Welcome to our dedicated page for GAMESQUARE HLDGS news (Ticker: GAME), a resource for investors and traders seeking the latest updates and insights on GAMESQUARE HLDGS stock.
GameSquare Holdings, Inc. (NASDAQ: GAME) regularly issues news and updates that reflect its activities across media, gaming, esports, creators, and digital assets. This news page aggregates company press releases and third-party coverage so readers can follow how GameSquare’s strategy unfolds over time.
In its recent announcements, GameSquare has highlighted several themes. The company reports on financial results and capital allocation decisions, including quarterly earnings and a board-authorized share repurchase program funded in part by its digital asset treasury strategy. Press releases have detailed multiple rounds of common stock repurchases under this authorization, along with commentary from management on balance sheet strength and capital priorities.
Operational updates feature launches and initiatives across GameSquare’s portfolio. Subsidiary Stream Hatchet has announced the launch of AI Campaign Builder, an AI-powered platform that generates complete influencer marketing strategies and campaign briefs using a proprietary dataset from the live streaming and gaming ecosystem. Other news has covered campaigns executed by Zoned, a GameSquare company, such as a Fortnite world-building collaboration with the Dallas Cowboys that brought the team’s branding into custom creative maps.
GameSquare’s news flow also includes creator-economy developments from Click Media, a GameSquare company, such as the expansion of Hungryboy hot sauce, a brand developed with YouTube collective The Boys, into grocery retail. Additional releases describe fan engagement products like the FaZe Esports Pass, a digital membership developed with Clout for FaZe Esports fans.
Investors and followers of GAME can use this page to review earnings announcements, product and platform launches, creator-commerce milestones, esports and fan engagement initiatives, treasury and capital allocation updates, and participation in investor conferences, all drawn from GameSquare’s own disclosures and related coverage.
Engine Gaming and Media (NASDAQ:GAME) announced it will release its Q1 2022 financial results on January 13, 2022, after market close. The report will cover results for the period ending November 30, 2021. Following the release, a conference call is scheduled for 4:30 PM ET to discuss details. Engine Gaming operates in esports and social gaming, generating revenue through various channels including subscriptions and advertising. The company emphasizes the importance of understanding potential risks and uncertainties related to future performance.
Engine Gaming and Media (NASDAQ: GAME; TSX-V: GAME) announced its participation in the 24th Annual Needham Virtual Growth Conference from January 10-14, 2022. Management will hold one-on-one meetings with attendees. Engine specializes in esports and sports social gaming, providing analytics and marketing solutions tailored for clients. The company operates several subsidiaries including Stream Hatchet and WinView Games, focusing on gaming experiences and data services. Forward-looking statements included in the release highlight potential risks and uncertainties.
Engine Gaming and Media (NASDAQ: GAME), a leader in esports and social gaming, announced that Tom Rogers, Executive Chairman, will join a fireside chat at the ICR Virtual Conference 2022 on January 11, 2022, at 3:00 PM ET. The discussion will be hosted by Franco Granda, Research Analyst at D.A. Davidson. Participants can access the live webcast through the Investor Relations website. Engine Gaming provides comprehensive media solutions and analytics across various platforms, generating revenue through subscriptions and advertising.
Engine Gaming and Media reported FY 2021 revenue of $37.2 million, a 253% increase from $10.5 million in FY 2020. Q4 2021 revenue reached $11.8 million, up 67% year-over-year. However, net loss grew to $40.7 million, up from $32.3 million in FY 2020. The company had a cash position of $15.3 million and $8.6 million in receivables as of August 31, 2021. Key revenue segments included SaaS at $6.4 million and Advertising at $26.7 million.
Engine Gaming and Media (NASDAQ: GAME) will release its fiscal year financial results for the year ending August 31, 2021, on November 23, 2021. A conference call will follow at 4:30 p.m. ET to discuss the results in detail. Financial statements will be made available on November 26, 2021. Engine Gaming is focused on providing esports and sports gaming solutions, generating revenue through various channels including direct-to-consumer and subscription fees.
Engine Gaming and Media (NASDAQ: GAME, TSX-V: GAME) announced the acceptance of its Notice of Intention to implement a normal course issuer bid (NCIB) by the TSX Venture Exchange. The Company plans to buy back up to 777,165 common shares (approximately 5% of its outstanding shares) over the next 12 months, from November 1, 2021, to October 31, 2022. This initiative aims to enhance shareholder value as the Company believes its market price may not reflect its underlying business value. All shares purchased will be cancelled.
Engine Media Holdings has renewed its brand partnership with Gears Esports, led by its subsidiary UMG Gaming. This collaboration will involve Logitech's ASTRO Gaming, Logitech Esports Services, and Blue Microphones for the 2021-2022 season, starting in October 2021. UMG will manage all league operations and production, building on its success from the 2020-2021 season, which saw record viewership. The partnership aims to enhance event production and social media engagement within the Gears community.
Engine Media Holdings, Inc. (NASDAQ: GAME) will change its name to Engine Gaming and Media, Inc. effective October 19, 2021, as filed with the TSX Venture Exchange. This rebranding aims to better reflect the company's focus on gaming, as its subsidiaries include major gaming platforms like WinView, UMG, Eden, and Stream Hatchet. CEO Lou Schwartz emphasizes the name change as a step to highlight the company's gaming identity within the industry. The name change is subject to final acceptance by the TSXV.
Engine Media Holdings (NASDAQ: GAME) has initiated a formal process to explore strategic alternatives for its subsidiary, Eden Games. The decision stems from the belief that the current share price does not accurately reflect the company's value, particularly the potential of Eden Games, a leading studio in motorsports gaming. CEO Lou Schwartz emphasized that the strategic review could unveil new opportunities for the company and its shareholders, although no assurances of a definitive outcome have been provided.
Engine Media Holdings (NASDAQ: GAME) has announced plans to file a Normal Course Issuer Bid (NCIB) with the TSX Venture Exchange, allowing the company to purchase its outstanding shares. The NCIB, subject to TSXV approval, will last for up to 12 months or until the maximum number of shares is acquired. The company aims to enhance shareholder value by repurchasing shares it believes are undervalued. Canaccord Genuity will act as the broker for this initiative, which is designed to reflect the company's underlying value and future prospects.