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GCL Global Holdings (NASDAQ:GCL) announced that its subsidiary 4Divinity has secured global publishing rights for the mobile game "Kingdom Under Fire: The Civil War" from Taiwan's Alliance-Star International Enterprise. The agreement grants 4Divinity publishing rights across all mobile platforms globally, excluding Singapore and Malaysia.
The partnership targets the card & collectible-action mobile games segment, which shows strong monetization potential with monthly ARPPU ranging from $20-$80. The deal includes rights of first refusal for future Alliance-Star titles and transmedia opportunities. The game is expected to launch by the end of 2025, focusing primarily on the U.S. and Japanese markets.
GCL Global Holdings (NASDAQ:GCL) announced that its subsidiary 4Divinity has signed an MOU to acquire a 60% stake in Taiwan's Alliance-Star International through a share swap deal. The transaction values Alliance-Star at $10 million, with shareholders receiving $6 million worth of 4Divinity shares, representing 2.4% of 4Divinity's equity.
Alliance-Star, known for the "Kingdom Under Fire" franchise, will be rebranded as "4D Taiwan" post-acquisition. The deal strengthens GCL's presence in Greater China's gaming market, where China's player spending reached $49.2 billion in 2024. GCL reported strong FY2025 results with revenues of $142.1 million and net income of $5.0 million.
GCL Global Holdings (NASDAQ:GCL) announced that its subsidiary 4Divinity has secured a global publishing agreement with Hangzhou Hoothanes Technology for the upcoming game "The Defiant".
The game is a first-person shooter set during the Second Sino-Japanese War, featuring a mix of stealth, action, and espionage gameplay. Initially developed for PC with potential console releases, the game follows a resistance fighter's journey through war-torn China, combining tactical combat with narrative elements.
Under the agreement, 4Divinity will manage marketing, distribution, and platform negotiations. The deal includes a 90-day first refusal right for future Hoothanes titles and transmedia opportunities.
GCL Global Holdings (NASDAQ: GCL) has signed a non-binding term sheet with Harmony Capital to establish the GCL Game and Cultural Industry Fund. The proposed fund will have a budget of RMB100-150 million and will focus on strategic investments in China's game development and publishing sectors.
The fund will allocate over 70% of its capital to game development and publishing, with remaining investments planned for film and TV adaptations of game IPs, cultural ventures, and pre-IPO opportunities. The fund's structure includes a seven-year term, comprising a four-year investment period and three-year exit period, with potential extensions subject to partner approval.
GCL Global Holdings (NASDAQ:GCL) has announced the Asian release of "Mandragora: Whispers of the Witch Tree" on PlayStation®5 and Nintendo Switch platforms. The dark fantasy RPG, developed by Primal Game Studio and published regionally by GCL's subsidiary 4Divinity, is available in both digital and physical editions.
The game launches with two retail versions: a Standard Edition featuring a reversible cover, and a Deluxe Edition including additional items such as a mini keychain (Switch) or SteelBook case (PS5), game guide, soundtrack, digital artbook, and exclusive DLC content. Nintendo Switch players will receive a free New Game Plus mode update in October.
GCL Global Holdings (NASDAQ: GCL), a games and entertainment provider, announced its participation in the H.C. Wainwright 27th Annual Global Investment Conference on September 8, 2025.
Group CEO Sebastian Toke will present at the conference from 1:30 PM to 2:00 PM Eastern at the Lotte New York Palace Hotel. The presentation will include one-on-one meetings and will be available via live webcast through the company's investor relations website.
GCL Global Holdings (NASDAQ: GCL), a games and entertainment provider, has filed a Form 6-K with the SEC regarding its recent acquisition of Ban Leong Technologies Limited through its subsidiary Epicsoft Asia.
The filing includes audited financial statements for Ban Leong covering fiscal years ending March 31, 2024 and 2025, along with unaudited pro forma combined financial statements. The pro forma statements present the combined financial position as if the acquisition had occurred on April 1, 2024 for income statements and March 31, 2025 for the balance sheet.
GCL Global Holdings (NASDAQ: GCL) announced that its subsidiary 2Game Digital has partnered with KuCoin Pay to integrate cryptocurrency payments on its gaming ecommerce platform. This makes 2Game.com the first digital gaming platform to officially accept crypto payments, enabling KuCoin's 41 million users to purchase games, peripherals, and hardware using cryptocurrency.
The partnership includes special benefits for KuCoin Pay users from August 29, 2025, to November 28, 2026, including a 20% discount on eligible products, exclusive promotions, and early access to the upcoming 2Game Token ICO. The integration is part of 2Game Digital's broader Web3 strategy, which includes the future launch of a blockchain-based utility token for loyalty programs and gaming rewards.
GCL Global Holdings (NASDAQ: GCL) has completed the compulsory acquisition of Ban Leong Technologies Limited through its subsidiary Epicsoft Asia on August 25, 2025. Ban Leong will be delisted from the Singapore Stock Exchange on August 26, 2025.
Ban Leong, a 30-year veteran in technology distribution across Asia, is an authorized distributor for over 50 global brands including Razer, Nvidia, Samsung, and Huawei. The company operates through multiple channels including e-commerce, retail stores, and corporate sales, with service centers in Singapore, Malaysia, and Thailand.
The acquisition aims to create synergies by integrating Ban Leong's distribution network with GCL's gaming ecosystem, potentially leading to initiatives such as branded gaming devices pre-installed with GCL games and expanded B2C offerings for gaming peripherals.
GCL Global Holdings (NASDAQ: GCL) reported strong financial results for FY2025, with revenue reaching $142.1 million, up 45.7% year-over-year. The company achieved significant profitability improvements with net income of $5.0 million, a 350% increase from FY2024's loss, and EBITDA of $10.8 million, up 980%.
Key highlights include gross margin improvement to 15.0% from 13.7%, successful launch of "Black Myth: Wukong", and expansion of 2Games's digital library to over 8,000 games. The company completed several strategic moves, including its Nasdaq listing, acquiring a 20% stake in NEKCOM, and making a successful offer for Ban Leong Technologies.
GCL ended FY2025 with $21.4 million in cash and restricted cash, compared to $4.3 million in FY2024, and secured $2.9 million in convertible note financing.