다.

GCL Global Holdings a déposé un supplément au prospectus concernant l'émission pouvant atteindre 16,5 millions d'actions ordinaires sous-jacentes à des bons de souscription et la revente pouvant atteindre 83,4 millions d'actions ordinaires par des actionnaires vendeurs. Le dépôt inclut une présentation destinée aux investisseurs mettant en avant le positionnement stratégique de GCL dans l'industrie du jeu vidéo.

Points clés de l'activité :

  • Les opérations principales couvrent la distribution, le développement, l'édition et le matériel de jeu en Asie, en Europe et aux États-Unis
  • Droits de distribution pour plus de 8 000 titres de jeux avec près d'un million d'utilisateurs enregistrés
  • Acquisition stratégique en cours de Ban Leong Technologies, un groupe d'électronique grand public basé à Singapour
  • Événements à venir : sorties de jeux AAA, lancement de la Nintendo Switch 2 et leur propre jeu "Showa American Story"
  • Détention de 20 % dans NEKCOM, développeur de titres très attendus

La présentation détaille la stratégie d'écosystème de GCL visant plusieurs sources de revenus tout au long de la chaîne de valeur du jeu, avec des marges moyennes allant de 10 à 30 % selon les segments. La direction met en avant leur stratégie transmédia pour monétiser la propriété intellectuelle des jeux via le merchandising et les adaptations cinématographiques.

GCL Global Holdings hat einen Nachtrag zum Prospekt eingereicht, der die Ausgabe von bis zu 16,5 Millionen Stammaktien zugrunde liegender Warrants sowie den Weiterverkauf von bis zu 83,4 Millionen Stammaktien durch verkaufende Aktionäre betrifft. Die Einreichung enthält eine Investorenpräsentation, die GCLs strategische Positionierung in der Gaming-Branche hervorhebt.

Wesentliche Geschäftshighlights:

  • Kernaktivitäten umfassen Spielevertrieb, -entwicklung, -publikation und Gaming-Hardware in Asien, Europa und den USA
  • Vertriebsrechte für über 8.000 Spieltitel mit fast 1 Million registrierten Nutzern
  • Anstehende strategische Übernahme von Ban Leong Technologies, einer in Singapur ansässigen Unterhaltungselektronikgruppe
  • Kommende Katalysatoren umfassen AAA-Spielveröffentlichungen, den Launch der Nintendo Switch 2 und das eigene Spiel "Showa American Story"
  • 20%ige Beteiligung an NEKCOM, Entwickler erwarteter Titel

Die Präsentation skizziert GCLs Ökosystemstrategie, die auf mehrere Einnahmequellen entlang der Gaming-Wertschöpfungskette abzielt, mit durchschnittlichen Margen von 10-30% in den verschiedenen Segmenten. Das Management betont ihre Transmedia-Strategie zur Monetarisierung von Gaming-IP durch Merchandise und Filmadaptionen.

Positive
  • GCL has secured global physical distribution rights for several major AAA game titles, including upcoming releases like Grand Theft Auto 6 and Hogwarts Legacy Switch 2
  • Company has a diversified library of 8,000+ game titles and nearly 1 million registered users across multiple regions (US, EU, Asia, LATAM)
  • Strategic pending acquisition of Ban Leong Technologies will expand GCL's presence in gaming hardware and consumer electronics, with partnerships with major brands like Razer, Nvidia, and Samsung
  • Company owns 20% stake in NEKCOM and has global publishing rights to upcoming title 'Showa American Story', which is showing strong pre-release engagement
  • Nintendo Switch 2 launch (expected to sell 15M+ units in first year) projected to significantly boost GCL's game distribution revenue
Negative
  • Ban Leong Technologies acquisition is still pending and not expected to close until Q2 FY26, introducing execution risk
  • Company faces significant competition in game distribution and publishing, with success heavily dependent on individual game performance
  • Business model relies heavily on third-party IP and partnerships rather than owned content
  • Operating across multiple regions (US, EU, Asia, LATAM) exposes company to various regulatory and market risks

GCL Global Holdings ha presentato un supplemento al prospetto relativo all'emissione di un massimo di 16,5 milioni di azioni ordinarie sottostanti warrant e alla rivendita fino a 83,4 milioni di azioni ordinarie da parte degli azionisti venditori. Il documento include una presentazione per gli investitori che evidenzia il posizionamento strategico di GCL nel settore dei videogiochi.

Punti salienti dell'attività:

  • Le operazioni principali comprendono distribuzione, sviluppo, pubblicazione e hardware per videogiochi in Asia, Europa e Stati Uniti
  • Diritti di distribuzione per oltre 8.000 titoli di gioco con quasi 1 milione di utenti registrati
  • Acquisizione strategica in corso di Ban Leong Technologies, gruppo di elettronica di consumo con sede a Singapore
  • Eventi imminenti includono il lancio di giochi AAA, la presentazione di Nintendo Switch 2 e il loro gioco "Showa American Story"
  • Partecipazione del 20% in NEKCOM, sviluppatore di titoli molto attesi

La presentazione illustra la strategia di ecosistema di GCL, che mira a molteplici flussi di ricavi lungo la catena del valore del gaming, con margini medi che variano dal 10 al 30% nei diversi segmenti. Il management sottolinea la strategia transmediale per monetizzare la proprietà intellettuale dei giochi tramite merchandising e adattamenti cinematografici.

GCL Global Holdings ha presentado un suplemento al prospecto referente a la emisión de hasta 16,5 millones de acciones ordinarias subyacentes a warrants y la reventa de hasta 83,4 millones de acciones ordinarias por parte de accionistas vendedores. El documento incluye una presentación para inversores que destaca la posición estratégica de GCL en la industria del gaming.

Puntos clave del negocio:

  • Operaciones principales que abarcan distribución, desarrollo, publicación y hardware de juegos en Asia, Europa y EE.UU.
  • Derechos de distribución para más de 8,000 títulos de juegos con casi 1 millón de usuarios registrados
  • Adquisición estratégica pendiente de Ban Leong Technologies, un grupo de electrónica de consumo con sede en Singapur
  • Próximos catalizadores incluyen lanzamientos de juegos AAA, el lanzamiento de Nintendo Switch 2 y su propio juego "Showa American Story"
  • Participación del 20% en NEKCOM, desarrollador de títulos muy esperados

La presentación detalla la estrategia de ecosistema de GCL, orientada a múltiples fuentes de ingresos a lo largo de la cadena de valor del gaming, con márgenes promedio que oscilan entre el 10 y el 30% en diferentes segmentos. La dirección destaca su estrategia transmedia para monetizar la propiedad intelectual del gaming mediante merchandising y adaptaciones cinematográficas.

GCL Global Holdings는 최대 1,650만 보통주에 해당하는 워런트 발행 및 판매 주주에 의한 최대 8,340만 보통주 재판매에 관한 증권신고서 보충서를 제출했습니다. 제출 자료에는 게임 산업에서 GCL의 전략적 위치를 강조하는 투자자 프레젠테이션이 포함되어 있습니다.

주요 사업 하이라이트:

  • 아시아, 유럽, 미국 전역에서 게임 유통, 개발, 퍼블리싱 및 게임 하드웨어를 아우르는 핵심 사업 운영
  • 8,000개 이상의 게임 타이틀에 대한 유통 권리와 약 100만 명의 등록 사용자 보유
  • 싱가포르 기반 소비자 전자 그룹인 Ban Leong Technologies의 전략적 인수 진행 중
  • AAA급 게임 출시, 닌텐도 스위치 2 출시, 자체 게임 "Showa American Story" 등 향후 촉매제 예정
  • 기대작 개발사 NEKCOM의 20% 지분 보유

프레젠테이션은 게임 가치 사슬 전반에 걸쳐 다양한 수익원을 목표로 하는 GCL의 생태계 전략을 설명하며, 각 세그먼트별 평균 마진은 10~30% 범위에 달합니다. 경영진은 게임 IP를 상품화 및 영화화하는 트랜스미디어 전략을 강조합니다.

GCL Global Holdings a déposé un supplément au prospectus concernant l'émission pouvant atteindre 16,5 millions d'actions ordinaires sous-jacentes à des bons de souscription et la revente pouvant atteindre 83,4 millions d'actions ordinaires par des actionnaires vendeurs. Le dépôt inclut une présentation destinée aux investisseurs mettant en avant le positionnement stratégique de GCL dans l'industrie du jeu vidéo.

Points clés de l'activité :

  • Les opérations principales couvrent la distribution, le développement, l'édition et le matériel de jeu en Asie, en Europe et aux États-Unis
  • Droits de distribution pour plus de 8 000 titres de jeux avec près d'un million d'utilisateurs enregistrés
  • Acquisition stratégique en cours de Ban Leong Technologies, un groupe d'électronique grand public basé à Singapour
  • Événements à venir : sorties de jeux AAA, lancement de la Nintendo Switch 2 et leur propre jeu "Showa American Story"
  • Détention de 20 % dans NEKCOM, développeur de titres très attendus

La présentation détaille la stratégie d'écosystème de GCL visant plusieurs sources de revenus tout au long de la chaîne de valeur du jeu, avec des marges moyennes allant de 10 à 30 % selon les segments. La direction met en avant leur stratégie transmédia pour monétiser la propriété intellectuelle des jeux via le merchandising et les adaptations cinématographiques.

GCL Global Holdings hat einen Nachtrag zum Prospekt eingereicht, der die Ausgabe von bis zu 16,5 Millionen Stammaktien zugrunde liegender Warrants sowie den Weiterverkauf von bis zu 83,4 Millionen Stammaktien durch verkaufende Aktionäre betrifft. Die Einreichung enthält eine Investorenpräsentation, die GCLs strategische Positionierung in der Gaming-Branche hervorhebt.

Wesentliche Geschäftshighlights:

  • Kernaktivitäten umfassen Spielevertrieb, -entwicklung, -publikation und Gaming-Hardware in Asien, Europa und den USA
  • Vertriebsrechte für über 8.000 Spieltitel mit fast 1 Million registrierten Nutzern
  • Anstehende strategische Übernahme von Ban Leong Technologies, einer in Singapur ansässigen Unterhaltungselektronikgruppe
  • Kommende Katalysatoren umfassen AAA-Spielveröffentlichungen, den Launch der Nintendo Switch 2 und das eigene Spiel "Showa American Story"
  • 20%ige Beteiligung an NEKCOM, Entwickler erwarteter Titel

Die Präsentation skizziert GCLs Ökosystemstrategie, die auf mehrere Einnahmequellen entlang der Gaming-Wertschöpfungskette abzielt, mit durchschnittlichen Margen von 10-30% in den verschiedenen Segmenten. Das Management betont ihre Transmedia-Strategie zur Monetarisierung von Gaming-IP durch Merchandise und Filmadaptionen.

  Filed Pursuant to Rule 424(b)(3)

Registration No. 333-286361

Prospectus Supplement No. 7

(to Prospectus dated April 7, 2025)

 

SUPPLEMENT NO. 7 TO

 

PROSPECTUS FOR

 

UP TO 83,456,793 ORDINARY SHARES

UP TO 16,500,000 ORDINARY SHARES UNDERLYING WARRANTS

 

This Prospectus Supplement No. 7 is being filed to update and supplement the information contained in the prospectus dated April 7, 2025 (as supplemented from time to time, the “Prospectus”), relate to, among other things, the issuance from time to time of up to 16,500,000 Ordinary Shares and the resale from time to time of up to 83,456,793 Ordinary Shares by the selling shareholders named in this prospectus or their permitted transferees.

 

June 20, 2025

 

 

 

 

 

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549

 

Form 6-K

 

REPORT OF FOREIGN PRIVATE ISSUER

PURSUANT TO RULE 13a-16 OR 15d-16

UNDER THE SECURITIES EXCHANGE ACT OF 1934

 

For the month of June 2025

 

Commission File Number: 001-42523

 

GCL Global Holdings Ltd

(Exact Name of Registrant as Specified in its Charter)

 

29 Tai Seng Ave., #2-01

Singapore 534119

(Address of Principal Executive Offices and Zip Code)

 

Registrant’s telephone number, including area code: +65 80427330

 

Indicate by check mark whether the registrant files or will file annual reports under cover of Form 20-F or Form 40-F. Form 20-F Form 40-F

 

 

 

 

 

On June 20, 2025, GCL Global Holdings Ltd. published investor presentation materials, dated June 2025, a copy of which is being furnished as Exhibit 99.1 hereto.

 

Exhibits

 

99.1 Investors presentation dated June 2025.

 

1

 

 

SIGNATURE

 

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, hereunto duly authorized.

 

Dated: June 20, 2025  
   
  GCL Global Holdings Ltd.
     
  By: /s/ Sebastian Toke
  Name: Sebastian Toke
  Title: Group CEO

 

2

 

Exhibit 99.1

 

 

 

 

GCL Investor Deck June 2025

 

This presentation and any oral statements made in connection with this presentation shall neither constitute an offer to sell nor the solicitation of an offer to buy any securities, nor shall there be any sale of securities in any jurisdiction in which the offer, solicitation or sale would be unlawful prior to the registration or qualification under the securities laws of any such jurisdiction . This communication is restricted by law ; it is not intended for distribution to, or use by any person in, any jurisdiction where such distribution or use would be contrary to local law or regulation . No Representations and Warranties This presentation is for informational purposes only and does not purport to contain all of the information that may be required to evaluate a possible investment decision with respect to GCL Global Holdings Ltd . (GCL) or any of its subsidiaries . The recipient agrees and acknowledges that this presentation is not intended to form the basis of any investment decision by the recipient and does not constitute financial investment, tax or legal advice . No representation or warranty, express or implied, is or will be given by GCL or any of their respective affiliates, directors, officers, employees or advisers or any other person as to the accuracy or completeness of the information (including as to the accuracy, completeness or reasonableness of statements, estimates, targets, projections, assumptions or judgments) in this presentation or in any other written, oral or other communications transmitted or otherwise made available to any party in the course of its evaluation of a possible transaction and no responsibility or liability whatsoever is accepted for the accuracy or sufficiency thereof or for any errors, omissions or misstatements, negligent or otherwise, relating thereto . The recipient also acknowledges and agrees that the information contained in this presentation is preliminary in nature and is subject to change, and any such changes may be material . GCL disclaims any duty to update the information contained in this presentation . Forward - looking statements This presentation includes “forward - looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995 . GCL’s actual results may differ from their expectations, estimates and projections and consequently, you should not rely on these forward - looking statements as predictions of future events . Words such as “expect,” “estimate,” “project,” “budget,” “forecast,” “anticipate,” “intend,” “plan,” “may,” “will,” “could,” “should,” “believes,” “predicts,” “potential,” “continue,” and similar expressions are intended to identify such forward - looking statements . These forward - looking statements include, without limitation, GCL’s expectations with respect to future performance . These forward - looking statements also involve significant risks and uncertainties that could cause the actual results to differ materially from the expected results . Factors that may cause such differences include, but are not limited to : ( 1 ) our ability to distribute and publish new and “hit” game titles ; ( 2 ) success in developing and creating game IP ; ( 3 ) our ability to grow and manage growth profitably, maintain relationships with consumers, resellers and game studios and retain key employees ; ( 4 ) success in our strategy to monetize game IP through transmedia ; ( 5 ) ability to develop a technology platform and diversify revenue streams ; ( 6 ) changes in the applicable laws or regulations ; ( 7 ) the possibility that GCL may be adversely affected by other economic, business, and/or competitive factors ; and ( 8 ) other risks and uncertainties that we have identified in our proxy statement/prospectus filed with the U . S . Securities and Exchange Commission (the “SEC”) on December 31 , 2024 , and may identify from time to time in our filings with the SEC . GCL cautions that the foregoing list of factors is not exclusive and not to place undue reliance upon any forward - looking statements, including projections, which speak only as of the date made . GCL undertakes no obligation to and accepts no obligation to release publicly any updates or revisions to any forward - looking statements to reflect any change in its expectations or any change in events, conditions or circumstances on which any such statement is based . Industry, Market Data and Partnerships : In this presentation, GCL relies on and refers to certain information and statistics regarding the markets and industries in which GCL competes . Such information and statistics are based on management’s estimates and/or obtained from third - party sources, including reports by market research firms and company filings . While GCL believes that such third - party information is reliable, there can be no assurance as to the accuracy or completeness of the indicated information . GCL has not independently verified the accuracy or completeness of the information provided by the third - party sources . This presentation contains descriptions of certain key business partnerships with GCL. These descriptions are based on GCL management team’s discussion with such counterparties, certain non - binding written agreements and the latest available information and estimates as of the date of this presentation. These descriptions are subject to negotiation and execution of definitive agreements with certain of such counterparties which have not been completed as of the date of this presentation. Financial Information; Non - GAAP Financial Terms Certain financial information and data contained in this presentation is unaudited and does not conform to Regulation S - X . Accordingly, such information and data may not be included in, may be adjusted in or may be presented differently in, any proxy statement, registration statement, or prospectus to be filed by GCL with the SEC . Some of the financial information and data contained in this presentation, such as EBITDA and adjusted EBITDA are not measures prepared in accordance with United States generally accepted accounting principles (“GAAP”) . GCL believes that these non - GAAP measures of financial results provides useful information to management and investors regarding certain financial and business trends relating to GCL’s financial condition and results of operations and in comparing GCL’s financial measures with other similar companies, many of which present similar non - GAAP financial measures to investors . GCL management does not consider this non - GAAP measure in isolation or as an alternative to financial measures determined in accordance with GAAP . The principal limitation of this non - GAAP financial measure is that it excludes significant expenses and income that is required by GAAP to be recorded in GCL’s financial statements . In addition, it is subject to inherent limitations as it reflects the exercise of judgments by management about which expense and income items are excluded or included in determining this non - GAAP financial measures . In order to compensate for these limitations, management presents this measure (EBITDA) with the most closely related GAAP result (net income) . Trademarks This presentation contains trademarks, trade names and copyrights of GCL and other companies, which are the property of their respective owners. 2 Forward Looking Statements

 

Introduction Physical games Digital keys Direct downloads Sample Digital Key Y7PT8 - GX9P4 - LJ79T 3

 

As Asia’s full - suite gaming group , we offer development, distribution, marketing, and publishing of video games, digital keys, and other entertainment content throughout Asia , Europe , and the U.S. GCL is shaping the future of gaming, one story, one experience, and one player at a time 4 About GCL

 

GCL Core Businesses Game Distribution B2B Game Development Game Publishing B2C B2C Gaming Hardware & Media B2B & B2C 1 1. Pending acquisition, expected to close in Q2 FY26. GCL is shaping the future of gaming, one story, one experience, and one player at a time 5 1

 

Sample Marquee Game Titles That We Have Distributed GCL is shaping the future of gaming, one story, one experience, and one player at a time 6

 

Diversified Library GCL distributes 8,000+ Game Titles GCL is shaping the future of gaming, one story, one experience, and one player at a time 7 Almost 1M Total 2Game Registered Users US EU ASIA LATAM

 

One of the Biggest Games of 2024 - Black Myth: Wukong GCL is shaping the future of gaming, one story, one experience, and one player at a time 8

 

US EU ASIA GCL has Global Physical Distribution Rights to one of the Fastest - Selling Games of all time GCL is shaping the future of gaming, one story, one experience, and one player at a time 9

 

Ecosystem Strategy Offering end - to - end exposure across the major components of the video gaming industry Game studios Gaming Hardware + Retail Channels Game publishers Game distributors Retail Platform (digital) Game IP Creation – Profits from downloads in Steam Gross profit margins from downloads in Steam Physical package & Digital Keys Platform distributing Digital Keys Leading distributor in gaming & IT hardware Higher margins Market channel dominance Average margins: ~30% Average margins: ~15% Average margins: ~10% Average margins: ~10% Potential for multiple times return 1 GCL is shaping the future of gaming, one story, one experience, and one player at a time 10 1. Pending acquisition, expected to close in Q2 FY26.

 

Awareness and understanding of the constantly shifting market dynamics empowers GCL to easily assess and validate the value & lifecycle of game IPs . Sales, marketing, and IP stakeholders provide valuable reservoir of game data. 01 02 03 04 05 Publishing Game Studio Distribution Content Creation & Marketing Retail Continuous Feedback Ecosystem Mechanics Feedback enables GCL to strategically navigate the market and drive sustainable growth. 11

 

Momentum For Next 12 Months Catalysts on path to enhance market positioning GCL is shaping the future of gaming, one story, one experience, and one player at a time 12 03 04 02 01 Releasing series of strong AAA titles Strategic acquisition: Ban Leong Technologies GCL’s game release: Showa American Story Launch of Switch 2

 

1 - AAA Titles Announced Or Released Heavyweight video game franchises that may feature in GCL’s Asia distribution plans Grand Theft Auto 6 May 2026 Hogwarts Legacy Switch 2 Jun 2025 Cyberpunk 2077 Switch 2 Jun 2025 Borderlands 4 Sep 2025 Elden Ring Nightreign GCL is shaping the future of gaming, one story, one experience, and one player at a time 13 May 2025

 

2 - Nintendo Switch 2 Launch To Amplify Game Demand Related game sales expected to spike with each new console generation released Switch 2 forecasted to sell over 15 M units within the first year As a current distributor of many games for Switch, sales for the new console are projected to boost GCL’s game distribution revenue The original Switch has sold over 150 M units to date GCL is shaping the future of gaming, one story, one experience, and one player at a time 14 Sources: https://wccftech.com/nintendo - switch - 2 - estimated - to - sell - 15m - units - in - 2025 - in - resounding - success - but - tariffs - shadow - remains / ; https://www.engadget.com/gaming/nintendo/nintendo - switch - 2 - updates - release - date - price - new - games - and - everything - else - you - need - to - know - 175623042.htm l Select games announced & released for Switch 2

 

Singapore - based consumer electronics & gaming hardware group with more than 30 years of history with major brand partnerships. 3 – Pending Strategic Acquisition: Ban Leong Technologies Bolt - on acquisition strategy for GCL’s core games and ancillary businesses Key Ban Leong highlights: Distributes IT accessories, gaming components, smart (IOT) technology, and commercial products across Asia Authorized distributor for over 50 well - known brands, including Razer, Nvidia, Samsung, Huawei, TP - Link, and LG. Multi - channel distribution strategy (e - commerce platforms, brick - and - mortar retailers, chain stores, & direct to corporate resellers & system integrators with operating service centers in Singapore, Malaysia, & Thailand providing support & repair services.) GCL is shaping the future of gaming, one story, one experience, and one player at a time 15

 

3 – Pending Strategic Acquisition: Ban Leong Technologies Positioned to capture evolving consumer needs Graphic cards • Cutting - edge GPUs remain core to the gaming experience, especially for AAA, VR, and competitive titles • To meet demand from both PC gamers and content creators who require high - performance hardware WIFI Router • Fast, stable connectivity is critical for online and competitive gaming • Rising demand for Wi - Fi 7 and mesh systems to support multi - device, low - lag environments Gaming PC / Laptop • Increasing demand for high - performance systems to support modern games and streaming • Increasing demand in portable gaming laptops that offer desktop - level performance on the go GCL is shaping the future of gaming, one story, one experience, and one player at a time 16

 

The video game market & consumer electronics market share a symbiotic relationship that is expected to drive innovation and unlock new growth opportunities . $186B Video Game Market 2025 $977B Consumer Electronics Market Including Gaming Hardware 2025 Market Size Source: https://newzoo.com/resources/blog/global - games - market - update - q1 - 2025 https://www.gminsights.com/industry - analysis/consumer - electronics - market Expansion of new geographical markets and wider consumer demographics. B2C with Live Streaming Capabilities 3 – Pending Strategic Acquisition: Ban Leong Technologies Expanding addressable market with strong potential for value creation Inclusion of other brands into the ecosystem Drive operational efficiencies Hardware collaboration & bundling sales GCL is shaping the future of gaming, one story, one experience, and one player at a time 17

 

Presence & Expertise Global capacity for publishing , distribution & marketing Epicsoft MY Malaysia office Epicsoft HK Hong Kong office 4Divinity UK office GCL Hainan China office 4Divinity Japan office 2Game Brazil Brazil office 2Game Dubai Dubai office 2Game HK Hong Kong office GCL Global Holdings Ltd (NASDAQ: GCL) Epicsoft Asia Singapore office Titan Digital Media Singapore office 4Divinity Singapore office 18

 

4 – Expected Q4 Release: Showa American Story https://www.youtube.com/watch?v=BIUQo1y74Fw&t=76s We might just be looking at the next Game Of The Year” – Asmongold https://www.youtube.com/watch?v=tmx1JlXVceE GCL is shaping the future of gaming, one story, one experience, and one player at a time 19

 

Showa American Story Trailer Engagement GCL is shaping the future of gaming, one story, one experience, and one player at a time 20

 

Showa American Story ‘Buzz’ Holds Significant Potential Source : https://tw.news.yahoo.com/ ᕬබ㛤ⓗ୰ᅧ 3a 㐟ᡛ኱సᠯேໟᩚ⌮ 㸟ࠓ 㯭⚄ヰ 㸸 ᝅ✵ ࠔ ⇕₻ᚋ - ㏺ல᪂సᡂⅭ↔㯶 - 102440764.html Showa American Story Black Myth: Wukong Game 25M+ copies Copies Sold >US$1Bn Revenue GCL is a 20% shareholder of NEKCOM and global publisher of Showa Market Demand Is Strong for Quality Content from Asia GCL is shaping the future of gaming, one story, one experience, and one player at a time 21

 

Transmedia Strategy Continues to Gain Momentum Strong IP allows for adaptations leading to potential for further monetization Mercha ndise Film Games Merchandise GCL is shaping the future of gaming, one story, one experience, and one player at a time 22

 

GCL is shaping the future of gaming, one story, one experience, and one player at a time 23 Game Development Game Publishing Game Distribution Gaming Hardware & Media

FAQ

What is the purpose of GCL's 424B3 filing from June 28, 2025?

The filing is a prospectus supplement related to the issuance of up to 16,500,000 Ordinary Shares underlying warrants and the resale of up to 83,456,793 Ordinary Shares by selling shareholders. This supplements the original prospectus dated April 7, 2025.

What are GCL's major business segments according to their latest investor presentation?

GCL operates in four core business segments: 1) Game Distribution (B2B), 2) Game Development (B2C), 3) Game Publishing (B2C), and 4) Gaming Hardware & Media (B2B & B2C, pending acquisition). The company functions as Asia's full-suite gaming group offering development, distribution, marketing, and publishing services across Asia, Europe, and the U.S.

What major growth catalysts has GCL identified for the next 12 months?

GCL has identified four major growth catalysts: 1) Releasing several strong AAA titles, 2) Strategic acquisition of Ban Leong Technologies, 3) Launch of their own game 'Showa American Story', and 4) Launch of Nintendo Switch 2, which is forecasted to sell over 15M units in its first year.

What is GCL's pending strategic acquisition and its significance?

GCL is acquiring Ban Leong Technologies, a Singapore-based consumer electronics & gaming hardware group with 30+ years of history. Ban Leong is an authorized distributor for over 50 well-known brands including Razer, Nvidia, Samsung, and Huawei, operating across Asia through multiple distribution channels including e-commerce, retail stores, and corporate resellers.

How many game titles does GCL currently distribute and what is their user base?

GCL distributes over 8,000 game titles through their platform and has almost 1 million total registered users across regions including US, EU, Asia, and LATAM.
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