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Welcome to our dedicated page for GAMESQUARE HLDGS news (Ticker: GAME), a resource for investors and traders seeking the latest updates and insights on GAMESQUARE HLDGS stock.

GameSquare Holdings, Inc. (NASDAQ: GAME) regularly issues news and updates that reflect its activities across media, gaming, esports, creators, and digital assets. This news page aggregates company press releases and third-party coverage so readers can follow how GameSquare’s strategy unfolds over time.

In its recent announcements, GameSquare has highlighted several themes. The company reports on financial results and capital allocation decisions, including quarterly earnings and a board-authorized share repurchase program funded in part by its digital asset treasury strategy. Press releases have detailed multiple rounds of common stock repurchases under this authorization, along with commentary from management on balance sheet strength and capital priorities.

Operational updates feature launches and initiatives across GameSquare’s portfolio. Subsidiary Stream Hatchet has announced the launch of AI Campaign Builder, an AI-powered platform that generates complete influencer marketing strategies and campaign briefs using a proprietary dataset from the live streaming and gaming ecosystem. Other news has covered campaigns executed by Zoned, a GameSquare company, such as a Fortnite world-building collaboration with the Dallas Cowboys that brought the team’s branding into custom creative maps.

GameSquare’s news flow also includes creator-economy developments from Click Media, a GameSquare company, such as the expansion of Hungryboy hot sauce, a brand developed with YouTube collective The Boys, into grocery retail. Additional releases describe fan engagement products like the FaZe Esports Pass, a digital membership developed with Clout for FaZe Esports fans.

Investors and followers of GAME can use this page to review earnings announcements, product and platform launches, creator-commerce milestones, esports and fan engagement initiatives, treasury and capital allocation updates, and participation in investor conferences, all drawn from GameSquare’s own disclosures and related coverage.

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FaZe Clan, a subsidiary of GameSquare Holdings (NASDAQ:GAME), has announced a multi-year expansion of its multi-million dollar sponsorship deal with Rollbit, a leading online gaming and entertainment company. This expansion builds on the initial January 2024 agreement, which was already one of the largest sponsorship deals in esports history.

The expanded partnership deepens Rollbit's sponsorship of FaZe Clan's top-performing Counter-Strike team, which has been ranked #1 globally for 34 weeks and in the top 5 for 86 weeks since January 2022. The deal focuses on markets outside the United States and demonstrates the success of the initial partnership in growing Rollbit's brand within the esports demographic.

GameSquare, which now owns 100% of FaZe Esports, aims to replicate its proven esports growth strategy, having grown its prior esports team by over 220% in just two years.

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FaZe Clan Esports, a GameSquare subsidiary, achieved its largest ever tournament winnings of approximately $2 million at the inaugural Esports World Cup in Riyadh, Saudi Arabia. The event, held from July 3 to August 25, 2024, featured a record-breaking $60+ million prize pool. FaZe Clan secured sixth place out of over 500 teams in the club championship, earning points in six games and two podium finishes.

The strong performance is expected to contribute to GameSquare's revenue for the 2024 third quarter. GameSquare (NASDAQ: GAME) CEO Justin Kenna highlighted the event's success, emphasizing the growing interest in esports and the power of the community. The Esports World Cup included eight weeks of on-ground activations, live entertainment, and competitions for both professional players and gaming enthusiasts.

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GameSquare Holdings (NASDAQ:GAME) reported record Q2 2024 results with proforma revenue increasing 24% YoY and 22% QoQ to $28.6 million. The company's proforma adjusted EBITDA loss improved significantly to $5.4 million. GameSquare expects to reach profitability by Q4 2024, supported by revenue growth, higher gross margin, and cost reductions. Highlights include expanding demand for UEFN world building services and FaZe Media's reboot, which garnered over 1.2 billion views. The company anticipates $55-60 million in higher-margin revenue for H2 2024. GameSquare raised over $36 million in non-dilutive capital and repaid a $5.7 million convertible note. For 2024, management expects over $100 million in annual revenue with gross margin between 22.5% to 27.5%.

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Zoned, a GameSquare (Nasdaq:GAME) company, and 5-hour ENERGY are partnering to host Flavor Wars, a Fortnite streamer community competition. This event celebrates Fortnite's 230 million monthly active players and offers fans a chance to represent their favorite streamer for a $10,000 cash prize.

The competition features a custom Unreal Editor for Fortnite (UEFN) map launching on August 13, 2024, at 10:30 a.m. PST. The map is divided into three zones representing 5-hour ENERGY Gamer Shot flavors: Apple Bash, Pineapple Charge, and Rocket Raspberry. Popular streamers CouRage, LEGIQN, and Sparkles_QT will lead teams through 12 rounds of 'Zone Wars' gameplay.

This partnership aims to engage gamers innovatively, aligning with research showing that 72% of 35-54-year-olds and 46% of over 55s game at least once a week. Participants can join using the map code 9664-6397-4487 in Fortnite.

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Zoned, a GameSquare Holdings (NASDAQ:GAME) subsidiary, has announced new brand partnerships expected to generate over $3 million in high-margin revenue. The projects include marketing campaigns for Topgolf and DairyMax, along with upcoming collaborations with leading global sports, media, and entertainment companies.

This accelerated deal momentum follows organizational changes, including the promotion of Carlos Tovar as President in April 2024, growth in UEFN campaigns, and a revitalized strategy incorporating media buying. Zoned's success is attributed to its unique platform for engaging hard-to-reach audiences and its integration with GameSquare's technology and IP resources.

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GameSquare Holdings, Inc. (NASDAQ:GAME) has announced that it will release its second quarter 2024 financial results after market close on Wednesday, August 14, 2024. The company will host an earnings call via webcast at 5:00 pm ET on the same day. CEO Justin Kenna and other members of the management team will lead the call. Shareholders, investors, and media are invited to join the webcast at the provided link. This announcement sets the stage for GameSquare to share its latest financial performance and potentially discuss future outlook, which could impact investor sentiment and stock performance.

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GameSquare Holdings (NASDAQ:GAME) has partnered with the NFL to launch "NFL 4 THE FANS LIVE", a new traveling creator series for the 2024 NFL season. This innovative event series will combine NFL gameday excitement with interactive gaming and creator-driven content, accessible both in-person and online. The multi-city series will coincide with key NFL calendar moments, featuring live streaming capabilities for global fan participation.

Hosted by creators, the events will welcome guests including NFL talent, entertainers, and gaming content creators. The series aims to expand the NFL's reach to youth and gaming audiences, leveraging GameSquare's expertise in production, amplification, and talent management. For brands, this partnership opens up new opportunities for engagement with these communities.

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Stream Hatchet, a subsidiary of GameSquare Holdings (NASDAQ:GAME), has released its 2024 Q2 Live-Streaming Trends Report. Key findings include:

1. Live-streaming viewership increased 10% from Q2 2023 to 8.5 billion hours watched.
2. Twitch's market share dropped from 70% to 60% year-over-year.
3. Top 5% of streamers' market share decreased from 98% in Q2 2019 to 86% in Q2 2024.
4. Grand Theft Auto V and League of Legends remain top live-streamed games with 510 million and 439 million hours watched, respectively.
5. Top ten game titles represented nearly 30% of all live-streamed activity in Q2 2024.

The report highlights the continued growth and diversification of the live-streaming industry, surpassing peak viewership levels seen during the 2020 pandemic.

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GameSquare Holdings (NASDAQ:GAME) has clarified its recent Form S-1 filing, emphasizing it was done in the normal course of business with no current plans for additional equity financing. The company has recently raised over $36 million in non-dilutive capital and expects to achieve over $100 million in proforma revenue in 2024. GameSquare has completed several transactions, including asset sales and investments, to streamline its business and focus on high-growth, high-margin assets. The company has also repaid a $5.7 million senior secured convertible note and raised $6.5 million through a pre-paid advance agreement. Insiders, including the Chairman and CEO, have recently purchased stock in the open market, demonstrating confidence in the company's direction.

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GameSquare Holdings (NASDAQ: GAME) has announced preliminary financial results for Q2 2024, estimating revenue to exceed $27 million. CEO Justin Kenna highlighted the company's strategic moves, including the acquisition of FaZe Clan on March 7, 2024, which contributed to the revenue boost. The company reaffirmed its 2024 annual guidance, expecting over $100 million in proforma revenue with a gross margin between 22.5% and 27.5%. For H2 2024, expected revenue is between $55 and $60 million, supported by higher sales, improved gross margins, and operating expense reductions. GameSquare aims to achieve $18 million in annualized cost savings from the FaZe Clan acquisition. The final Q2 results will be released on August 14, 2024, followed by an investor conference call.

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FAQ

What is the current stock price of GAMESQUARE HLDGS (GAME)?

The current stock price of GAMESQUARE HLDGS (GAME) is $0.293 as of March 13, 2026.

What is the market cap of GAMESQUARE HLDGS (GAME)?

The market cap of GAMESQUARE HLDGS (GAME) is approximately 27.4M.

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GAME Stock Data

27.41M
85.09M
Electronic Gaming & Multimedia
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