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If You Invested in Versus Systems Inc (VS)

Services-computer Processing & Data Preparation · Software - Application · NASDAQ
Looking for the live price? See the VS quote & overview
$1,000 invested 1 Year Ago
$512
-48.8% total -49.3% CAGR
Bought on Jul 7, 2025 at $2.58
$1,000 invested 5 Years Ago
$1
-99.9% total -75.1% CAGR
Bought on Jul 6, 2021 at $1,368.00

What $1,000 or $10,000 in VS Would Be Worth Today

Real historical value by amount invested and how long ago
If you invested 1 year ago 5 years ago 10 years ago Since Jul 7, 2015
$1,000 $512 -49% $1 -100% $3 -100% $4 -100%
$10,000 $5,116 -49% $10 -100% $34 -100% $41 -100%

Based on real historical closing prices through the latest market close. Past performance does not guarantee future results.

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$1,000 Investment Over Time

VS vs S&P 500

Year-by-Year Returns

VS annual performance
Year Start Price End Price Annual Return Cumulative
2017 $599.04 $963.84 +60.9% +60.9%
2018 $1052.54 $627.07 -40.4% +4.7%
2019 $627.07 $542.21 -13.5% -9.5%
2020 $562.18 $3000.00 +433.6% +400.8%
2021 $2862.79 $504.00 -82.4% -15.9%
2022 $568.80 $7.77 -98.6% -98.7%
2023 $7.55 $3.03 -59.9% -99.5%
2024 $2.77 $2.20 -20.6% -99.6%
2025 $2.29 $1.22 -46.8% -99.8%
2026 $1.25 $1.32 +5.6% -99.8%

About Versus Systems Inc

Services-computer Processing & Data Preparation · NASDAQ

Versus Systems Inc. (NASDAQ: VS) operates in the information sector, in the data processing, hosting, and related services industry. The company focuses on gamification and audience engagement technology, providing proprietary software tools that enable brands, sports teams, venues, and entertainment partners to create reward-based interactive experiences across digital and real-world environments.

According to the company, its platform allows partners to integrate interactive games, quizzes, competitions, and rewards into apps, games, digital content, live events, and media properties. Earlier descriptions of the business highlight a proprietary in-game prizing and promotions engine that lets game developers and publishers offer real-world rewards inside their games, such as merchandise, events, and digital goods, with the goal of enhancing user engagement. Versus Systems has also noted that its customers include sports teams, venues, and advertising agencies that incorporate its products into live events or advertising campaigns to engage fans, increase consented first-party data, and support sales objectives.

Gamification and rewards-based engagement are central to Versus Systems’ model. The company’s technology is used to power instant games, prize-based challenges, and interactive content that can be triggered through QR codes or other digital touchpoints. Recent company communications describe QR-enabled engagement systems that connect physical products or media screens to digital experiences, allowing consumers to unlock branded content, participate in fan competitions, and access sponsor rewards. This approach is designed to help brands measure performance in real time and build longer-term relationships with audiences.

Core platform and use cases

Versus Systems describes its platform as enabling brands, teams, venues, and entertainment companies to create rewarding interactive experiences that transform how they connect with consumers. These experiences can include:

  • Instant games and challenges tied to media screens, live events, or consumer products
  • Quizzes, prize draws, and competitions with rewards
  • QR code–driven activations that connect physical items to digital content
  • Augmented reality fan experiences in sports venues

For example, the company has highlighted its Filter Fan Cam as part of in-game entertainment for a Major League Baseball team, using augmented reality filters to display fans on a stadium videoboard with customized, team-branded experiences. Versus Systems has also discussed collaborations to integrate its engagement tools into Digital Out-of-Home (DOOH) networks and beverage accessory products, linking elevator screens or fan merchandise to mobile-based games, rewards, and branded content through QR technology.

Industry positioning and partnerships

Within the broader information and data processing sector, Versus Systems positions itself as a provider of gamified advertising and interactive entertainment technology. Company disclosures and press releases describe its solutions being used globally by brands, teams, venues, and entertainment companies. The business has emphasized work with professional sports organizations, live event environments, and media networks, as well as initiatives in markets such as the Iberian Peninsula and Brazil.

Versus Systems has announced initiatives with partners in Digital Out-of-Home media and beverage accessories to embed its engagement platform into existing hardware footprints, such as elevator-based media properties or physical beverage products. In these arrangements, the company’s technology supports sponsored digital campaigns, branded games, engagement-based billing, tournaments, subscriptions, and data insight products, with revenue-sharing structures described in company communications.

Geographic footprint and markets

Company descriptions and prior materials indicate that Versus Systems has operated in Canada and the USA and is expanding internationally. The company has announced strategic initiatives in Brazil, characterized as one of the largest global gaming markets, and in Spain and Portugal and other Iberian markets through Digital Out-of-Home collaborations. Versus Systems has stated that its platform can be integrated into apps, games, and digital content to support engagement around major sports and cultural events, and that it plans to tailor offerings to local trends and consumer behaviors, including esports, mobile gaming, and social interactive experiences in Brazil.

Capital markets and listing

Versus Systems’ securities filings state that its common shares trade on The Nasdaq Capital Market under the symbol VS, with Unit A Warrants trading under the symbol VSSYW. The company has described itself as an emerging growth company in SEC reports. Nasdaq correspondence disclosed by Versus Systems has addressed stockholders’ equity requirements and related compliance plans, including funding and technology licensing agreements with a cybersecurity firm that licenses Versus’ gamification, engagement, and QR code technology.

Business model characteristics

Based on company statements, Versus Systems’ business model centers on licensing and deploying its proprietary engagement platform to partners who wish to increase audience participation and data capture. Revenue-related descriptions in press releases reference:

  • Sponsored and branded digital campaigns and games
  • Licensing fees for technology use in partner ecosystems
  • Digital advertising and media packages tied to engagement
  • Engagement-based billing and tournaments
  • Customer and audience data insight products

In some collaborations, Versus Systems has described revenue-sharing arrangements with partners, where digital engagement streams are shared between the parties. The company has also noted high-margin recurring software and sponsorship revenue streams as part of certain partnership structures.

Focus on interactive fan and consumer experiences

Across its communications, Versus Systems consistently emphasizes interactive fan engagement and reward-driven experiences. The company’s technology is presented as a way for brands and partners to move beyond static advertising toward measurable, repeatable, and data-driven engagement. Examples cited by the company include:

  • Transforming live sports games with augmented reality fan cams
  • Turning elevator screens into interactive touchpoints connected to mobile apps
  • Making beverage accessories gateways to digital games, rewards, and social sharing
  • Allowing players in digital games to earn real-world rewards that match their interests

According to Versus Systems, this approach is intended to deepen connections between brands and consumers by making interactions more dynamic and rewarding, while also providing brands with first-party audience data and insights into consumer behavior.

Risk and regulatory context

As a Nasdaq-listed company in the information sector, Versus Systems is subject to U.S. securities regulations and exchange listing standards. Public filings have discussed matters such as minimum stockholders’ equity requirements and plans submitted to Nasdaq to address deficiencies. The company has also disclosed funding agreements and technology licensing arrangements that form part of its compliance plan and capital structure.

How investors and analysts may view Versus Systems

For those researching VS stock or asking "what is Versus Systems?", the available information portrays a technology company focused on gamification, interactive media, and rewards-based engagement. Its activities span in-game rewards, live sports entertainment, Digital Out-of-Home media, and product-linked QR experiences, with an emphasis on partnerships that embed its platform into existing fan and consumer touchpoints. Investors often review the company’s SEC filings, press releases, and exchange disclosures to understand its strategic initiatives, partnerships, and listing status.

Market Cap
$0.0B
Current Price
$1.32
EPS
$-0.37
Revenue
$0.0B
Net Margin
-82.1%
View full VS overview

Frequently Asked Questions

Versus Systems Inc investment returns

How much would $1,000 invested in Versus Systems Inc be worth today?

If you invested $1,000 in Versus Systems Inc (VS) 10 years ago on 2016-07-06, your investment would be worth $3 today, representing a -99.7% total return, growing at a compounded rate of -43.3% per year (CAGR).

Has Versus Systems Inc outperformed the S&P 500?

Over the past 10 years, VS returned -99.7% compared to +255.2% for the S&P 500, underperforming the benchmark by 354.9 percentage points.

What is Versus Systems Inc's average annual return?

The compound annual growth rate (CAGR) of VS over the past 10 years is -43.3%, growing at a compounded rate each year. Individual years vary significantly — VS's best recent year was 2020 (+433.6%) and worst was 2022 (-98.6%).

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