If You Invested in Electronic Arts Inc (EA)
See the EA overviewWhat $1,000 or $10,000 in EA Was Worth at Its Last Close
Real historical value by amount invested and how long before the last close| If you invested | 1 year before | 5 years before | 10 years before | Since Nov 10, 2015 |
|---|---|---|---|---|
| $1,000 | $1,313 +31% | $1,499 +50% | $2,681 +168% | $2,961 +196% |
| $10,000 | $13,125 +31% | $14,988 +50% | $26,806 +168% | $29,606 +196% |
Based on real historical closing prices adjusted for stock splits, without dividends, through 2026-08-04. Figures with dividends reinvest each cash dividend at the previous close less the dividend, before taxes. Past performance does not guarantee future results.
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EA vs S&P 500Year-by-Year Returns
EA annual performance| Year | Start Price | End Price | Annual Return | Cumulative |
|---|---|---|---|---|
| 2015Nov 10, 2015 to Dec 31, 2015 | $70.83 | $68.72 | -3.0% | -3.0% |
| 2016 | $68.72 | $78.76 | +14.6% | +11.2% |
| 2017 | $78.76 | $105.06 | +33.4% | +48.3% |
| 2018 | $105.06 | $78.91 | -24.9% | +11.4% |
| 2019 | $78.91 | $107.51 | +36.2% | +51.8% |
| 2020 | $107.51 | $143.60 | +33.6% | +102.7% |
| 2021 | $143.60 | $131.90 | -8.1% | +86.2% |
| 2022 | $131.90 | $122.18 | -7.4% | +72.5% |
| 2023 | $122.18 | $136.81 | +12.0% | +93.2% |
| 2024 | $136.81 | $146.30 | +6.9% | +106.6% |
| 2025 | $146.30 | $204.33 | +39.7% | +188.5% |
| 2026Dec 31, 2025 to Aug 4, 2026 | $204.33 | $209.70 | +2.6% | +196.1% |
About Electronic Arts Inc
Communication Services · NASDAQ
Electronic Arts Inc. (NASDAQ: EA) is a global leader in digital interactive entertainment. According to the company’s public disclosures, Electronic Arts develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. The company is headquartered in Redwood City, California and operates within the information sector as a software publisher focused on video games and related interactive experiences.
Electronic Arts states that it is recognized for a portfolio of critically acclaimed, high-quality brands. These include EA SPORTS FC™, Battlefield™, Apex Legends™, The Sims™, EA SPORTS™ Madden NFL, EA SPORTS™ College Football, Need for Speed™, Dragon Age™, Titanfall™, Plants vs. Zombies™ and EA SPORTS F1®. Through these franchises, Electronic Arts participates in major genres such as sports, first-person shooters, life simulation, racing and action role-playing, as well as live service and online multiplayer formats.
In its communications, Electronic Arts highlights a broad portfolio that spans both sports and non-sports entertainment. The EA SPORTS ecosystem covers global football through EA SPORTS FC, American football through Madden NFL and College Football, and Formula 1 through EA SPORTS F1. Outside sports, franchises like Battlefield and Apex Legends focus on combat and competitive multiplayer experiences, while The Sims emphasizes life simulation and player-driven creation. Need for Speed, Dragon Age, Titanfall and Plants vs. Zombies further extend the company’s presence across different styles of gameplay and audiences.
Electronic Arts reports that it develops games and live content for major console platforms, PC and mobile devices. Its disclosures describe an emphasis on games, ongoing content and online services, which together form the basis of its digital interactive entertainment model. The company’s proxy materials also describe strategic pillars centered on creating content and experiences that entertain and engage large online communities, telling blockbuster stories, and harnessing the power of community in, around and beyond its games.
Within its EA SPORTS franchises, Electronic Arts works with key sports properties and licenses. Public statements reference American football with the NFL and college football, global football through EA SPORTS FC, and Formula 1 through EA SPORTS F1. These relationships support simulation-style sports games and related interactive experiences on console, PC and mobile platforms.
For its Battlefield franchise, Electronic Arts has described Battlefield 6 as an “all-out warfare” experience and has introduced Battlefield REDSEC, a free-to-play destination built on Battlefield’s core characteristics. REDSEC incorporates a take on the battle royale genre, a squad-based competitive mode called Gauntlet and tools through Battlefield Portal that allow players to create or discover customized experiences. These initiatives reflect the company’s focus on large-scale multiplayer, destruction-driven combat and community-driven content within the Battlefield universe.
Electronic Arts also emphasizes live service and seasonal content across several franchises. Public announcements describe seasonal updates, battle passes, expansions and in-game events for titles such as Battlefield 6, Battlefield REDSEC, EA SPORTS FC and EA SPORTS F1. These elements are presented as ways to deliver ongoing content and engagement beyond an initial game release, aligning with the company’s focus on online services and long-term player communities.
In fiscal year 2025, Electronic Arts reported GAAP net revenue of approximately $7.5 billion, illustrating the scale of its operations in digital interactive entertainment. The company’s filings and investor materials reference net revenue and net bookings across full game sales and live services, though specific quarterly and annual figures are time-bound and subject to change.
Electronic Arts’ corporate governance materials describe an experienced board of directors and a strategic focus on shaping the future of entertainment. The company highlights values such as creativity, pioneering, passion, determination, learning and teamwork as foundations of its culture. Its strategic pillars emphasize engaging massive online communities, building community-driven creation tools and scaling generative AI efforts to transform gaming experiences and create new forms of interactive entertainment, as described in its definitive proxy statement.
Electronic Arts has also entered into a definitive Agreement and Plan of Merger under which it is to be acquired by an investor consortium comprised of The Public Investment Fund, private investment funds affiliated with Silver Lake Group, L.L.C., and private investment funds affiliated with Affinity Partners. Under the terms disclosed in a Form 8-K, a wholly owned subsidiary of the acquiring parent is expected to merge with and into Electronic Arts, with Electronic Arts surviving as a wholly owned subsidiary of the parent. If the merger is consummated, the company’s common stock is expected to be delisted from the NASDAQ Stock Market and deregistered under the Securities Exchange Act of 1934, subject to customary closing conditions and regulatory approvals.
Through its combination of globally recognized franchises, multi-platform development and live online services, Electronic Arts positions itself in its public disclosures as a major participant in the global video game and interactive entertainment industry. Its brands, licensing relationships and focus on online-enabled experiences underpin its role as a software publisher in the information sector.
Business model and revenue characteristics
Electronic Arts describes its business as developing and delivering games, content and online services. Public materials distinguish between full game revenue and live services and other revenue, reflecting a mix of initial game sales and ongoing digital content and services. The company also uses the concept of net bookings, defined as the net amount of products and services sold digitally or sold-in physically in a period, calculated by adding total net revenue to the change in deferred net revenue for online-enabled games.
Across its portfolio, Electronic Arts offers premium titles such as Battlefield 6, EA SPORTS FC, Madden NFL, The Sims and EA SPORTS F1, alongside live services that include seasonal content, expansions, in-game items, battle passes and other online features. Announcements about Battlefield 6 and Battlefield REDSEC, for example, reference seasonal content, battle passes and free-to-play components, illustrating the company’s use of live service models and ongoing content updates.
Key franchises and segments
Based on the company’s own descriptions, Electronic Arts’ portfolio can be viewed across several major franchise groupings:
- EA SPORTS global football: EA SPORTS FC, which includes console, PC and mobile experiences and community-driven events such as Team of the Year (TOTY) and fan voting for players and captains.
- American football ecosystem: EA SPORTS Madden NFL and EA SPORTS College Football, supported by a multi-year exclusive agreement with the NFL for authentic simulation games and broader interactive football experiences.
- Battlefield franchise: Battlefield 6, Battlefield REDSEC and Battlefield Portal, focusing on large-scale combat, destruction and community-created content.
- Battle royale and competitive shooters: Apex Legends and the battle royale elements within Battlefield REDSEC.
- Life simulation and creation: The Sims, which the company notes benefits from creator-built content, mobile engagement and community connection.
- Racing and motorsport: Need for Speed and EA SPORTS F1, the latter as the official game series of the FIA Formula One World Championship.
- Other franchises: Dragon Age, Titanfall and Plants vs. Zombies, which extend the company’s presence into role-playing, action and strategy-oriented experiences.
Corporate developments and ownership
Electronic Arts’ Form 8-K filings describe a pending acquisition by an investor consortium and related shareholder processes. The merger agreement specifies an all-cash transaction with a stated per-share consideration and an enterprise value figure for the company. The filings also outline conditions to closing, regulatory review, potential termination fees and financing commitments, including equity and debt financing arranged by the consortium.
Subsequent filings and legal notices reference shareholder lawsuits and demands relating to disclosures in the definitive proxy statement for the merger, as well as supplemental disclosures provided by the company. Electronic Arts has stated in its filings that it believes the claims are without merit, while also providing additional information to avoid potential delays or uncertainty around the merger process.
Governance and strategic focus
In its definitive proxy statement, Electronic Arts presents an overview of its board composition, governance practices and strategic direction. The board is described as experienced and engaged, with skills and backgrounds aligned to overseeing the company’s long-term strategy in a changing entertainment landscape. The company emphasizes ongoing board refreshment and a focus on risk oversight, compensation alignment and stockholder engagement.
Strategically, Electronic Arts highlights three pillars: creating content and experiences that entertain and engage massive online communities, telling blockbuster stories, and harnessing the power of community in, around and beyond its games. It also references efforts to scale generative AI to transform gaming experiences and support new forms of interactive entertainment, alongside investments in tools that encourage community-driven creation.
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Frequently Asked Questions
Electronic Arts Inc investment returns
How much was $1,000 invested in Electronic Arts Inc worth at its last close?
If you invested $1,000 in Electronic Arts Inc (EA) 10 years before its last close, on 2016-08-04, your investment was worth $2,681 on 2026-08-04, a +168.1% price return without dividends, growing at a compounded rate of 10.4% per year (CAGR).
Has Electronic Arts Inc outperformed the S&P 500?
In the 10 years to Aug 4, 2026, EA returned +168.1% compared to +256.4% for the S&P 500, underperforming the benchmark by 88.4 percentage points.
What is Electronic Arts Inc's average annual return?
The compound annual growth rate (CAGR) of EA’s share price over the 10 years to Aug 4, 2026 is 10.4%, without dividends. Individual years vary a great deal, and EA’s best recent full year was 2025 (+39.7%) while the worst was 2018 (-24.9%).
For informational and educational purposes only, not investment advice.