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GameSquare's Stream Hatchet Publishes 2025 YouTube Gaming Trends Report

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GameSquare (NASDAQ:GAME) subsidiary Stream Hatchet published its 2025 YouTube Gaming Trends Report, reporting a record 8.8 billion hours watched in 2025, a 12% YoY increase, representing ~25% share of live-streaming gaming hours. The report highlights sponsored streams, Shorts growth, and esports viewership peaks.

Key metrics: sponsored streams hit 4.5 million hours in Q4 2025; League of Legends and Mobile Legends each exceeded 400 million hours; Worlds 2025 peaked at 3.8 million concurrent viewers.

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Positive

  • YouTube Gaming reached a record 8.8 billion hours watched in 2025
  • Platform hours grew 12% year-over-year, signalling strong demand
  • YouTube Gaming accounted for ~25% of live-streaming gaming hours
  • Sponsored streams rebounded to 4.5 million hours in Q4 2025
  • League of Legends and Mobile Legends each exceeded 400 million hours

Negative

  • Report implies rising reliance on sponsored streams, which may pressure ad pricing
  • Concentration: over 50% of top-channel audiences are in their 20s, limiting demographic breadth

News Market Reaction – GAME

-6.80%
1 alert
-6.80% News Effect
-$2M Valuation Impact
$31M Market Cap
0.1x Rel. Volume

On the day this news was published, GAME declined 6.80%, reflecting a notable negative market reaction. This price movement removed approximately $2M from the company's valuation, bringing the market cap to $31M at that time.

Data tracked by StockTitan Argus on the day of publication.

Key Figures

YouTube Gaming hours: 8.8 billion hours YoY growth: 12% Platform share: 25% +4 more
7 metrics
YouTube Gaming hours 8.8 billion hours Total hours watched in 2025
YoY growth 12% Year-over-year increase in hours watched, 2025
Platform share 25% Approximate share of live-streaming gaming hours in 2025
Sponsored stream hours 4.5 million hours Sponsored streams watched in Q4 2025
Gen Z audience share Over 50% Share of audience for top YouTube Gaming channels in their 20s
Esports title hours 400 million+ hours Hours watched for League of Legends and ML:BB each, 2025
Worlds concurrent viewers 3.8 million Peak concurrent viewers for Worlds 2025

Market Reality Check

Price: $0.2967 Vol: Volume 1,668,126 vs 20-da...
normal vol
$0.2967 Last Close
Volume Volume 1,668,126 vs 20-day average 1,188,917 (relative volume 1.4x). normal
Technical Shares at $0.3147, trading below 200-day MA of $0.70 and 89.03% under the 52-week high.

Peers on Argus

GAME is up 3.28% while key peers are mixed: GDC -1.75%, SKLZ -0.86%, MYPS +2.03%...
1 Down

GAME is up 3.28% while key peers are mixed: GDC -1.75%, SKLZ -0.86%, MYPS +2.03%, GMGI +4.46%, SNAL -0.12%. Moves appear more company-specific than sector-driven.

Historical Context

5 past events · Latest: Mar 03 (Positive)
Pattern 5 events
Date Event Sentiment Move Catalyst
Mar 03 Awards recognition Positive -0.8% Click Media won Best Talent Management Agency with strong creator growth metrics.
Feb 27 Share repurchase Positive -6.3% Announced repurchase of over 1.5M shares and remaining $2.5M authorization.
Feb 26 Partnership expansion Positive +11.0% Expanded Capcom partnership for Resident Evil Requiem global launch campaign.
Feb 23 Acquisition & guidance Positive -2.1% Announced TubeBuddy acquisition and 2026 revenue and EBITDA guidance.
Feb 17 Esports championship Positive +0.7% FaZe Esports won Six Invitational 2026, adding $1M unbudgeted revenue.
Pattern Detected

Recent positive strategic and branding news has often seen mixed price reactions, with 3 divergences and 2 alignments between news tone and next-day moves.

Recent Company History

Over recent months, GameSquare has highlighted multiple creator-economy milestones. On Feb 17, 2026, FaZe Esports’ Rainbow Six world title added an unbudgeted $1 million prize. The Feb 23 TubeBuddy acquisition introduced AI-enabled creator tools alongside $85–$90 million 2026 revenue guidance. A Capcom partnership expansion on Feb 26 supported a major game launch, and a 1.5 million-share repurchase was disclosed on Feb 27. The new YouTube Gaming trends report continues this theme of data- and creator-led positioning.

Market Pulse Summary

The stock moved -6.8% in the session following this news. A negative reaction despite upbeat platfor...
Analysis

The stock moved -6.8% in the session following this news. A negative reaction despite upbeat platform data would fit a pattern where GameSquare’s positive news, such as acquisitions and awards, sometimes preceded price pullbacks. The Stream Hatchet report underscores YouTube Gaming’s 8.8 billion hours and 12% growth in 2025, which supports the company’s analytics positioning. However, with shares still far below the 52-week high, any sharp decline could reflect broader risk sentiment or profit-taking rather than the fundamentals of this announcement alone.

Key Terms

sponsored streams, esports, concurrent viewers
3 terms
sponsored streams financial
"Sponsored streams made a strong comeback, hitting 4.5 million hours watched..."
Sponsored streams are live or on-demand audio/video broadcasts paid for by an issuer or third party to promote information, interviews, presentations, or product demonstrations about a company. For investors, they matter because these paid broadcasts can shape perceptions and trading activity like a paid advertisement, so viewers should treat the content as promotional, verify disclosures, and consider how sponsorship may affect objectivity — similar to watching a company-funded infomercial rather than an independent news report.
esports technical
"insight into esports, creator and streaming markets, please visit their website..."
Esports are organized competitive video gaming events where players or teams compete against each other in popular video games. Often played in front of live audiences or streamed online, esports has grown into a global industry with dedicated fans, sponsorships, and prize money. Its increasing popularity makes it a notable part of the entertainment landscape, attracting investor interest in gaming and digital media markets.
concurrent viewers technical
"Worlds 2025 peaking at 3.8 million concurrent viewers."
The number of people watching a live online event or stream at the same exact moment, like counting the audience in an auditorium while a speech is happening. For investors, concurrent viewers are a real-time gauge of interest and reach: higher simultaneous viewership can boost advertising or sponsorship revenue, signal strong demand or brand engagement, and influence short-term market reaction to product launches or announcements.

AI-generated analysis. Not financial advice.

YouTube Gaming surges to a record 8.8 billion hours in 2025 as sponsored streams and esports drive growth

In 2025, around 25% of hours watched on live-streaming gaming platforms are spent on YouTube Gaming channels

FRISCO, TEXAS / ACCESS Newswire / March 5, 2026 / Stream Hatchet, the leading provider of data analytics for the live streaming and gaming ecosystem and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company"), has released its 2025 YouTube Gaming Trends Report, providing a comprehensive analysis of one of the platform's most significant growth years to date.

According to the report, YouTube Gaming reached a record 8.8 billion hours watched in 2025, representing a 12% year-over-year increase and accounting for approximately 25% of hours watched across live-streaming gaming platforms.

The report offers a detailed look at the platform's outstanding year. It covers everything from market share growth and regional strongholds to the rise of short-form content and the comeback of sponsored streams. Whether you are forming creator partnerships, evaluating regional opportunities, or checking the impact of esports, this report provides the insights needed to succeed in 2026.

Access to the report is available at: https://streamhatchet.com/reports/2025-youtube-gaming-live-streaming-trends/

"The continued acceleration of YouTube Gaming underscores a fundamental shift in how global audiences consume content and how brands engage with next-generation fans," said Justin Kenna, CEO of GameSquare. "With 8.8 billion hours watched in 2025 and a meaningful resurgence in sponsored streams, we are seeing a clear validation of creator-led, digital-native media. As a parent company to Stream Hatchet, these insights not only inform our own strategy across esports, media, and brand partnerships, but also reinforce GameSquare's position at the center of the evolving creator ecosystem."

Key Insights from Stream Hatchet's 2025 YouTube Gaming Trends Report:

  • Ad-Friendly Growth: Sponsored streams made a strong comeback, hitting 4.5 million hours watched in Q4 2025.

  • Gen Z Core: Over 50% of the audience for top channels is in their 20s.

  • Esports Powerhouse: League of Legends and Mobile Legends: Bang Bang both surpassed 400 million hours watched, with Worlds 2025 peaking at 3.8 million concurrent viewers.

  • The Shorts Effect: Gaming-related Shorts grew for three consecutive quarters, peaking in August 2025.

For more information on Stream Hatchet and insight into esports, creator and streaming markets, please visit their website at www.streamhatchet.com.

About GameSquare Holdings, Inc.

GameSquare (NASDAQ: GAME) is a cutting-edge media, entertainment, and technology company transforming how brands and publishers connect with Gen Z, Gen Alpha, and Millennial audiences. With a platform that spans award-winning creative services, advanced analytics, and FaZe Esports, one of the most iconic gaming organizations, we operate one of the largest gaming media networks in North America. As a digital-native business, GameSquare provides brands with unparalleled access to world-class creators and talent, delivering authentic connections across gaming, esports, and youth culture. Complementing our operating strategy, GameSquare has developed an innovative treasury management program designed to generate yield and enhance capital efficiency, reinforcing our commitment to building a dynamic, high-performing media company at the intersection of culture, technology, and next-generation financial innovation.

To learn more, visit www.gamesquare.com.

About Stream Hatchet

Stream Hatchet delivers real-time, actionable insights into the gaming and live-streaming ecosystem across 16 platforms. From performance benchmarking to campaign ROI and influencer intelligence, Stream Hatchet empowers game publishers, brands, agencies, and tournament organizers with the industry's most granular data and reporting tools.

For more information visit www.streamhatchet.com.

Forward-Looking Information

This news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's future performance, revenue, growth and profitability; and the performance of the live streaming market . These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to support its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

Investor Relations
Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com

Media Relations
Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com

SOURCE: GameSquare Holdings, Inc.



View the original press release on ACCESS Newswire

FAQ

How many hours did YouTube Gaming record in 2025 according to Stream Hatchet and GAME (NASDAQ:GAME)?

YouTube Gaming recorded a record 8.8 billion hours watched in 2025, a 12% increase year-over-year. According to GameSquare, that represents about 25% of hours watched across live-streaming gaming platforms, highlighting platform share gains in 2025.

What did the 2025 report say about sponsored streams on YouTube Gaming (GAME)?

Sponsored streams saw a strong comeback, reaching 4.5 million hours watched in Q4 2025. According to GameSquare, this resurgence suggests renewed brand activity and improved ad-friendly opportunities for creators late in 2025.

Which esports titles led viewership in Stream Hatchet's 2025 YouTube Gaming Trends Report?

League of Legends and Mobile Legends each surpassed 400 million hours watched in 2025, per GameSquare. Worlds 2025 also peaked at 3.8 million concurrent viewers, underscoring esports as a major driver of platform engagement.

How did short-form content perform on YouTube Gaming in 2025 according to the report by GAME?

Gaming-related Shorts grew for three consecutive quarters in 2025, peaking in August 2025. According to GameSquare, the Shorts effect contributed to engagement gains and expanded short-form viewing trends across gaming audiences.

What audience demographics did Stream Hatchet identify for top YouTube Gaming channels in 2025 (GAME)?

The report found that over 50% of the audience for top channels are in their 20s, indicating a Gen Z/young-adult core. According to GameSquare, this concentration shapes creator strategies and brand targeting on the platform.
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