GameSquare Achieves First Positive Adjusted EBITDA Quarter in Fourth Quarter, Marking Inflection to Operating Profitability
Rhea-AI Summary
GameSquare (NASDAQ:GAME) reported Q4 2025 revenue of $18.5M (up 142% YoY) and a Q4 adjusted EBITDA profit of $1.7M (9.4% of revenue), marking its first positive adjusted EBITDA quarter. Proforma Q4 including TubeBuddy: $20.7M revenue and $2.3M adjusted EBITDA. Full-year 2025 revenue was $45.0M; proforma 2025 revenue with acquisitions was $66.6M. Company reiterated 2026 proforma guidance: $85–$90M revenue and >$5M adjusted EBITDA.
Positive
- Q4 adjusted EBITDA positive at $1.7M (9.4% of revenue)
- Q4 revenue +142% YoY to $18.5M
- Proforma Q4 including TubeBuddy: adjusted EBITDA $2.3M
- 2026 guidance reiterated: $85–$90M revenue and >$5M adjusted EBITDA
- Repurchases 5.06M shares bought for $2.5M through March 6, 2026
Negative
- Net loss from continuing operations Q4: $28.2M (includes $20.3M fair value loss on digital assets)
- Full-year adjusted EBITDA loss of $4.6M for 2025 (-10.2% of revenue)
- Limited cash balance of $4.6M at December 31, 2025
News Market Reaction – GAME
On the day this news was published, GAME gained 27.90%, reflecting a significant positive market reaction. Argus tracked a peak move of +96.4% during that session. Our momentum scanner triggered 48 alerts that day, indicating elevated trading interest and price volatility. This price movement added approximately $7M to the company's valuation, bringing the market cap to $31.75M at that time. Trading volume was exceptionally heavy at 28.4x the daily average, suggesting very strong buying interest.
Data tracked by StockTitan Argus on the day of publication.
Key Figures
Market Reality Check
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Peer action is mixed, with one stock in the scanner moving up and one down, while sector peers in the watchlist show both gains and losses, indicating stock-specific rather than broad sector momentum.
Historical Context
| Date | Event | Sentiment | Move | Catalyst |
|---|---|---|---|---|
| Apr 07 | Earnings timing | Neutral | -1.1% | Announcement of Q4 2025 results release date and earnings call details. |
| Mar 26 | Product launch | Positive | -1.7% | Stream Hatchet launched Creator Communities to manage full creator marketing lifecycle. |
| Mar 11 | Nasdaq extension | Positive | +3.7% | Nasdaq granted 180-day extension to regain $1.00 minimum bid compliance. |
| Mar 05 | Industry report | Positive | -6.8% | YouTube Gaming Trends Report highlighted strong viewing growth and engagement metrics. |
| Mar 03 | Industry award | Positive | -0.8% | Click Media won Best Talent Management Agency with strong creator and deal growth. |
Recent history shows multiple positive or growth-focused announcements often followed by negative price reactions, while regulatory relief on Nasdaq compliance aligned with a price increase.
Over the last several weeks, GameSquare issued a series of growth and platform updates, including creator tools launches, industry awards, and YouTube gaming trend data, alongside communications about Nasdaq bid-price compliance. Notably, the Nasdaq extension on Mar 11, 2026 coincided with a positive move, while several operational wins saw negative reactions. Today’s earnings milestone fits into this pattern of strategic expansion plus balance-sheet and listing-status management.
Market Pulse Summary
The stock surged +27.9% in the session following this news. A strong positive reaction aligns with the company’s first quarter of positive adjusted EBITDA and a Q4 revenue jump to $18.5 million. Historical data show mixed price responses to good news, so enthusiasm could moderate if profitability depends heavily on volatile digital asset marks or if net losses like the Q4 $28.2 million remain elevated. Investors have also faced ongoing Nasdaq bid-price pressures, which previously influenced trading behavior.
Key Terms
adjusted EBITDA financial
proforma financial
non-GAAP financial
NFT technical
altcoins technical
restricted stock units financial
Form 10-K regulatory
Rule 12b-25 regulatory
AI-generated analysis. Not financial advice.
Fourth quarter 2025 revenue up
Fourth quarter proforma adjusted EBITDA, including the acquisition of TubeBuddy was
Fourth quarter gross margin increased 20.1 percentage points year-over-year to
FRISCO, TX / ACCESS Newswire / April 8, 2026 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced financial results for the three- and twelve-months ended December 31, 2025.
"I am proud of the progress GameSquare delivered in 2025 as the platform we have been building reached an important inflection point during the fourth quarter," said Justin Kenna, CEO of GameSquare. "Our fourth quarter results demonstrate a meaningful step change in profitability, driven by the success of our strategic investments, improved profitability across the business, and the contribution from our recently acquired creator marketing platform, Click. As a result, we delivered positive adjusted EBITDA of
Kenna continued, "GameSquare has built a differentiated ecosystem that combines data and analytics, a scaled creator talent network, integrated agency services, and proprietary owned and operated IP to deliver end-to-end solutions for brands navigating the rapidly growing creator economy. As we move forward, we expect our platform to benefit further from the addition of the 2026 first quarter acquisition of TubeBuddy, which expands our capabilities in creator enablement, audience insights, and platform-driven revenue opportunities, and is expected to contribute high gross margin revenue to our business."
"As we move into 2026, our focus remains on driving new client relationships, expanding partnerships with existing brands, and continuing to scale sustainable revenue streams across the platform. In addition, our strong balance sheet provides the flexibility to continue investing in growth initiatives, pursue strategic opportunities, and support the ongoing expansion of our platform. We believe GameSquare is uniquely positioned as a next-generation media company at the intersection of gaming, creators, and culture, and we are excited about the opportunities ahead as the creator economy continues to grow. Based on our current momentum, we believe 2026 is shaping up to be a strong year of revenue growth and profitable annual adjusted EBITDA," concluded Kenna.
Reported results for the three months ended December 31, 2025, compared to December 31, 2024 (unaudited)
Revenue of
$18.5 million , compared to$7.6 million Gross profit of
$8.5 million , compared to$2.0 million Gross margin of
45.9% , compared to25.8% Net loss from continuing operations of
$28.2 million , compared to$19.5 million . The net loss in the 2025 quarter included a$20.3 million change in fair value loss on digital assets, loss on change in fair value of non-consolidated investments of$1.9 million and$12.1 million impairment expense, offset partially by$7.4 million change in fair value of warrant liability gain.Adjusted EBITDA profit was
$1.7 million , compared to an adjusted EBITDA loss of$3.1 million Adjusted EBITDA was
9.4% of revenue, versus -40.1% of revenue
Proforma* results for the three months ended December 31, 2025 (unaudited)
Revenue of
$20.7 million Gross profit of
$10.4 million Gross margin of
50.3% Adjusted EBITDA profit of
$2.3 million , or11.2% of proforma revenue
* Proforma financial results include TubeBuddy for the 2025 fourth quarter. All quarterly financial information and proforma is unaudited.
Reported results for the year ended December 31, 2025, compared to December 31, 2024
Revenue of
$45.0 million , compared to$27.5 million Gross profit of
$19.5 million , compared to$9.5 million Gross margin of
43.4% , compared to34.3% Net loss from continuing operations of
$30.0 million , compared to$34.8 million . The net loss in the 2025 year included a$12.3 million change in fair value loss on digital assets, loss on change in fair value of non-consolidated investments of$1.9 million and$12.1 million impairment expense, offset partially by$7.4 million change in fair value of warrant liability gain.Adjusted EBITDA loss of
$4.6 million , compared to a loss of$11.9 million Adjusted EBITDA loss was -
10.2% of revenue, versus -43.2% of revenue
Proforma** results for the twelve months ended December 31, 2025
Revenue of
$66.6 million Gross profit of
$32.6 million Gross margin of
49.0% Net loss from continuing operations of
$26.8 million Adjusted EBITDA loss of
$0.4 million , or -0.6% of proforma revenue
** Proforma financial results include TubeBuddy for year ended December 31, 2025 and Click for the pre-acquisition period from January 1, 2025 to September 11, 2025. All proforma is unaudited.
Stock Repurchases
During the fourth quarter, GameSquare repurchased 2.99 million shares of its common stock for
As of March 6, 2026, GameSquare has repurchased 5.06 million shares of its common stock for
TubeBuddy Acquisition
On February 20, 2026 GameSquare entered into an asset purchase agreement with BENlabs to acquire TubeBuddy, an AI-enabled software and workflow platform for creators and brands focused on optimizing YouTube channel performance and audience growth.
The addition of TubeBuddy enhances GameSquare's technology stack, expands direct relationships with creators, and creates new opportunities for data-driven brand partnerships and monetization. With the addition of TubeBuddy, GameSquare's platform includes:
An AI enabled software platform with proven tools embedded into creator workflows
Anticipated increase to recurring software and subscription revenue
First-party creator and channel data capabilities
Powerful cross-platform brand and performance marketing solutions
Expands opportunities across GameSquare's media, esports, and creator network
According to company estimates, TubeBuddy has helped more than 10 million creators on their YouTube journeys. Its technology is designed to help creators grow faster, with reported performance metrics including higher per-video views and stronger subscriber growth relative to competing solutions. TubeBuddy also serves major media companies, and global publishers.
2026 Outlook
On a proforma basis, which takes into account the Company's plans with the TubeBuddy business as if it was acquired on January 1, 2026, the Company is reiterating its previously announced annual financial guidance for fiscal year 2026. The Company's annual guidance for 2026 includes:
Revenue of
$85 million to$90 million Gross margin of
35% to40% Adjusted EBITDA of over
$5 million
Adjusted EBITDA guidance excludes items such as transaction costs, impairments, and other one-time expenses, and that a reconciliation is not provided due to forward-looking uncertainty and unreasonable efforts.
GameSquare's Treasury Management Assets at December 31, 2025:
Ethereum ("ETH") Assets: The Company held 15,287.88 ETH, 13,944.57 of which was in its onchain yield strategy with Dialectic.
NFT Holdings: The Company held
$1.9 million in NFTs. During the first quarter of 2026, the Company sold its Cowboy Ape NFT for cash proceeds of$1.515 million . The Company sold its remaining 7 crypto punk NFTs for ETH worth$431 thousand at time of sale.Altcoin Assets: The Company had
$2.0 million of altcoins on its balance sheet at December 31, 2025, in $Anime and $Rekt Coin.Yield Strategy: GameSquare's onchain yield strategy with Dialectic achieved a yield of
$1.1 million for the period from August 1, 2025 to December 31, 2025.Total Digital Asset Treasury Assets + Cash: The Company had
$52.0 million in ETH, Altcoin investments, interests in the Dialectic onchain yield strategy and cash, or$0.53 per share as of December 31, 2025. Cash at December 31, 2025, was$4.6 million , with an additional$1.8 million in restricted cash.
Use of Non-GAAP Financial Measures
This release includes measures that are not in accordance with U.S. generally accepted accounting principles ("Non-GAAP measures"). These Non-GAAP measures should be viewed in addition to, and not as a substitute for, the Company's reported GAAP results, and may be different from Non-GAAP measures used by other companies. In addition, these Non-GAAP measures are not based on any comprehensive set of accounting rules or principles. GameSquare's management uses these Non-GAAP measures for internal budgeting and forecasting purposes and to evaluate GameSquare's financial performance. GameSquare's management believes the presentation of these Non-GAAP measures is useful to investors for comparing prior periods and analyzing ongoing business trends and operating results. For further information regarding these Non-GAAP measures, please refer to the tables presenting reconciliations of our Non-GAAP results to our U.S. GAAP results and the "Management's use of Non-GAAP Measures" that accompany this press release.
Conference Call Details
Justin Kenna, CEO, and Mike Munoz CFO are scheduled to host a conference call with the investment community. Analysts and interested investors can join the call via the details below:
Date: April 8, 2026
Time: 5:00 pm ET
Webcast: https://event.choruscall.com/mediaframe/webcast.html?webcastid=4tsUvi1i
Investor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com
Media Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com
About GameSquare Holdings, Inc.
GameSquare (NASDAQ:GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.
To learn more, visit www.gamesquare.com.
Forward-Looking Information
This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's future performance, revenue, growth and profitability; and the Company's ability to execute on its current and future business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's ability to grow its business and being able to execute on its business plans, the success of Company's vendors and partners in their provision of services to the Company, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.
GameSquare Holdings, Inc.
Consolidated Balance Sheets
December 31, | December 31, | |||||||
Assets | ||||||||
Cash | $ | 4,604,781 | $ | 12,094,950 | ||||
Restricted cash | 1,769,552 | 1,054,030 | ||||||
Accounts receivable, net | 8,733,159 | 21,330,847 | ||||||
Digital assets | 5,987,720 | - | ||||||
Government remittances | 343,488 | 119,721 | ||||||
Promissory note receivable, current | - | 379,405 | ||||||
Prepaid expenses and other current assets | 771,902 | 1,493,619 | ||||||
Total current assets | 22,210,602 | 36,472,572 | ||||||
Investments | 383,503 | 2,199,909 | ||||||
Investment in ETH fund | 41,374,063 | - | ||||||
Promissory note receivable, non-current | 549,000 | 9,212,785 | ||||||
Property and equipment, net | 114,054 | 303,950 | ||||||
Goodwill | 5,912,230 | 12,704,979 | ||||||
Intangible assets, definite lived, net | 5,414,452 | 15,265,736 | ||||||
Intangible assets, indefinite lived | 1,945,962 | - | ||||||
Right-of-use assets | 1,398,515 | 2,570,516 | ||||||
Total assets | $ | 79,302,381 | $ | 78,730,447 | ||||
Liabilities and Shareholders' Equity | ||||||||
Accounts payable | $ | 21,929,984 | $ | 27,349,372 | ||||
Accrued expenses and other current liabilities | 6,788,876 | 13,694,179 | ||||||
Players liability account | 47,535 | 47,535 | ||||||
Deferred revenue | 3,952,295 | 2,726,121 | ||||||
Current portion of operating lease liability | 441,485 | 748,916 | ||||||
Line of credit | - | 3,501,457 | ||||||
Promissory notes payable, current | 2,000,000 | - | ||||||
Convertible debt carried at fair value, current | - | 6,481,704 | ||||||
Warrant liability | 1,626,832 | 14,314 | ||||||
Deferred purchase consideration | 3,996,548 | - | ||||||
Arbitration reserve | 93,041 | 199,374 | ||||||
Total current liabilities | 40,876,596 | 54,762,972 | ||||||
Convertible debt carried at fair value, non-current | - | 9,908,784 | ||||||
Contingent purchase consideration, non-current | 807,000 | - | ||||||
Deferred tax liability | 810,704 | - | ||||||
Operating lease liability | 1,154,341 | 2,054,443 | ||||||
Total liabilities | 43,648,641 | 66,726,199 | ||||||
Commitments and contingencies (Note 20) | ||||||||
Preferred stock ( | 3,924,296 | - | ||||||
Common stock ( | 9,807 | 3,264 | ||||||
Additional paid-in capital | 195,158,882 | 119,438,370 | ||||||
Treasury stock | (580,715 | ) | - | |||||
Accumulated other comprehensive loss | (586,991 | ) | (208,617 | ) | ||||
Non-controlling interest | - | 14,942,287 | ||||||
Accumulated deficit | (162,271,539 | ) | (122,171,056 | ) | ||||
Total shareholders' equity | 35,653,740 | 12,004,248 | ||||||
Total liabilities and shareholders' equity | $ | 79,302,381 | $ | 78,730,447 | ||||
GameSquare Holdings, Inc.
Consolidated Statements of Operations and Comprehensive Loss
(Quarterly information unaudited)
Three months ended December 31, | Year ended December 31, | |||||||||||||||
2025 | 2024 | 2025 | 2024 | |||||||||||||
Revenue | $ | 18,456,656 | $ | 7,613,497 | $ | 44,999,302 | $ | 27,543,856 | ||||||||
Cost of revenue | 9,983,230 | 5,650,471 | 25,483,725 | 18,089,950 | ||||||||||||
Gross profit | 8,473,426 | 1,963,026 | 19,515,577 | 9,453,906 | ||||||||||||
Operating expenses: | ||||||||||||||||
General and administrative | 5,851,314 | 4,543,092 | 19,617,981 | 16,349,369 | ||||||||||||
Selling and marketing | 1,384,922 | 1,187,425 | 5,573,321 | 5,304,119 | ||||||||||||
Research and development | 499,565 | 441,670 | 2,049,943 | 1,889,624 | ||||||||||||
Depreciation and amortization | 394,670 | 342,019 | 1,122,459 | 1,367,023 | ||||||||||||
Contract exit costs | 2,207,463 | (310,319 | ) | 1,393,086 | 19,848 | |||||||||||
Impairment expense | 12,103,653 | 12,548,476 | 12,103,653 | 12,548,476 | ||||||||||||
Other operating expenses | 502,597 | 2,931,041 | 2,890,420 | 6,348,728 | ||||||||||||
Total operating expenses | 22,944,184 | 21,683,404 | 44,750,863 | 43,827,187 | ||||||||||||
Loss from continuing operations | (14,470,758 | ) | (19,720,378 | ) | (25,235,286 | ) | (34,373,281 | ) | ||||||||
Other income (expense), net: | ||||||||||||||||
Interest income (expense) | 276,419 | 174,058 | 586,152 | 156,986 | ||||||||||||
Loss on debt extinguishment | - | - | - | (1,032,070 | ) | |||||||||||
Change in fair value of convertible debt carried at fair value | - | 201,390 | 289,883 | 559,212 | ||||||||||||
Change in fair value of investment | (1,949,909 | ) | (473,563 | ) | (1,949,909 | ) | (473,563 | ) | ||||||||
Change in fair value of warrant liability | 7,440,081 | 5,067 | 7,447,356 | 84,449 | ||||||||||||
Arbitration settlement reserve | 71,050 | (22,958 | ) | 106,333 | 229,250 | |||||||||||
Realized and change in unrealized gain (loss) on digital assets and investment in ETH fund | (20,323,868 | ) | - | (12,263,719 | ) | - | ||||||||||
Other income (expense), net | 836,312 | 308,104 | 1,052,589 | 62,038 | ||||||||||||
Total other income (expense), net | (13,649,915 | ) | 192,098 | (4,731,315 | ) | (413,698 | ) | |||||||||
Loss from continuing operations before income taxes | (28,120,673 | ) | (19,528,280 | ) | (29,966,601 | ) | (34,786,979 | ) | ||||||||
Income tax expense | (63,721 | ) | - | (63,721 | ) | - | ||||||||||
Net income (loss) from continuing operations | (28,184,394 | ) | (19,528,280 | ) | (30,030,322 | ) | (34,786,979 | ) | ||||||||
Net income (loss) from discontinued operations | (2,933,696 | ) | (10,051,836 | ) | (12,088,293 | ) | (19,521,641 | ) | ||||||||
Net loss | (31,118,090 | ) | (29,580,116 | ) | (42,118,615 | ) | (54,308,620 | ) | ||||||||
Net loss attributable to non-controlling interest | - | 3,188,180 | 2,018,132 | 5,557,713 | ||||||||||||
Net loss attributable to attributable to GameSquare Holdings, Inc. | $ | (31,118,090 | ) | $ | (26,391,936 | ) | $ | (40,100,483 | ) | $ | (48,750,907 | ) | ||||
Comprehensive loss, net of tax: | ||||||||||||||||
Net loss | $ | (31,118,090 | ) | $ | (29,580,116 | ) | $ | (42,118,615 | ) | $ | (54,308,620 | ) | ||||
Change in foreign currency translation adjustment | (62,988 | ) | (449,723 | ) | (378,374 | ) | (76,536 | ) | ||||||||
Comprehensive loss | (31,181,078 | ) | (30,029,839 | ) | (42,496,989 | ) | (54,385,156 | ) | ||||||||
Comprehensive loss attributable to non-controlling interest | - | 3,188,180 | 2,018,132 | 5,557,713 | ||||||||||||
Comprehensive loss | $ | (31,181,078 | ) | $ | (26,841,659 | ) | $ | (40,478,857 | ) | $ | (48,827,443 | ) | ||||
Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution: | ||||||||||||||||
From continuing operations | $ | (0.29 | ) | $ | (0.60 | ) | $ | (0.46 | ) | $ | (1.25 | ) | ||||
From discontinued operations | (0.03 | ) | (0.21 | ) | (0.15 | ) | (0.50 | ) | ||||||||
Loss per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution | $ | (0.32 | ) | $ | (0.81 | ) | $ | (0.61 | ) | $ | (1.75 | ) | ||||
Weighted average common shares outstanding - basic and diluted | 98,307,039 | 32,423,558 | 65,716,286 | 27,897,987 | ||||||||||||
Management's use of Non-GAAP Measures
This release contains certain financial performance measures, including "EBITDA" and "Adjusted EBITDA," that are not recognized under accounting principles generally accepted in the United States of America ("GAAP") and do not have a standardized meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance with GAAP, see the section entitled "Reconciliation of Non-GAAP Measures" below.
We believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "EBITDA" as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.
Adjusted EBITDA
We believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "Adjusted EBITDA" as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities, (iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) contract exit costs, primarily comprised of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) gains and losses on extinguishment of debt, (vii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis, (viii) gains and losses from discontinued operations, and (ix) net income (loss) attributable to non-controlling interest.
Reconciliation of Non-GAAP Measures
A reconciliation of Adjusted EBITDA to the most directly comparable measure determined under US GAAP is set out below. (Unaudited)
Three months ended December 31, | Year ended December 31, | |||||||||||||||
2025 | 2024 | 2025 | 2024 | |||||||||||||
Net loss | $ | (31,118,090 | ) | $ | (29,580,116 | ) | $ | (42,118,615 | ) | $ | (54,308,620 | ) | ||||
Interest (income) expense, net | (276,419 | ) | (174,058 | ) | (586,152 | ) | (156,986 | ) | ||||||||
Income tax expense | 63,721 | - | 63,721 | - | ||||||||||||
Amortization and depreciation | 394,670 | 342,019 | 1,122,459 | 1,367,023 | ||||||||||||
Share-based payments | 975,116 | 850,762 | 2,881,450 | 2,139,246 | ||||||||||||
Realized and change in unrealized (gain) loss on digital assets and investment in ETH fund | 20,323,868 | - | 12,263,719 | - | ||||||||||||
Transaction costs | 502,597 | 2,931,041 | 2,890,420 | 6,348,728 | ||||||||||||
Arbitration settlement reserve | (71,050 | ) | 22,958 | (106,333 | ) | (229,250 | ) | |||||||||
Contract exit costs | 2,207,463 | (310,319 | ) | 1,393,086 | 19,848 | |||||||||||
Gain on shares issued for AP settlement | (817,883 | ) | - | (817,883 | ) | - | ||||||||||
Loss on extinguishment of debt | - | - | - | 1,032,070 | ||||||||||||
Change in fair value of investment | 1,949,909 | 473,563 | 1,949,909 | 473,563 | ||||||||||||
Change in fair value of warrant liability | (7,440,081 | ) | (5,067 | ) | (7,447,356 | ) | (84,449 | ) | ||||||||
Change in fair value of convertible debt carried at fair value | - | (201,390 | ) | (289,883 | ) | (559,212 | ) | |||||||||
Loss (gain) on disposition of subsidiary | - | - | (2,721,953 | ) | (3,009,891 | ) | ||||||||||
Impairment expense | 12,103,653 | 12,548,476 | 12,103,653 | 12,548,476 | ||||||||||||
Loss from discontinued operations | 2,933,696 | 10,051,836 | 14,810,246 | 22,531,532 | ||||||||||||
Adjusted EBITDA | $ | 1,731,170 | $ | (3,050,295 | ) | $ | (4,609,512 | ) | $ | (11,887,922 | ) | |||||
SOURCE: GameSquare Holdings, Inc.
View the original press release on ACCESS Newswire